mirror of
https://github.com/Oibaf66/uae-wii.git
synced 2024-11-22 10:39:19 +01:00
Added a virtual keyboard (not used yet)
This commit is contained in:
parent
ebf3cb8299
commit
aca554cdd8
@ -32,7 +32,7 @@ SRCS := $(filter-out src/compemu_raw_x86.c src/compemu_fpp.c src/compemu_support
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src/readdisk.c src/gengenblitter.c src/scsiemul.c src/tui.c src/linetoscr.c, $(SRCS))
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# Library object files.
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OBJS := $(subst $(SRC_DIR),$(OBJ_DIR),$(SRCS:.c=.o))
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OBJS := $(subst $(SRC_DIR),$(OBJ_DIR),$(SRCS:.c=.o)) $(OBJ_DIR)/guidep/VirtualKeyboard.o
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# Test source files.
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# It can be useful to switch this variable around to select individual tests which are problematic.
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@ -125,11 +125,14 @@ uae-host.elf: $(SYMLINKS) src/target.h src/md-fpp.h src/sysconfig.h $(OBJS)
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@echo Linking $@
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@-mkdir -p $(dir $@)
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g++ -o $@ $(OBJS) $(LDFLAGS)
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#keep elf for debugging
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#cp $@ /tmp/elf
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# How to compile C file (SDL library).
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$(OBJ_DIR)/%.o: $(SRC_DIR)/%.c
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@echo Compiling $<
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@-mkdir -p $(dir $@)
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gcc $(CFLAGS) -c $< -o $@ $(PIPE_TO_SED)
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$(OBJ_DIR)/%.o: $(SRC_DIR)/%.cpp
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@echo Compiling $<
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@-mkdir -p $(dir $@)
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g++ $(CFLAGS) -c $< -o $@ $(PIPE_TO_SED)
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@ -37,7 +37,7 @@ SRCS := $(filter-out src/compemu_raw_x86.c src/compemu_fpp.c src/compemu_support
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src/readdisk.c src/gengenblitter.c src/scsiemul.c src/tui.c src/linetoscr.c, $(SRCS))
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# Library object files.
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OBJS := $(subst $(SRC_DIR),$(OBJ_DIR),$(SRCS:.c=.o))
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OBJS := $(subst $(SRC_DIR),$(OBJ_DIR),$(SRCS:.c=.o)) $(OBJ_DIR)/guidep/VirtualKeyboard.o
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# Test source files.
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# It can be useful to switch this variable around to select individual tests which are problematic.
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@ -157,3 +157,8 @@ $(OBJ_DIR)/%.o: $(SRC_DIR)/%.c
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@echo Compiling $<
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@-mkdir -p $(dir $@)
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@powerpc-gekko-gcc $(CFLAGS) -c $< -o $@ $(PIPE_TO_SED)
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$(OBJ_DIR)/%.o: $(SRC_DIR)/%.cpp
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@echo Compiling $<
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@-mkdir -p $(dir $@)
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@powerpc-gekko-g++ $(CFLAGS) -c $< -o $@ $(PIPE_TO_SED)
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198
src/gui-sdl/VirtualKeyboard.cpp
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198
src/gui-sdl/VirtualKeyboard.cpp
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@ -0,0 +1,198 @@
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/*********************************************************************
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*
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* Copyright (C) 2009, Simon Kagstrom
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*
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* Filename: VirtualKeyboard.c
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* Author: Simon Kagstrom <simon.kagstrom@gmail.com>
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* Description: A virtual keyboard
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*
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* $Id$
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*
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********************************************************************/
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#include <SDL.h>
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#include <SDL_ttf.h>
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#include "menu.h"
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#include "VirtualKeyboard.hh"
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struct virtkey;
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class VirtualKeyboard
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{
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public:
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VirtualKeyboard(SDL_Surface *screen, TTF_Font *font);
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const char* get_key();
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private:
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struct virtkey *get_key_internal();
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void draw();
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void select_next(int dx, int dy);
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void toggle_shift();
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SDL_Surface *screen;
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TTF_Font *font;
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int sel_x;
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int sel_y;
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char buf[255];
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};
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typedef struct virtkey
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{
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const char *name;
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const char *ev_name;
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bool is_done;
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} virtkey_t;
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#define K(name) \
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{ name, "KEY_"name, false }
