uae-wii/uaerc.wii
simon.kagstrom 22ac10ec91 Implement ability to change ROMs and use default ROMs for different Amigas
(if it's possible to actually load them)
2009-05-22 13:15:18 +00:00

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unix.rom_path=/uae/roms
kickstart_rom_file=/uae/roms/kick.rom
#kickstart_ext_rom_file=
floppy0=/uae/floppies/
# Alters CPU speed (values are; real, max. CPU to Chipset; 1 through 20)
# Current setting of 3 = 17% CHIPSET and 83% CPU
cpu_speed=3
# CPU Type (values are; 68000, 68020, 68020/68881 and 68040)
cpu_type=68000
#No need to explain
cpu_24bit_addressing=false
#Immediate blits helps with speed
immediate_blits=true
collision_level=playfields
# Chipset type (values are; ocs, ecs_agnus, ecs, aga)
chipset=ecs_agnus
# Chip Memory (Values are; 0 = 0MB, 1 = 512KB, 2 = 1MB, 3 = 1.5MB and 4 = 2MB)
chipmem_size=2
# Fast Memory (Values are; 0 = 0MB, 4 = 2MB and 8 = 8MB)
fastmem_size=0
# Accellerator Memory (Values are; 1MB, 2MB, 4MB, 8MB, 16MB and 32MB)
z3mem_size=0
# Floppy speed, can cause incompatbility with certain floppy loaders
# (Values are; 0 = Turbo, 100 = Standard and 800 = 800% faster)
floppy_speed=100
gfx_center_horizontal=true
gfx_center_vertical=true
gfx_vsync=false
gfx_correct_aspect=false
gfx_framerate=2
show_leds=true
sound_frequency=32000
sound_latency=200
sdl.map_raw_keys=true
input.config=1
# Keyboard setup
input.1.keyboard.0.button.96=SPC_ENTERGUI
# Mouse
input.1.mouse.0.disabled=0
input.1.mouse.0.axis.0=MOUSE1_HORIZ
input.1.mouse.0.axis.1=MOUSE1_VERT
input.1.mouse.0.axis.2=MOUSE1_WHEEL
input.1.mouse.0.button.0=JOY1_FIRE_BUTTON
input.1.mouse.0.button.1=JOY1_2ND_BUTTON
input.1.mouse.0.button.2=JOY1_3RD_BUTTON
# Joystick configuration. Wiimote 1 is both mouse and joystick 2, with
# the mouse button being the A key.
# See http://wiibrew.org/wiki/SDL for the button numbers
input.1.joystick.0.disabled=0
input.1.joystick.0.axis.0=JOY2_HORIZ
input.1.joystick.0.axis.1=JOY2_VERT
# 2 on wiimote, Z on nunchuck and a/b on the classic controller
input.1.joystick.0.button.3=JOY2_FIRE_BUTTON
input.1.joystick.0.button.7=JOY2_FIRE_BUTTON
input.1.joystick.0.button.9=JOY2_FIRE_BUTTON
input.1.joystick.0.button.10=JOY2_FIRE_BUTTON
# Bind +/- to some keys just for testing
input.1.joystick.0.button.4=KEY_A
input.1.joystick.0.button.5=KEY_RETURN
input.1.joystick.0.button.17=KEY_A
input.1.joystick.0.button.18=KEY_RETURN
# Wiimote 2
input.1.joystick.1.disabled=0
input.1.joystick.1.axis.0=JOY1_HORIZ
input.1.joystick.1.axis.1=JOY1_VERT
input.1.joystick.1.button.3=JOY1_FIRE_BUTTON
input.1.joystick.1.button.7=JOY1_FIRE_BUTTON
input.1.joystick.1.button.9=JOY1_FIRE_BUTTON
input.1.joystick.1.button.10=JOY1_FIRE_BUTTON
# Home button
input.1.joystick.1.button.6=SPC_ENTERGUI
input.1.joystick.1.button.19=SPC_ENTERGUI
input.1.joystick.0.button.6=SPC_ENTERGUI
input.1.joystick.0.button.19=SPC_ENTERGUI