mirror of
https://github.com/Oibaf66/uae-wii.git
synced 2024-06-03 00:58:47 +02:00
327 lines
8.4 KiB
Objective-C
327 lines
8.4 KiB
Objective-C
/*
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* E-UAE - The portable Amiga emulator
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*
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* Main entry point for our Cocoa-ized app and support
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* routines.
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*
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* Based on SDLMain.m from libSDL.
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* Initial Version: Darrell Walisser <dwaliss1@purdue.edu>
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* Non-NIB-Code & other changes: Max Horn <max@quendi.de>
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*
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* Adaption for E-UAE:
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* Steven J. Saunders
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* Richard Drummond
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*/
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#import "sysconfig.h"
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#import "sysdeps.h"
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#import "options.h"
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#import "uae.h"
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#ifdef USE_SDL
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# import "SDL.h"
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#endif
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#import "main.h"
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#import <sys/param.h> /* for MAXPATHLEN */
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#import <unistd.h>
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/* Use this flag to determine whether we use CPS (docking) or not */
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#define SDL_USE_CPS 1
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#ifdef SDL_USE_CPS
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/* Portions of CPS.h */
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typedef struct CPSProcessSerNum
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{
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UInt32 lo;
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UInt32 hi;
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} CPSProcessSerNum;
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extern OSErr CPSGetCurrentProcess (CPSProcessSerNum *psn);
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extern OSErr CPSEnableForegroundOperation (CPSProcessSerNum *psn, UInt32 _arg2, UInt32 _arg3, UInt32 _arg4, UInt32 _arg5);
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extern OSErr CPSSetFrontProcess (CPSProcessSerNum *psn);
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#endif /* SDL_USE_CPS */
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static int gArgc;
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static char **gArgv;
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BOOL gFinderLaunch;
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NSString *getApplicationName (void)
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{
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NSDictionary *dict;
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NSString *appName = 0;
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/* Determine the application name */
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dict = (NSDictionary *) CFBundleGetInfoDictionary (CFBundleGetMainBundle ());
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if (dict)
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appName = [dict objectForKey: @"CFBundleName"];
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if (![appName length])
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appName = [[NSProcessInfo processInfo] processName];
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return appName;
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}
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/* Fix warnings generated when using the setAppleMenu method and compiling
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in Tiger or later */
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@interface NSApplication (EUAE)
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- (void)setAppleMenu:(NSMenu *)menu;
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@end
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@interface EUAE_Application : NSApplication
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@end
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@implementation EUAE_Application
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/* Invoked from the Quit menu item */
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- (void)terminate:(id)sender
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{
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#ifdef USE_SDL
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/* Post a SDL_QUIT event */
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SDL_Event event;
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event.type = SDL_QUIT;
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SDL_PushEvent (&event);
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#else
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/* FIXME */
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#endif
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}
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- (void)sendEvent:(NSEvent *)anEvent
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{
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if (NSKeyDown == [anEvent type] || NSKeyUp == [anEvent type]) {
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if ([anEvent modifierFlags] & NSCommandKeyMask)
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[super sendEvent: anEvent];
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} else
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[super sendEvent: anEvent];
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}
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@end
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/* The main class of the application, the application's delegate */
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@implementation EUAE_Main
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/* Set the working directory to the .app's parent directory */
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- (void) setupWorkingDirectory:(BOOL)shouldChdir
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{
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if (shouldChdir) {
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char parentdir[MAXPATHLEN];
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CFURLRef url = CFBundleCopyBundleURL (CFBundleGetMainBundle());
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CFURLRef url2 = CFURLCreateCopyDeletingLastPathComponent (0, url);
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if (CFURLGetFileSystemRepresentation (url2, true, (UInt8 *)parentdir, MAXPATHLEN)) {
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chdir (parentdir) == 0; /* chdir to the binary app's parent */
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}
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CFRelease (url);
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CFRelease (url2);
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}
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}
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static void setApplicationMenu (void)
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{
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/* warning: this code is very odd */
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NSMenu *appleMenu;
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NSMenuItem *menuItem;
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NSString *title;
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NSString *appName;
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appName = getApplicationName ();
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appleMenu = [[NSMenu alloc] initWithTitle:@""];
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/* Add menu items */
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title = [@"About " stringByAppendingString:appName];
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[appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""];
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[appleMenu addItem:[NSMenuItem separatorItem]];
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title = [@"Hide " stringByAppendingString:appName];
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/* E-UAE: Removed @"h" key equivalent so it doesn't interfere with using the command key as an emulated amiga key */
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[appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@""];
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/* E-UAE: Removed @"h" key equivalent so it doesn't interfere with using the command key as an emulated amiga key */
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menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@""];
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[menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)];
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[appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""];
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[appleMenu addItem:[NSMenuItem separatorItem]];
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title = [@"Quit " stringByAppendingString:appName];
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/* E-UAE: Removed @"q" key equivalent so it doesn't interfere with using the command key as an emulated amiga key */
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[appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@""];
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/* Put menu into the menubar */
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menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""];
