wii.rom_path=/uae/roms kickstart_rom_file=/uae/roms/kick.rom kickstart_key_file=$(FILE_PATH)/rom.key floppy0=/uae/floppies/ # Alters CPU speed (values are; real, max. CPU to Chipset; 1 through 20) # Current setting of 4 = 20% CHIPSET and 80% CPU cpu_speed=4 # CPU Type (values are; 68000, 68020, 68020/68881 and 68040) cpu_type=68000 #No need to explain cpu_24bit_addressing=false #Immediate blits helps with speed immediate_blits=true collision_level=playfields # Emulation precision cpu_compatible=true # Chipset type (values are; ocs, ecs_agnus, ecs, aga) chipset=ecs_agnus # Slow Memory (Values are; 0 = 0MB, 1 = 256KB, 2 = 512KB, 3 = 1MB and 4 = 1.7MB) bogomem_size=2 # Chip Memory (Values are; 0 = 0MB, 1 = 512KB, 2 = 1MB, 3 = 1.5MB and 4 = 2MB) chipmem_size=1 # Fast Memory (Values are; 0 = 0MB, 4 = 2MB and 8 = 8MB) fastmem_size=0 # Accellerator Memory (Values are; 1MB, 2MB, 4MB, 8MB, 16MB and 32MB) z3mem_size=0 # Floppy speed, can cause incompatbility with certain floppy loaders # (Values are; 0 = Turbo, 100 = Standard and 800 = 800% faster) floppy_speed=100 show_leds=true # Sound configuration sound_output=normal sound_frequency=32000 sound_latency=200 sdl.map_raw_keys=true input.config=1 # Keyboard setup input.1.keyboard.0.button.96=SPC_ENTERGUI # Mouse emulated by Wiimote 1 input.1.mouse.0.disabled=0 input.1.mouse.0.axis.0=MOUSE1_HORIZ input.1.mouse.0.axis.1=MOUSE1_VERT input.1.mouse.0.axis.2=MOUSE1_WHEEL # Mouse emulated by Wiimote 2 - disabled by default since Wii SDL uses wiimote 1 only input.1.mouse.1.disabled=1 # Mouse Left Button - Wimote 'A' input.1.mouse.0.button.0=JOY1_FIRE_BUTTON # Mouse Right Button - Wimote 'B' input.1.mouse.0.button.1=JOY1_2ND_BUTTON # Mouse Middle Button - Wimote ? input.1.mouse.0.button.2=JOY1_3RD_BUTTON # Joystick configuration. Wiimote 1 is both mouse and joystick 2, with # the mouse buttons being the A and B keys. Wiimote 2 is Joystick 1 only # See http://wiibrew.org/wiki/SDL for the button numbers # Wiimote 1 - axis input.1.joystick.0.disabled=0 input.1.joystick.0.axis.0=JOY2_HORIZ input.1.joystick.0.axis.1=JOY2_VERT input.1.joystick.0.axis.2=JOY2_HORIZ input.1.joystick.0.axis.3=JOY2_VERT input.1.joystick.0.axis.4=JOY2_HORIZ input.1.joystick.0.axis.5=JOY2_VERT # The "hat" on the wiimote (dpad) input.1.joystick.0.axis.9=JOY2_HORIZ input.1.joystick.0.axis.10=JOY2_VERT # Wiimote 2 - axis input.1.joystick.1.disabled=0 input.1.joystick.1.axis.0=JOY1_HORIZ input.1.joystick.1.axis.1=JOY1_VERT input.1.joystick.1.axis.2=JOY1_HORIZ input.1.joystick.1.axis.3=JOY1_VERT input.1.joystick.1.axis.4=JOY1_HORIZ input.1.joystick.1.axis.5=JOY1_VERT # The "hat" on the wiimote (dpad) input.1.joystick.1.axis.9=JOY1_HORIZ input.1.joystick.1.axis.10=JOY1_VERT # Fire: '2' on wiimote and 'a' on classic controller input.1.joystick.0.button.3=JOY2_FIRE_BUTTON input.1.joystick.0.button.9=JOY2_FIRE_BUTTON input.1.joystick.1.button.3=JOY1_FIRE_BUTTON input.1.joystick.1.button.9=JOY1_FIRE_BUTTON # Home button input.1.joystick.1.button.6=SPC_ENTERGUI input.1.joystick.1.button.19=SPC_ENTERGUI input.1.joystick.0.button.6=SPC_ENTERGUI input.1.joystick.0.button.19=SPC_ENTERGUI # Joy 2nd Button: 'Z' on nunchunk and 'x' Classic Controller - Uncomment if you want to use them #input.1.joystick.0.button.7=JOY2_2ND_BUTTON #input.1.joystick.0.button.11=JOY2_2ND_BUTTON #input.1.joystick.1.button.7=JOY2_2ND_BUTTON #input.1.joystick.1.button.11=JOY2_2ND_BUTTON #Joy1 3rd Button: 'C' on nunchunk and 'y' on Classic Controller - Uncomment if you want to use them #input.1.joystick.0.button.8=JOY2_3RD_BUTTON #input.1.joystick.0.button.12=JOY2_3RD_BUTTON #input.1.joystick.1.button.7=JOY2_2ND_BUTTON #input.1.joystick.1.button.11=JOY2_2ND_BUTTON # Graphic configuration # Necessary to get the relative coordinates from mouse emulated with wiimote gfx_fullscreen_amiga=true # Set the screen dimensions gfx_width_windowed=640 gfx_height_windowed=480 gfx_width_fullscreen=640 gfx_height_fullscreen=480 gfx_center_horizontal=true gfx_center_vertical=true gfx_vsync=false # Set true to adapt the Amiga screen to Wii screen gfx_correct_aspect=false # Set the framerate gfx_framerate=2 # Enable 2 floppies #nr_floppies=2 floppy0type=0 floppy1type=0 floppy2type=-1 floppy3type=-1