Allow binding keys with the virtual keyboard. This is not tested on actual

hardware yet, but I believe it will work. It simply updates the configuration
file with another binding (where the name is returned by the virtual keyboard)
This commit is contained in:
simon.kagstrom 2009-05-21 15:09:17 +00:00
parent fd832073ac
commit e5ca95bb38

View File

@ -15,6 +15,7 @@
#include "gui.h"
#include "uae.h"
#include "menu.h"
#include "VirtualKeyboard.h"
static void default_config(void);
@ -26,13 +27,23 @@ static const char *main_menu_messages[] = {
/*04*/ "#1-------------------------------------",
/*05*/ "Reset UAE",
/*06*/ "Amiga model",
/*07*/ "Options",
/*08*/ "Advanced options",
/*07*/ "Keyboard bindings",
/*08*/ "Options",
/*09*/ "Help",
/*10*/ "Quit",
NULL
};
static const char *keyboard_messages[] = {
/*00*/ "Wiimote",
/*01*/ "^|B|1|-|+",
/*02*/ "Nunchuk",
/*03*/ "^|C",
/*04*/ "Classic",
/*05*/ "^|b|x|y|l|r|Zl|Zr|-|+",
NULL,
};
static const char *amiga_model_messages[] = {
/*00*/ "Amiga model",
/*01*/ "^|A1000|A500|A600|A1200|Custom",
@ -269,6 +280,59 @@ static void general_options(void)
prefs_has_changed = 1;
}
/* There are a few unfortunate header problems, so I'll do like this for now */
struct uae_prefs;
void read_inputdevice_config (struct uae_prefs *pr, const char *option, const char *value);
static void keyboard_options(void)
{
const int wiimote_to_sdl[] = {1, 2, 4, 5};
const int nunchuk_to_sdl[] = {8};
const int classic_to_sdl[] = {10, 11, 12, 13, 14, 15, 16, 17, 18};
int sdl_key = 1;
const char *key;
int submenus[3];
int opt;
int i;
memset(submenus, 0, sizeof(submenus));
opt = menu_select_title("Keyboard menu",
keyboard_messages, submenus);
if (opt < 0)
return;
/* Translate key to keycode */
key = virtkbd_get_key();
if (key == NULL)
return;
switch(opt)
{
case 0: /* wiimote */
sdl_key = wiimote_to_sdl[submenus[0]]; break;
case 2: /* nunchuk */
sdl_key = nunchuk_to_sdl[submenus[1]]; break;
case 4: /* classic */
sdl_key = classic_to_sdl[submenus[2]]; break;
default: /* can never happen */
break;
}
for (i = 0; i < 4; i++)
{
char buf[80];
if (snprintf(buf, 80, "input.1.joystick.%d.button.%d",
i, sdl_key) >= 255)
{
fprintf(stderr, "Buffer overflow. Something is wrong\n");
return;
}
read_inputdevice_config (&changed_prefs, buf, key);
}
prefs_has_changed = 1;
}
/* Helpers to determine the accuracy */
static int get_emulation_accuracy(void)
{
@ -492,10 +556,10 @@ void gui_display(int shortcut)
amiga_model_options();
break;
case 7:
general_options();
keyboard_options();
break;
case 8:
//other_options();
general_options();
break;
case 10:
uae_quit();