mirror of
https://github.com/Oibaf66/uae-wii.git
synced 2024-11-25 12:06:55 +01:00
183 lines
5.2 KiB
Plaintext
183 lines
5.2 KiB
Plaintext
wii.rom_path=/uae/roms
|
|
kickstart_rom_file=/uae/roms/kick.rom
|
|
kickstart_key_file=$(FILE_PATH)/rom.key
|
|
floppy0=/uae/floppies/
|
|
|
|
#Examples of hardfile (hard drive partition)
|
|
#hardfile2=rw,DH0:/uae/harddisks/hardfile.hdf,32,1,2,512,0,
|
|
|
|
#Examples of hardfile (full partitionable hard disk /RDB)
|
|
#hardfile2=rw,:/uae/harddisks/hardfile.hdf,0,0,0,0,0,
|
|
|
|
#You can also use hardfile from a real usb harddisk
|
|
#hardfile2=rw,DH0:usb:/harddisks/hardfile.hdf,32,1,2,512,0,
|
|
|
|
#You can also use hardfile from wifi connection with SMB
|
|
#hardfile2=rw,DH0:smb:/hardfile.hdf,32,1,2,512,0,
|
|
|
|
#Examples of virtual filesystem
|
|
#filesystem2=rw,DH0:harddir:/uae/harddir,-127
|
|
|
|
|
|
# Alters CPU speed (values are: real, max, 1 through 20)
|
|
# i.e. setting of 4 = 20% CHIPSET and 80% CPU
|
|
cpu_speed=max
|
|
|
|
# CPU Type (values are; 68000, 68020, 68020/68881 and 68040)
|
|
cpu_type=68000
|
|
|
|
#Immediate blits helps with speed
|
|
immediate_blits=true
|
|
|
|
collision_level=playfields
|
|
|
|
#Use the 32 bit Motorola CPU 68020 version
|
|
cpu_24bit_addressing=false
|
|
|
|
# Emulation precision
|
|
cpu_compatible=true
|
|
|
|
# Chipset type (values are; ocs, ecs_agnus, ecs, aga)
|
|
chipset=ecs_agnus
|
|
|
|
# Slow Memory (Values are; 0 = 0MB, 1 = 256KB, 2 = 512KB, 3 = 1MB and 4 = 1.7MB)
|
|
bogomem_size=2
|
|
# Chip Memory (Values are; 0 = 0MB, 1 = 512KB, 2 = 1MB, 3 = 1.5MB and 4 = 2MB)
|
|
chipmem_size=1
|
|
# Fast Memory (Values are; 0 = 0MB, 4 = 2MB and 8 = 8MB)
|
|
fastmem_size=0
|
|
# Accellerator Memory (Values are; 1MB, 2MB, 4MB, 8MB, 16MB and 32MB)
|
|
z3mem_size=0
|
|
|
|
# Floppy speed, can cause incompatbility with certain floppy loaders
|
|
# (Values are; 0 = Turbo, 100 = Standard and 800 = 800% faster)
|
|
floppy_speed=100
|
|
|
|
show_leds=true
|
|
|
|
# Sound configuration
|
|
sound_output=normal
|
|
sound_frequency=32000
|
|
sound_latency=200
|
|
|
|
|
|
input.config=1
|
|
|
|
# Keyboard setup
|
|
input.1.keyboard.0.button.96=SPC_ENTERGUI
|
|
|
|
# Mouse emulated by Wiimote 1
|
|
input.1.mouse.0.disabled=0
|
|
input.1.mouse.0.axis.0=MOUSE1_HORIZ
|
|
input.1.mouse.0.axis.1=MOUSE1_VERT
|
|
input.1.mouse.0.axis.2=MOUSE1_WHEEL
|
|
|
|
# Mouse emulated by Wiimote 2 - disabled by default since Wii SDL uses wiimote 1 only
|
|
input.1.mouse.1.disabled=1
|
|
|
|
# Mouse Left Button - Wimote 'A'
|
|
input.1.mouse.0.button.0=JOY1_FIRE_BUTTON
|
|
|
|
# Mouse Right Button - Wimote 'B'
|
|
input.1.mouse.0.button.1=JOY1_2ND_BUTTON
|
|
|
|
# Mouse Middle Button - Wimote ?
|
|
input.1.mouse.0.button.2=JOY1_3RD_BUTTON
|
|
|
|
|
|
# Joystick configuration. Wiimote 1 is both mouse and joystick 2, with
|
|
# the mouse buttons being the A and B keys. Wiimote 2 is Joystick 1 only
|
|
# See http://wiibrew.org/wiki/SDL for the button numbers
|
|
|
|
# Wiimote 1 - axis
|
