mirror of
https://github.com/Oibaf66/uae-wii.git
synced 2024-11-25 12:06:55 +01:00
Patch to increase rendering in double buffer mode
This commit is contained in:
parent
d85f2a81e6
commit
807f70fe2e
@ -658,9 +658,11 @@ static void sdl_flush_screen_flip (struct vidbuf_description *gfxinfo, int first
|
||||
{
|
||||
frame_time_t start_time;
|
||||
frame_time_t sleep_time;
|
||||
|
||||
SDL_BlitSurface (display,0,screen,0);
|
||||
|
||||
//For WII it is not necessary to create a RGB surface and blit it on the video surface
|
||||
#ifndef GEKKO
|
||||
SDL_BlitSurface (display,0,screen,0);
|
||||
#endif
|
||||
|
||||
start_time = uae_gethrtime ();
|
||||
|
||||
SDL_Flip (screen);
|
||||
@ -957,6 +959,7 @@ static int graphics_subinit (void)
|
||||
DEBUG_LOG ("Fullscreen? : %d\n", fullscreen);
|
||||
DEBUG_LOG ("Mouse grabbed? : %d\n", mousegrab);
|
||||
DEBUG_LOG ("HW surface? : %d\n", is_hwsurface);
|
||||
DEBUG_LOG ("Double buffer? : %d\n", vsync);
|
||||
DEBUG_LOG ("Must lock? : %d\n", SDL_MUSTLOCK (screen));
|
||||
DEBUG_LOG ("Bytes per Pixel: %d\n", screen->format->BytesPerPixel);
|
||||
DEBUG_LOG ("Bytes per Line : %d\n", screen->pitch);
|
||||
@ -975,9 +978,13 @@ static int graphics_subinit (void)
|
||||
|
||||
|
||||
if (vsync) {
|
||||
display = SDL_CreateRGBSurface(SDL_HWSURFACE, screen->w, screen->h, screen->format->BitsPerPixel,
|
||||
#ifdef GEKKO
|
||||
display = screen;
|
||||
#else
|
||||
//For WII it is not necessary to create a RGB surface and blit it on the video surface
|
||||
display = SDL_CreateRGBSurface(SDL_HWSURFACE, screen->w, screen->h, screen->format->BitsPerPixel,
|
||||
screen->format->Rmask, screen->format->Gmask, screen->format->Bmask, 0);
|
||||
|
||||
#endif
|
||||
gfxvidinfo.flush_screen = sdl_flush_screen_flip;
|
||||
} else {
|
||||
display = screen;
|
||||
|
Loading…
Reference in New Issue
Block a user