mirror of
https://github.com/Oibaf66/uae-wii.git
synced 2024-11-11 05:15:06 +01:00
62 lines
1.7 KiB
Plaintext
62 lines
1.7 KiB
Plaintext
kickstart_rom_file=/uae/roms/kick.rom
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floppy0=/uae/floppies/budbrain.adz
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cpu_speed=real
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cpu_type=68000
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sound_frequency=32000
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gfx_width=640
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gfx_height=480
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gfx_center_horizontal=true
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gfx_center_vertical=true
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sdl.map_raw_keys=true
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input.config=1
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# Keyboard setup
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input.1.keyboard.0.button.96=SPC_ENTERGUI
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# Mouse
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input.1.mouse.0.disabled=0
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input.1.mouse.0.axis.0=MOUSE1_HORIZ
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input.1.mouse.0.axis.1=MOUSE1_VERT
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input.1.mouse.0.axis.2=MOUSE1_WHEEL
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input.1.mouse.0.button.0=JOY1_FIRE_BUTTON
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input.1.mouse.0.button.1=JOY1_2ND_BUTTON
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input.1.mouse.0.button.2=JOY1_3RD_BUTTON
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# Joystick configuration. Wiimote 1 is both mouse and joystick 2, with
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# the mouse button being the A key.
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# See http://wiibrew.org/wiki/SDL for the button numbers
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input.1.joystick.0.disabled=0
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input.1.joystick.0.axis.0=JOY2_HORIZ
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input.1.joystick.0.axis.1=JOY2_VERT
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# 2 on wiimote, Z on nunchuck and a/b on the classic controller
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input.1.joystick.0.button.3=JOY2_FIRE_BUTTON
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input.1.joystick.0.button.7=JOY2_FIRE_BUTTON
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input.1.joystick.0.button.9=JOY2_FIRE_BUTTON
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input.1.joystick.0.button.10=JOY2_FIRE_BUTTON
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# Bind +/- to some keys just for testing
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input.1.joystick.0.button.4=KEY_A
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input.1.joystick.0.button.5=KEY_RETURN
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input.1.joystick.0.button.17=KEY_A
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input.1.joystick.0.button.18=KEY_RETURN
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# Wiimote 2
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input.1.joystick.1.disabled=0
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input.1.joystick.1.axis.0=JOY1_HORIZ
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input.1.joystick.1.axis.1=JOY1_VERT
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input.1.joystick.1.button.3=JOY1_FIRE_BUTTON
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input.1.joystick.1.button.7=JOY1_FIRE_BUTTON
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input.1.joystick.1.button.9=JOY1_FIRE_BUTTON
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input.1.joystick.1.button.10=JOY1_FIRE_BUTTON
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# Home button
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input.1.joystick.1.button.6=SPC_ENTERGUI
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input.1.joystick.1.button.19=SPC_ENTERGUI
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input.1.joystick.0.button.6=SPC_ENTERGUI
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input.1.joystick.0.button.19=SPC_ENTERGUI
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