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Fixed Rumble array warning, disabled Gamepad 2 as default configuration, enabled pad in gamepad 1
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11f44c1f36
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@ -41,7 +41,7 @@ void Rumble(unsigned int nr, unsigned int i, int bs)
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Uint32 cur_ticks;
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static bool rumble_on[2];
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static bool fire_pressed[2];
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static int joystickbutton_fire[2]={-1,-1,-1,-1,-1,-1};
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static int joystickbutton_fire[2]={-1,-1};
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int kc;
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if (nr>1) return;
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16
uaerc.wii
16
uaerc.wii
@ -122,7 +122,7 @@ input.1.keyboard.0.button.96=SPC_ENTERGUI
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input.1.mouse.0.disabled=0
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input.1.mouse.0.axis.0=MOUSE1_HORIZ
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input.1.mouse.0.axis.1=MOUSE1_VERT
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input.1.mouse.0.axis.2=MOUSE1_WHEEL
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#input.1.mouse.0.axis.2=MOUSE1_WHEEL
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# Mouse 2 disabled by default since Wii SDL uses wiimote 1 only
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input.1.mouse.1.disabled=1
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@ -205,21 +205,21 @@ input.1.joystick.4.button.7=SPC_ENTERGUI
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#input.1.joystick.4.button.1=JOY2_2ND_BUTTON
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# The "hat" on the gamepad (dpad)
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#input.1.joystick.4.axis.6=JOY2_HORIZ
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#input.1.joystick.4.axis.7=JOY2_VERT
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input.1.joystick.4.axis.6=JOY2_HORIZ
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input.1.joystick.4.axis.7=JOY2_VERT
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#GAME PAD 2 as Joystick 1
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input.1.joystick.5.disabled=0
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input.1.joystick.5.axis.0=JOY1_HORIZ
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input.1.joystick.5.axis.1=JOY1_VERT
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#input.1.joystick.5.disabled=0
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#input.1.joystick.5.axis.0=JOY1_HORIZ
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#input.1.joystick.5.axis.1=JOY1_VERT
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#The C Joystick
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#input.1.joystick.5.axis.2=JOY2_HORIZ
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#input.1.joystick.5.axis.3=JOY2_VERT
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#Buttons A, start and B
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input.1.joystick.5.button.0=JOY1_FIRE_BUTTON
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input.1.joystick.5.button.7=SPC_ENTERGUI
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#input.1.joystick.5.button.0=JOY1_FIRE_BUTTON
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#input.1.joystick.5.button.7=SPC_ENTERGUI
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#input.1.joystick.5.button.1=JOY2_2ND_BUTTON
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# The "hat" on the gamepad (dpad)
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