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92 lines
3.8 KiB
Plaintext
92 lines
3.8 KiB
Plaintext
Joystick port emulation
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An Amiga has two joystick ports. Port 0 typically has a mouse attached to it
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and port 1 may have a digital joystick, joypad or some other device
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connected. E-UAE can emulate Amiga mice and joysticks using either input
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from a physical mouse or joystick or by using specific key presses on the
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keyboard to synthesize mouse and joystick movements or button clicks.
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The device connected to port 0 can be configured with the joyport0=<mode>
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configuration file option and the device at port 1 with joyport1=<mode>.
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Additionally, some versions of E-UAE may supply a GUI controls to configure
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the joystick.
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Here <mode> can be one of:
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none - no device is connected to this port.
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mouse - a mouse will be emulated on this port using the host's default
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mouse (usually the device you use to move the mouse pointer on your
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desktop). Up to three mouse buttons are supported and a scroll
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wheel is currently supported when using E-UAE's X11 or SDL
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graphics drivers.
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joy0 - a digital joystick will be emulated on this port using input from
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the first joystick detected on the host. This host device can be
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either a digital or analog joystick.
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Typically Amiga software supports up to three joystick fire buttons
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(although most games only require one or two) and these will be
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emulated by the first three fire buttons on the host joystick
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(additional buttons, if present, may be used when emulating a CD32
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controller - see below).
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joy1 - a digital joystick will be emulated using the second host joystick.
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joy<n> - a digital joystick will be emulated using the <n-1>th host
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joystick.
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kbd1 - a digital joystick is emulated using keys on the numeric keypad of
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the host keyboard, where:
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key pad 4 = joystick left
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key pad 6 = joystick right
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key pad 8 = joystick up
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key pad 2 = joystick down
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key pad 5 = joystick fire button 1
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kbd2 - a digital joystick is emulated using the cursor keys and right Ctrl
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or right Alt key on the host keyboard, where:
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cursor left = joystick left
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cursor right = joystick right
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cursor up = joystick up
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cursor down = joystick down
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right Ctrl = joystick fire button 1
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right Alt = joystick fire button 1
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Note that both the right Alt and right Ctrl keys produce fire
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button events since some keyboards (e.g. PC/USB keyboards on an
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Amiga, ADB Mac keyboards) don't produce unique events for right
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and left Ctrl and other keyboards (e.g Amiga keyboards and some
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laptop keyboards) don't even have a right Ctrl key.
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kbd3 - a digital joystick is emulated using the following keys:
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F = joystick left
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H = joystick right
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T = joystick up
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B = joystick down
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left Alt = joystick fire button 1
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Note that, when you employ any of the above keyboard-based joystick
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emulations, the keys used by the joystick emulation are used exclusively for
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joystick input - they will not produce normal key presses.
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Emulating a CD32 controller
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===========================
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When emulating a CD32 (to do this, E-UAE must be booted with CD32 ROMs) the
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joystick configured to port 1 may emulate a CD32 controller. The buttons on
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the joystick will be mapped to CD32 controller buttons as follows:
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button 1 = CD32 Red (Fire/Select) button
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button 2 = CD32 Blue (Second fire/Stop) button
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button 3 = CD32 Yellow (Loop) button
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button 4 = CD32 Green (Shuffle) button
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button 5 = CD32 FFW button
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button 6 = CD32 RWD button
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button 7 = CD32 Play button
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