Make use_wheel_input OK for host build as well

This commit is contained in:
simon.kagstrom 2009-10-18 09:39:20 +00:00
parent 9dae5db049
commit 7901c35b62
2 changed files with 0 additions and 4 deletions

View File

@ -437,14 +437,12 @@ static void setup_joystick_defaults(int joy)
insert_keyboard_map(what,
"input.1.joystick.%d.axis.%d", joy, i);
}
#ifdef GEKKO
if (currprefs.use_wheel_input)
insert_keyboard_map(joy == 1 ? "JOY1_HORIZ" : "JOY2_HORIZ",
"input.1.joystick.%d.axis.6", joy);
else /* Just select something which will not affect play! */
insert_keyboard_map("PAR_JOY2_VERT",
"input.1.joystick.%d.axis.6", joy);
#endif
insert_keyboard_map(joy == 1 ? "JOY1_HORIZ" : "JOY2_HORIZ",
"input.1.joystick.%d.axis.9", joy);
insert_keyboard_map(joy == 1 ? "JOY1_VERT" : "JOY2_VERT",

View File

@ -237,9 +237,7 @@ struct uae_prefs {
int statecapturerate, statecapturebuffersize;
#endif
#ifdef GEKKO
int use_wheel_input;
#endif
/* input */
int jport0;