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183 lines
8.0 KiB
Plaintext
183 lines
8.0 KiB
Plaintext
Keyboard emulation
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==================
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E-UAE emulates an Amiga keyboard layout by a straightforward mapping - where
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possible - of host keys to Amiga keys. In general, the alphanumeric keys,
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function keys, numbers, punctuation, cursor keys, numeric keypad, etc.
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should work as expected (that is, the symbol on the key cap should be
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produced in AmigaOS when the key is pressed). There are some difficulties,
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however, particularly with international keyboard layouts, and we shall discuss
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these in a moment.
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In addition, the following keys are mapped to the Amiga keys and Help key:
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Left Super Left Amiga
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Right Super Right Amiga
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PageDown Left Amiga
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PageUp Right Amiga
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Menu key Right Amiga
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Insert Help
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The "Super" keys are the Windows keys on a PC keyboard, Command keys on a Mac
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keyboard, Amiga keys on an Amiga keyboard, etc. Note that most Mac keyboards
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don't differentiate between left and right Option keys, and both will
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produce a Left Amiga.
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Currently, E-UAE's keyboard mapping is not user-configurable. This will be
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addressed in a future release.
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International keyboards
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=======================
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If you are using E-UAE built with the X11 or SDL graphics drivers then you
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may set the kbd_lang= option to specify your keyboard layout (you also need
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to pick an appropriate keyboard driver in AmigaOS).
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Supported layouts currently include:
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de - German
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dk - Danish
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es - Spanish
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us - USA (default)
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se - Swedish
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fr - French
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it - Italian
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Pick the layout that best fits your keyboard (e.g. use 'us' for British
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keyboards).
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Support for some layouts is currently poor - for example, numeric and
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punctuation keys are interchanged on the French layout - and SDL poorly
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supports international keys.
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A partial solution is to use E-UAE's raw key mapping (see below).
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Command key sequences
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=====================
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The following key combinations invoke UAE commands or functions:
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F12 + Q Quit UAE
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F12 + R Reset UAE (warm reset)
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F12 + Left Shift + R Reset UAE (cold reset)
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F12 + D Open built-in debugger/monitor
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F12 + S Toggle between windowed display and full-screen mode
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(if supported by the graphics driver).
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F12 + G Toggle mouse-grab mode (in windowed mode)
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F12 + I (or Toggle display inhibit (Amiga screenmodes, not P96)
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Scroll Lock)
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F12 + A Cycle through audio interpolation modes
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(interpolation works with 16-bit audio only)
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F12 + Numpad Plus Increase frame-skip rate
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F12 + Numpad Minus Decrease frame-skip rate
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F12 + F1 Open dialog to insert floppy image in drive 0
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F12 + F2 Open dialog to insert floppy image in drive 1
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F12 + F3 Open dialog to insert floppy image in drive 2
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F12 + F4 Open dialog to insert floppy image in drive 3
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F12 + Left Shift + F1 Eject floppy image in drive 0
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F12 + Left Shift + F2 Eject floppy image in drive 1
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F12 + Left Shift + F3 Eject floppy image in drive 2
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F12 + Left Shift + F4 Eject floppy image in drive 3
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F12 + F5 Open dialog to load emulator state file.
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F12 + Left Shift + F5 Open dialog to save emulator state file.
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F12 + Nampad 0 Quick save emulator state.
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F12 + Right Shift + Numpad 0 Quick load emulator state.
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F12 + Numpad 1 Quick save emulator state to slot 1.
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F12 + Right Shift + Numpad 1 Quick load emulator state from slot 1.
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F12 + Numpad 'n' Quick save emulator state to slot 'n'.
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F12 + Right Shift + Numpad 'n' Quick load emulator state from slot 'n'.
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F12 + F Emulates freeze button of Action Replay cartridge
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(if you have a cartridge ROM loaded).
