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https://github.com/Oibaf66/uae-wii.git
synced 2024-11-22 02:29:17 +01:00
Allow binding keys with the virtual keyboard. This is not tested on actual
hardware yet, but I believe it will work. It simply updates the configuration file with another binding (where the name is returned by the virtual keyboard)
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@ -15,6 +15,7 @@
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#include "gui.h"
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#include "uae.h"
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#include "menu.h"
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#include "VirtualKeyboard.h"
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static void default_config(void);
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@ -26,13 +27,23 @@ static const char *main_menu_messages[] = {
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/*04*/ "#1-------------------------------------",
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/*05*/ "Reset UAE",
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/*06*/ "Amiga model",
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/*07*/ "Options",
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/*08*/ "Advanced options",
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/*07*/ "Keyboard bindings",
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/*08*/ "Options",
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/*09*/ "Help",
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/*10*/ "Quit",
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NULL
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};
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static const char *keyboard_messages[] = {
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/*00*/ "Wiimote",
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/*01*/ "^|B|1|-|+",
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/*02*/ "Nunchuk",
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/*03*/ "^|C",
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/*04*/ "Classic",
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/*05*/ "^|b|x|y|l|r|Zl|Zr|-|+",
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NULL,
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};
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static const char *amiga_model_messages[] = {
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/*00*/ "Amiga model",
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/*01*/ "^|A1000|A500|A600|A1200|Custom",
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@ -269,6 +280,59 @@ static void general_options(void)
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prefs_has_changed = 1;
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}
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/* There are a few unfortunate header problems, so I'll do like this for now */
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struct uae_prefs;
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void read_inputdevice_config (struct uae_prefs *pr, const char *option, const char *value);
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static void keyboard_options(void)
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{
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const int wiimote_to_sdl[] = {1, 2, 4, 5};
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const int nunchuk_to_sdl[] = {8};
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const int classic_to_sdl[] = {10, 11, 12, 13, 14, 15, 16, 17, 18};
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int sdl_key = 1;
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const char *key;
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int submenus[3];
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int opt;
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int i;
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memset(submenus, 0, sizeof(submenus));
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opt = menu_select_title("Keyboard menu",
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keyboard_messages, submenus);
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if (opt < 0)
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return;
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/* Translate key to keycode */
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key = virtkbd_get_key();
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if (key == NULL)
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return;
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switch(opt)
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{
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case 0: /* wiimote */
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sdl_key = wiimote_to_sdl[submenus[0]]; break;
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case 2: /* nunchuk */
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sdl_key = nunchuk_to_sdl[submenus[1]]; break;
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case 4: /* classic */
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sdl_key = classic_to_sdl[submenus[2]]; break;
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default: /* can never happen */
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break;
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}
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for (i = 0; i < 4; i++)
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{
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char buf[80];
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if (snprintf(buf, 80, "input.1.joystick.%d.button.%d",
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i, sdl_key) >= 255)
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{
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fprintf(stderr, "Buffer overflow. Something is wrong\n");
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return;
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}
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read_inputdevice_config (&changed_prefs, buf, key);
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}
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prefs_has_changed = 1;
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}
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/* Helpers to determine the accuracy */
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static int get_emulation_accuracy(void)
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{
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@ -492,10 +556,10 @@ void gui_display(int shortcut)
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amiga_model_options();
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break;
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case 7:
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general_options();
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keyboard_options();
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break;
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case 8:
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//other_options();
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general_options();
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break;
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case 10:
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uae_quit();
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