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#define N(name, key_name) \
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{ name, "KEY_"key_name, false }
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#define D(name) \
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{ name, "", true }
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#define KNL() \
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{ NULL, NULL, false }
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#define KEY_COLS 14
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#define KEY_ROWS 6
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static virtkey_t keys[KEY_COLS * KEY_ROWS] = {
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N("Esc", "ESC"), KNL(), K("F1"),K("F2"),K("F3"),K("F4"),K("F5"),K("F6"),K("F7"),K("F8"),K("F9"),KNL(), N("Del","DEL"),N("Help", "HELP"),
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N("~`","BACKQUOTE"),KNL(),K("1"), K("2"), K("3"), K("4"), K("5"), K("6"), K("7"), K("8"), K("9"), K("0"), N("-", "SUB"),N("+", "PLUS"),
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N("Tab", "TAB"), KNL(), K("Q"), K("W"), K("R"), K("T"), K("Y"), K("U"), K("I"), K("O"), K("P"),N("[", "LEFTBRACKET"),N("]","RIGHTBRACKET"),D("Done"),
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N("Sft","SHIFT_LEFT"),KNL(), K("A"), K("D"), K("F"), K("G"), K("H"), K("J"), K("K"), K("L"), N(":;", "SEMICOLON"), N("@#", "??"), N("Sft", "SHIFT_RIGHT"),K("Ret"),
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N("Ctrl","CTRL"),KNL(),K("Z"),K("X"), K("C"), K("V"), K("B"), K("N"), K("M"),N("<,", "COMMA"),N(">.", "PERIOD"), N("\\","KEY_BACKSLASH"),N("Up", "CURSOR_UP"), N("/", "SLASH"),
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N("Alt","ALT_LEFT"),KNL(), N("Amg","AMIGA_LEFT"),KNL(),N("space", "SPACE"),KNL(),KNL(),N("Amg","AMIGA_RIGHT"),KNL(),N("Alt","ALT_RIGHT"),KNL(),N("Lft", "CURSOR_LEFT"),N("Dwn", "CURSOR_DOWN"), N("Rgt", "CURSOR_RIGHT")
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};
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VirtualKeyboard::VirtualKeyboard(SDL_Surface *screen, TTF_Font *font)
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{
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this->screen = screen;
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this->font = font;
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this->sel_x = 0;
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this->sel_y = 0;
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memset(this->buf, 0, sizeof(this->buf));
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}
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void VirtualKeyboard::draw()
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{
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int screen_w = this->screen->w;
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int screen_h = this->screen->h;
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int key_w = 36;
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int key_h = 36;
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int border_x = (screen_w - (key_w * KEY_COLS)) / 2;
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int border_y = (screen_h - (key_h * KEY_ROWS)) / 2;
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SDL_Rect bg_rect = {border_x, border_y,
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key_w * KEY_COLS, key_h * KEY_ROWS};
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SDL_FillRect(this->screen, &bg_rect,
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SDL_MapRGB(screen->format, 0x00, 0x80, 0x80));
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for (int y = 0; y < KEY_ROWS; y++ )
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{
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for (int x = 0; x < KEY_COLS; x++ )
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{
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int which = y * KEY_COLS + x;
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virtkey_t key = keys[which];
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int r = 255, g = 255, b = 255;
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const char *what = key.name;
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/* Skip empty positions */
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if (key.name == NULL)
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continue;
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if ( key.is_done )
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r = 0;
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if ( (x == this->sel_x && y == this->sel_y))
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b = 0;
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menu_print_font(this->screen, r, g, b,
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x * key_w + border_x, y * key_h + border_y,
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what);
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}
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}
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}
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void VirtualKeyboard::select_next(int dx, int dy)
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{
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int next_x = (this->sel_x + dx) % KEY_COLS;
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int next_y = (this->sel_y + dy) % KEY_ROWS;
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virtkey_t key;
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if (next_x < 0)
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next_x = KEY_COLS + next_x;
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if (next_y < 0)
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next_y = KEY_ROWS + next_y;
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this->sel_x = next_x;
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this->sel_y = next_y;
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key = keys[ next_y * KEY_COLS + next_x ];
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/* Skip the empty spots */
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if (key.name == NULL)
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{
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if (dy != 0) /* Look left */
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this->select_next(-1, 0);
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else
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this->select_next(dx, dy);
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}
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}
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struct virtkey *VirtualKeyboard::get_key_internal()
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{
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while(1)