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On Mac OS X, use F11 rather than F12 in the key sequences above (reason: F12
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is used by Finder on OS X to eject a CD. On OS 10.3, I believe F11 may be
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used by Expose, so you may need to change your Expose settings.) On AmigaOS,
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use CTRL+Left Alt instead of F12 (reason: most Amigas don't have F12 keys).
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Raw key-mapping
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===============
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When emulating an Amiga keyboard in UAE, the tricky thing is how to translate
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key-presses on the host to virtual key-presses on the emulated Amiga.
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Traditionally, when running UAE on Unix systems using X or SDL, UAE maps
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host key symbols (cooked keys, the translated symbols produced according to
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your operating system's keymap settings) to raw Amiga key-presses. This
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approach has a number of problems, especially with international keyboards.
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This is mainly due to the number of translations involved in this process
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and the fact that it requires that apples be converted into oranges, back
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into apples and then into oranges again for a key-press on the host keyboard
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to eventually end up on your virtual Amiga screen.
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When mapping cooked keys, what happens is this. You press a key. Ignoring
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the really low-level stuff, your host operating system produces a raw
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key code denoting which key on the keyboard is pressed (this keycode
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identifies the position of the key on the keyboard, not the symbol that is
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painted on the key cap). Your OS then translates this to a key symbol using
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your keymap settings to produce (if your keymap is correct) a value which
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actually does correspond to the symbol painted on the physical key on your
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keyboard.
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If E-UAE tries to work with this translated key symbol, it then has to
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somehow convert that back into a raw keycode appropriate to if that key
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were pressed on an Amiga keyboard (and then AmigaOS will use its keymap
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settings to translate it into a key symbol again). This requires that E-UAE
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know about international keyboard layouts, and requires the graphics system
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to report unique events for all host keys (SDL does not completely support
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some international layouts, for example).
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One solution is for UAE to instead ask the host operating system for the raw
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keycode corresponding to a key-press and map that to a raw Amiga keycode.
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This is potentially easier and more accurate, since we are now converting
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like to like, apples to apples, raw key-presses to raw key-presses. The
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problem now is, instead of having to support different international
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keyboard layouts, UAE has to understand different keyboard types (e.g.,
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standard PC104/5 keyboards, Mac keyboards, Sun keyboards) and - more
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annoyingly - the different raw keycodes that different operating systems and
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different graphics systems on the same operating system assign to what are
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logically or even physically identical keys.
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The upshot of all this is that raw key-mapping is currently (optionally)
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supported when:
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a) E-UAE is built with the X11 graphics driver, your X server supports the
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XKB extension and you are using a keyboard which produces xfree86
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keycodes (e.g., PC and Mac keyboards with XFree86 on Linux do);
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b) E-UAE is built with the SDL graphics driver and you are running it on
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Linux on XFree86 with a PC or Mac keyboard, on MacOS X, on BeOS or on
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AmigaOS (or an AmigaOS clone);
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c) E-UAE is built with the BeOS graphics driver; or
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d) E-UAE is built with the AmigaOS graphics driver.
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As I said above, raw key-mapping better supports international keyboards, so
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is recommended for most users, although its not terribly well tested and
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some problems may exist. One such problem is that the command-key sequences
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listed above will work as if you had a US keyboard rather than whatever
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international flavour of keyboard you actually have. I'll fix this eventually.
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When raw key-mapping is optional, it is enabled with a config option. When
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using the SDL graphics driver, add
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sdl.map_raw_keys=true
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to your config file. When using X11, add
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x11.map_raw_keys=true
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Both the SDL and X11 graphics driver will try to enable raw key-mapping by
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default if they can support it on your host platform.
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Note that the AmigaOS version of E-UAE when built with native AmigaOS
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graphic support and the BeOS version when built with native BeOS graphics
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support both always do raw key mapping, so no comparable config options is
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supported or required in these situations. Note also, however, that the
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command-key problem described above is exhibited in both cases.
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