|
input.1.joystick.0.disabled=0
|
|
input.1.joystick.0.axis.0=JOY2_HORIZ
|
|
input.1.joystick.0.axis.1=JOY2_VERT
|
|
input.1.joystick.0.axis.2=JOY2_HORIZ
|
|
input.1.joystick.0.axis.3=JOY2_VERT
|
|
input.1.joystick.0.axis.4=JOY2_HORIZ
|
|
input.1.joystick.0.axis.5=JOY2_VERT
|
|
# The "hat" on the wiimote (dpad)
|
|
input.1.joystick.0.axis.9=JOY2_HORIZ
|
|
input.1.joystick.0.axis.10=JOY2_VERT
|
|
|
|
# Wiimote 2 - axis
|
|
input.1.joystick.1.disabled=0
|
|
input.1.joystick.1.axis.0=JOY1_HORIZ
|
|
input.1.joystick.1.axis.1=JOY1_VERT
|
|
input.1.joystick.1.axis.2=JOY1_HORIZ
|
|
input.1.joystick.1.axis.3=JOY1_VERT
|
|
input.1.joystick.1.axis.4=JOY1_HORIZ
|
|
input.1.joystick.1.axis.5=JOY1_VERT
|
|
# The "hat" on the wiimote (dpad)
|
|
input.1.joystick.1.axis.9=JOY1_HORIZ
|
|
input.1.joystick.1.axis.10=JOY1_VERT
|
|
|
|
# Fire: '2' on wiimote and 'a' on classic controller
|
|
input.1.joystick.0.button.3=JOY2_FIRE_BUTTON
|
|
input.1.joystick.0.button.9=JOY2_FIRE_BUTTON
|
|
input.1.joystick.1.button.3=JOY1_FIRE_BUTTON
|
|
input.1.joystick.1.button.9=JOY1_FIRE_BUTTON
|
|
|
|
# Home button
|
|
input.1.joystick.1.button.6=SPC_ENTERGUI
|
|
input.1.joystick.1.button.19=SPC_ENTERGUI
|
|
input.1.joystick.0.button.6=SPC_ENTERGUI
|
|
input.1.joystick.0.button.19=SPC_ENTERGUI
|
|
|
|
# Joy 2nd Button: 'Z' on nunchunk and 'x' Classic Controller - Uncomment if you want to use them
|
|
#input.1.joystick.0.button.7=JOY2_2ND_BUTTON
|
|
#input.1.joystick.0.button.11=JOY2_2ND_BUTTON
|
|
#input.1.joystick.1.button.7=JOY2_2ND_BUTTON
|
|
#input.1.joystick.1.button.11=JOY2_2ND_BUTTON
|
|
|
|
|
|
#Joy1 3rd Button: 'C' on nunchunk and 'y' on Classic Controller - Uncomment if you want to use them
|
|
#input.1.joystick.0.button.8=JOY2_3RD_BUTTON
|
|
#input.1.joystick.0.button.12=JOY2_3RD_BUTTON
|
|
#input.1.joystick.1.button.7=JOY2_2ND_BUTTON
|
|
#input.1.joystick.1.button.11=JOY2_2ND_BUTTON
|
|
|
|
|
|
# Graphic configuration
|
|
|
|
# Necessary to get the relative coordinates from mouse emulated with wiimote
|
|
gfx_fullscreen_amiga=true
|
|
|
|
# Set the screen dimensions
|
|
gfx_width_windowed=640
|
|
gfx_height_windowed=480
|
|
gfx_width_fullscreen=640
|
|
gfx_height_fullscreen=480
|
|
gfx_center_horizontal=true
|
|
gfx_center_vertical=true
|
|
gfx_vsync=false
|
|
|
|
# Set true to adapt the Amiga screen to Wii screen
|
|
gfx_correct_aspect=false
|
|
|
|
# Set the screen correct % ratio when gfx_correct_aspect is true - possible values 80-100
|
|
gfx_correct_ratio=93
|
|
|
|
|
|
# Set the framerate
|
|
gfx_framerate=2
|
|
|
|
# Enable 2 floppies
|
|
#nr_floppies=2
|
|
floppy0type=0
|
|
floppy1type=0
|
|
floppy2type=-1
|
|
floppy3type=-1
|
|
|
|
# Enable floppy sound - set floppysound to -1 to load wave file - set to 0 to disable
|
|
floppy0sound=1
|
|
floppy1sound=1
|
|
floppy_volume=33
|
|
floppy0soundext=/uae/wave/
|
|
floppy1soundext=/uae/wave/
|
|
|
|
|
|
# Set keyboard language. Possible values are de, dk, es, us, se, fr, it
|
|
kbd_lang=us
|