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{
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uint32_t k;
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this->draw();
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SDL_Flip(this->screen);
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k = menu_wait_key_press();
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if (k & KEY_UP)
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this->select_next(0, -1);
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else if (k & KEY_DOWN)
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this->select_next(0, 1);
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else if (k & KEY_LEFT)
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this->select_next(-1, 0);
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else if (k & KEY_RIGHT)
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this->select_next(1, 0);
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else if (k & KEY_ESCAPE)
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return NULL;
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else if (k & KEY_SELECT)
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{
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virtkey_t *key = &keys[ this->sel_y * KEY_COLS + this->sel_x ];
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return key;
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}
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}
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return NULL;
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}
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const char* VirtualKeyboard::get_key()
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{
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virtkey_t *key;
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SDL_FillRect(this->screen, 0, SDL_MapRGB(screen->format, 0x00, 0x80, 0x80));
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key = this->get_key_internal();
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if (key == NULL)
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return NULL;
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return key->ev_name;
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}
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/* C interface */
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static VirtualKeyboard *virtual_keyboard;
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void virtkbd_init(SDL_Surface *surf, TTF_Font *fnt)
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{
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virtual_keyboard = new VirtualKeyboard(surf, fnt);
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}
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const char *virtkbd_get_key(void)
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{
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return virtual_keyboard->get_key();
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}
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24
src/gui-sdl/VirtualKeyboard.hh
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24
src/gui-sdl/VirtualKeyboard.hh
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@ -0,0 +1,24 @@
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/*********************************************************************
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*
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* Copyright (C) 2009, Simon Kagstrom
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*
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* Filename: VirtualKeyboard.c
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* Author: Simon Kagstrom <simon.kagstrom@gmail.com>
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* Description: A virtual keyboard
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*
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* $Id$
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*
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********************************************************************/
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#include <SDL.h>
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#include <SDL_ttf.h>
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#if defined(__cplusplus)
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extern "C" {
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#endif
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extern void virtkbd_init(SDL_Surface *surf, TTF_Font *fnt);
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extern const char *virtkbd_get_key(void);
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#if defined(__cplusplus)
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};
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#endif
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@ -18,6 +18,7 @@
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#include "sysconfig.h"
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#include "menu.h"
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#include "VirtualKeyboard.hh"
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#define FULL_DISPLAY_X 640
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#define FULL_DISPLAY_Y 480
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@ -992,6 +993,7 @@ void menu_init(SDL_Surface *screen)
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menu_font64 = read_font(FONT_ALT_PATH);
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real_screen = screen;
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virtkbd_init(screen, menu_font64);
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is_inited = 1;
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}
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#include <SDL_ttf.h>
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#include <stdint.h>
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#if defined(__cplusplus)
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extern "C" {
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#endif
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#define KEY_UP 1
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#define KEY_DOWN 2
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#define KEY_LEFT 4
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@ -46,4 +50,9 @@ void menu_init(SDL_Surface *screen);
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int menu_is_inited(void);
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#if defined(__cplusplus)
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}
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#endif
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#endif /* !__MENU_H__ */
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