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[menuItem setSubmenu:appleMenu];
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[[NSApp mainMenu] addItem:menuItem];
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/* Tell the application object that this is now the application menu */
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[NSApp setAppleMenu:appleMenu];
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/* Finally give up our references to the objects */
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[appleMenu release];
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[menuItem release];
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}
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/* Create a window menu */
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static void setupWindowMenu (void)
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{
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NSMenu *windowMenu;
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NSMenuItem *windowMenuItem;
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NSMenuItem *menuItem;
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windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
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/* "Minimize" item */
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/* E-UAE: Removed @"m" key equivalent so it doesn't interfere with using the command key as an emulated amiga key */
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menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@""];
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[windowMenu addItem:menuItem];
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[menuItem release];
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/* Put menu into the menubar */
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windowMenuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""];
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[windowMenuItem setSubmenu:windowMenu];
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[[NSApp mainMenu] addItem:windowMenuItem];
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/* Tell the application object that this is now the window menu */
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[NSApp setWindowsMenu:windowMenu];
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/* Finally give up our references to the objects */
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[windowMenu release];
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[windowMenuItem release];
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}
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/* Replacement for NSApplicationMain */
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static void CustomApplicationMain (int argc, char **argv)
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{
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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EUAE_Main *euae_main;
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/* Ensure the application object is initialised */
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[EUAE_Application sharedApplication];
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#ifdef SDL_USE_CPS
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{
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CPSProcessSerNum PSN;
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/* Tell the dock about us */
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if (!CPSGetCurrentProcess(&PSN))
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if (!CPSEnableForegroundOperation(&PSN,0x03,0x3C,0x2C,0x1103))
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if (!CPSSetFrontProcess(&PSN))
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[EUAE_Application sharedApplication];
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}
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#endif /* SDL_USE_CPS */
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/* Set up the menubar */
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[NSApp setMainMenu:[[NSMenu alloc] init]];
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setApplicationMenu ();
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setupWindowMenu ();
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/* Create SDLMain and make it the app delegate */
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euae_main = [[EUAE_Main alloc] init];
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[NSApp setDelegate:euae_main];
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/* Start the main event loop */
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[NSApp run];
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[euae_main release];
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[pool release];
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}
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- (BOOL) applicationShouldOpenUntitledFile:(NSApplication *)sender
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{
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return NO;
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}
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extern NSString *finderLaunchFilename;
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- (BOOL) application:(NSApplication *)theApplication openFile:(NSString *)filename
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{
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if (filename != nil) {
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if (finderLaunchFilename != nil)
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[finderLaunchFilename release];
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finderLaunchFilename = [[NSString alloc] initWithString:filename];
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return YES;
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}
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return NO;
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}
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/* Called when the internal event loop has just started running */
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- (void) applicationDidFinishLaunching: (NSNotification *) note
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{
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/* Set the working directory to the .app's parent directory */
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[self setupWorkingDirectory:gFinderLaunch];
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#ifdef USE_SDL
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setenv ("SDL_ENABLEAPPEVENTS", "1", 1);
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if (init_sdl ())
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#endif
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{
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/* Hand off to main application code */
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real_main (gArgc, gArgv);
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}
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/* We're done, thank you for playing */
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exit (EXIT_SUCCESS);
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}
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@end
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#ifdef main
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# undef main
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#endif
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/* Main entry point to executable - should *not* be SDL_main! */
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int main (int argc, char **argv)
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{
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char logfile_path[MAX_PATH] = "~/Library/Logs/E-UAE.log";
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/* Copy the arguments into a global variable */
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/* This is passed if we are launched by double-clicking */
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if (argc >= 2 && strncmp (argv[1], "-psn", 4) == 0 ) {
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gArgc = 1;
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gFinderLaunch = YES;
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gFinderLaunch = YES;
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cfgfile_subst_home (logfile_path, MAX_PATH);
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set_logfile (logfile_path);
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} else {
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gArgc = argc;
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gFinderLaunch = NO;
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}
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gArgv = argv;
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CustomApplicationMain (argc, argv);
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return 0;
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}
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/* Dummy for now */
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void setup_brkhandler (void)
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{
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}
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/*
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* Handle target-specific cfgfile options
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*/
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void target_save_options (FILE *f, const struct uae_prefs *p)
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{
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}
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int target_parse_option (struct uae_prefs *p, const char *option, const char *value)
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{
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return 0;
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}
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void target_default_options (struct uae_prefs *p)
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{
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}
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