mirror of
https://github.com/Oibaf66/uae-wii.git
synced 2024-11-15 07:15:09 +01:00
99 lines
2.8 KiB
Plaintext
99 lines
2.8 KiB
Plaintext
unix.rom_path=/uae/roms
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kickstart_rom_file=/uae/roms/kick.rom
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#kickstart_ext_rom_file=
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floppy0=/uae/floppies/
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# Alters CPU speed (values are; real, max. CPU to Chipset; 1 through 20)
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# Current setting of 3 = 17% CHIPSET and 83% CPU
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cpu_speed=3
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# CPU Type (values are; 68000, 68020, 68020/68881 and 68040)
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cpu_type=68000
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#No need to explain
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cpu_24bit_addressing=false
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#Immediate blits helps with speed
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immediate_blits=true
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collision_level=playfields
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cpu_compatible=false
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cpu_24bit_addressing=false
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# Chipset type (values are; ocs, ecs_agnus, ecs, aga)
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chipset=ecs_agnus
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# Slow Memory (Values are; 0 = 0MB, 1 = 256KB, 2 = 512KB, 3 = 1MB and 4 = 1.7MB)
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bogomem_size=2
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# Chip Memory (Values are; 0 = 0MB, 1 = 512KB, 2 = 1MB, 3 = 1.5MB and 4 = 2MB)
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chipmem_size=1
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# Fast Memory (Values are; 0 = 0MB, 4 = 2MB and 8 = 8MB)
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fastmem_size=0
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# Accellerator Memory (Values are; 1MB, 2MB, 4MB, 8MB, 16MB and 32MB)
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z3mem_size=0
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# Floppy speed, can cause incompatbility with certain floppy loaders
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# (Values are; 0 = Turbo, 100 = Standard and 800 = 800% faster)
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floppy_speed=100
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gfx_center_horizontal=true
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gfx_center_vertical=true
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gfx_vsync=false
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gfx_correct_aspect=false
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gfx_framerate=2
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show_leds=true
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sound_frequency=32000
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sound_latency=200
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sdl.map_raw_keys=true
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input.config=1
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# Keyboard setup
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input.1.keyboard.0.button.96=SPC_ENTERGUI
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# Mouse
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input.1.mouse.0.disabled=0
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input.1.mouse.0.axis.0=MOUSE1_HORIZ
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input.1.mouse.0.axis.1=MOUSE1_VERT
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input.1.mouse.0.axis.2=MOUSE1_WHEEL
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input.1.mouse.0.button.0=JOY1_FIRE_BUTTON
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input.1.mouse.0.button.1=JOY1_2ND_BUTTON
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input.1.mouse.0.button.2=JOY1_3RD_BUTTON
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# Joystick configuration. Wiimote 1 is both mouse and joystick 2, with
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# the mouse button being the A key.
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# See http://wiibrew.org/wiki/SDL for the button numbers
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input.1.joystick.0.disabled=0
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input.1.joystick.0.axis.0=JOY2_HORIZ
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input.1.joystick.0.axis.1=JOY2_VERT
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input.1.joystick.0.axis.2=JOY2_HORIZ
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input.1.joystick.0.axis.3=JOY2_VERT
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input.1.joystick.0.axis.4=JOY2_HORIZ
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input.1.joystick.0.axis.5=JOY2_VERT
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# 2 on wiimote, Z on nunchuck and a/b on the classic controller
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input.1.joystick.0.button.3=JOY2_FIRE_BUTTON
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input.1.joystick.0.button.7=JOY2_FIRE_BUTTON
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input.1.joystick.0.button.9=JOY2_FIRE_BUTTON
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input.1.joystick.0.button.10=JOY2_FIRE_BUTTON
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# Wiimote 2
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input.1.joystick.1.disabled=0
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input.1.joystick.1.axis.0=JOY1_HORIZ
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input.1.joystick.1.axis.1=JOY1_VERT
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input.1.joystick.1.axis.2=JOY1_HORIZ
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input.1.joystick.1.axis.3=JOY1_VERT
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input.1.joystick.1.axis.4=JOY1_HORIZ
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input.1.joystick.1.axis.5=JOY1_VERT
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input.1.joystick.1.button.3=JOY1_FIRE_BUTTON
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input.1.joystick.1.button.7=JOY1_FIRE_BUTTON
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input.1.joystick.1.button.9=JOY1_FIRE_BUTTON
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input.1.joystick.1.button.10=JOY1_FIRE_BUTTON
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# Home button
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input.1.joystick.1.button.6=SPC_ENTERGUI
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input.1.joystick.1.button.19=SPC_ENTERGUI
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input.1.joystick.0.button.6=SPC_ENTERGUI
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input.1.joystick.0.button.19=SPC_ENTERGUI
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