kickstart_rom_file=/uae/roms/kick.rom floppy0=/uae/floppies/budbrain.adz # Alters CPU speed (values are; real, max. CPU to Chipset; 1 through 20) cpu_speed=5 # CPU Type (values are; 68000, 68010, 68020 etc etc) cpu_type=68020 #No need to explain cpu_compatible=false cpu_24bit_addressing=false collision_level=playfields # Chipset type (values are; OCS, ECS AGNUS, ECS DENISE, FULL ECS, AGA) chipset=aga #Immediate blits helps with speed immediate_blits=true # Mem values (0 = 0MB, 1 = 512KB, 2 = 1024MB etc etc) chipmem_size=4 fastmem_size=4 # Floppy speed, can cause incompatbility if set too high. # E.g., 800 is much faster though floppy_speed=100 gfx_width=640 gfx_height=480 gfx_center_horizontal=true gfx_center_vertical=true gfx_vsync=false gfx_correct_aspect=true gfx_framerate=2 show_leds=true sdl.map_raw_keys=true input.config=1 # Keyboard setup input.1.keyboard.0.button.96=SPC_ENTERGUI # Mouse input.1.mouse.0.disabled=0 input.1.mouse.0.axis.0=MOUSE1_HORIZ input.1.mouse.0.axis.1=MOUSE1_VERT input.1.mouse.0.axis.2=MOUSE1_WHEEL input.1.mouse.0.button.0=JOY1_FIRE_BUTTON input.1.mouse.0.button.1=JOY1_2ND_BUTTON input.1.mouse.0.button.2=JOY1_3RD_BUTTON # Joystick configuration. Wiimote 1 is both mouse and joystick 2, with # the mouse button being the A key. # See http://wiibrew.org/wiki/SDL for the button numbers input.1.joystick.0.disabled=0 input.1.joystick.0.axis.0=JOY2_HORIZ input.1.joystick.0.axis.1=JOY2_VERT # 2 on wiimote, Z on nunchuck and a/b on the classic controller input.1.joystick.0.button.3=JOY2_FIRE_BUTTON input.1.joystick.0.button.7=JOY2_FIRE_BUTTON input.1.joystick.0.button.9=JOY2_FIRE_BUTTON input.1.joystick.0.button.10=JOY2_FIRE_BUTTON # Bind +/- to some keys just for testing input.1.joystick.0.button.4=KEY_A input.1.joystick.0.button.5=KEY_RETURN input.1.joystick.0.button.17=KEY_A input.1.joystick.0.button.18=KEY_RETURN # Wiimote 2 input.1.joystick.1.disabled=0 input.1.joystick.1.axis.0=JOY1_HORIZ input.1.joystick.1.axis.1=JOY1_VERT input.1.joystick.1.button.3=JOY1_FIRE_BUTTON input.1.joystick.1.button.7=JOY1_FIRE_BUTTON input.1.joystick.1.button.9=JOY1_FIRE_BUTTON input.1.joystick.1.button.10=JOY1_FIRE_BUTTON # Home button input.1.joystick.1.button.6=SPC_ENTERGUI input.1.joystick.1.button.19=SPC_ENTERGUI input.1.joystick.0.button.6=SPC_ENTERGUI input.1.joystick.0.button.19=SPC_ENTERGUI