uae-wii/src/include/xwin.h
2009-05-05 15:36:48 +00:00

124 lines
4.1 KiB
C

/*
* UAE - The Un*x Amiga Emulator
*
* Interface to the graphics system (X, SVGAlib)
*
* Copyright 1995-1997 Bernd Schmidt
* Copyright 2005 Richard Drummond
*/
typedef uae_u32 xcolnr;
typedef int (*allocfunc_type)(int, int, int, xcolnr *);
extern xcolnr xcolors[4096];
extern int debuggable (void);
extern void togglemouse (void);
extern void LED (int);
extern void screenshot (int);
extern int bits_in_mask (unsigned long mask);
extern int mask_shift (unsigned long mask);
extern unsigned int doMask (int p, int bits, int shift);
extern unsigned int doMask256 (int p, int bits, int shift);
extern void setup_maxcol (int);
extern void alloc_colors256 (int (*)(int, int, int, xcolnr *));
extern void alloc_colors64k (int, int, int, int, int, int, int, int, int, int);
extern void setup_greydither (int bits, allocfunc_type allocfunc);
extern void setup_greydither_maxcol (int maxcol, allocfunc_type allocfunc);
extern void setup_dither (int bits, allocfunc_type allocfunc);
extern void DitherLine (uae_u8 *l, uae_u16 *r4g4b4, int x, int y, uae_s16 len, int bits) ASM_SYM_FOR_FUNC("DitherLine");
struct vidbuf_description
{
/* Function implemented by graphics driver */
void (*flush_line) (struct vidbuf_description *gfxinfo, int line_no);
void (*flush_block) (struct vidbuf_description *gfxinfo, int first_line, int end_line);
void (*flush_screen) (struct vidbuf_description *gfxinfo, int first_line, int end_line);
void (*flush_clear_screen) (struct vidbuf_description *gfxinfo);
int (*lockscr) (struct vidbuf_description *gfxinfo);
void (*unlockscr) (struct vidbuf_description *gfxinfo);
/* The graphics code has a choice whether it wants to use a large buffer
* for the whole display, or only a small buffer for a single line.
* If you use a large buffer:
* - set bufmem to point at it
* - set linemem to 0
* - if memcpy within bufmem would be very slow, i.e. because bufmem is
* in graphics card memory, also set emergmem to point to a buffer
* that is large enough to hold a single line.
* - implement flush_line to be a no-op.
* If you use a single line buffer:
* - set bufmem and emergmem to 0
* - set linemem to point at your buffer
* - implement flush_line to copy a single line to the screen
*/
uae_u8 *bufmem;
uae_u8 *realbufmem;
uae_u8 *linemem;
uae_u8 *emergmem;
int rowbytes; /* Bytes per row in the memory pointed at by bufmem. */
int pixbytes; /* Bytes per pixel. */
int width;
int height;
int maxblocklines; /* Set to 0 if you want calls to flush_line after each drawn line, or the number of
* lines that flush_block wants to/can handle (it isn't really useful to use another
* value than maxline here). */
};
#define MAXBLOCKLINES_MAX INT_MAX;
extern struct vidbuf_description gfxvidinfo;
STATIC_INLINE void flush_line (int line_no)
{
gfxvidinfo.flush_line (&gfxvidinfo, line_no);
}
STATIC_INLINE void flush_block (int first_line, int last_line)
{
gfxvidinfo.flush_block (&gfxvidinfo, first_line, last_line);
}
STATIC_INLINE void flush_screen (int first_line, int last_line)
{
gfxvidinfo.flush_screen (&gfxvidinfo, first_line, last_line);
}
STATIC_INLINE void flush_clear_screen (void)
{
gfxvidinfo.flush_clear_screen (&gfxvidinfo);
}
STATIC_INLINE int lockscr (void)
{
return gfxvidinfo.lockscr (&gfxvidinfo);
}
STATIC_INLINE void unlockscr (void)
{
gfxvidinfo.unlockscr (&gfxvidinfo);
}
extern int graphics_setup (void);
extern void graphics_leave (void);
extern int graphics_init (void);
extern int graphics_open (void);
extern void graphics_close (void);
extern void graphics_notify_state (int state);
extern void handle_events (void);
extern int is_fullscreen (void);
extern int is_vsync (void);
extern void toggle_fullscreen (void);
extern void toggle_mousegrab (void);
/* For ports using tui.c, this should be built by graphics_setup(). */
extern struct bstring *video_mode_menu;
extern void vidmode_menu_selected(int);