mirror of
https://github.com/Oibaf66/uae-wii.git
synced 2024-11-14 23:05:08 +01:00
7f0f11866c
Yes, this is the silly feature of the day: Allow wiimote orientation control the horizontal joystick control. Useful (well, somewhat) in games such as stunt car racer. This is also selectable from the menu now
105 lines
3.0 KiB
Plaintext
105 lines
3.0 KiB
Plaintext
wii.rom_path=/uae/roms
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kickstart_rom_file=/uae/roms/kick.rom
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kickstart_key_file=$(FILE_PATH)/rom.key
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#kickstart_ext_rom_file=
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floppy0=/uae/floppies/
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# Alters CPU speed (values are; real, max. CPU to Chipset; 1 through 20)
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# Current setting of 3 = 17% CHIPSET and 83% CPU
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cpu_speed=3
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# CPU Type (values are; 68000, 68020, 68020/68881 and 68040)
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cpu_type=68000
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#No need to explain
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cpu_24bit_addressing=false
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#Immediate blits helps with speed
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immediate_blits=true
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collision_level=playfields
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cpu_compatible=true
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cpu_24bit_addressing=false
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# Chipset type (values are; ocs, ecs_agnus, ecs, aga)
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chipset=ecs_agnus
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# Slow Memory (Values are; 0 = 0MB, 1 = 256KB, 2 = 512KB, 3 = 1MB and 4 = 1.7MB)
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bogomem_size=2
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# Chip Memory (Values are; 0 = 0MB, 1 = 512KB, 2 = 1MB, 3 = 1.5MB and 4 = 2MB)
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chipmem_size=1
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# Fast Memory (Values are; 0 = 0MB, 4 = 2MB and 8 = 8MB)
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fastmem_size=0
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# Accellerator Memory (Values are; 1MB, 2MB, 4MB, 8MB, 16MB and 32MB)
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z3mem_size=0
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# Floppy speed, can cause incompatbility with certain floppy loaders
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# (Values are; 0 = Turbo, 100 = Standard and 800 = 800% faster)
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floppy_speed=100
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gfx_center_horizontal=true
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gfx_center_vertical=true
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gfx_vsync=false
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gfx_correct_aspect=false
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gfx_framerate=2
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show_leds=true
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sound_output=normal
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sound_frequency=32000
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sound_latency=200
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sdl.map_raw_keys=true
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input.config=1
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# Keyboard setup
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input.1.keyboard.0.button.96=SPC_ENTERGUI
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# Mouse
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input.1.mouse.0.disabled=0
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input.1.mouse.0.axis.0=MOUSE1_HORIZ
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input.1.mouse.0.axis.1=MOUSE1_VERT
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input.1.mouse.0.axis.2=MOUSE1_WHEEL
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input.1.mouse.0.button.0=JOY1_FIRE_BUTTON
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input.1.mouse.0.button.1=JOY1_2ND_BUTTON
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input.1.mouse.0.button.2=JOY1_3RD_BUTTON
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# Joystick configuration. Wiimote 1 is both mouse and joystick 2, with
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# the mouse button being the A key.
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# See http://wiibrew.org/wiki/SDL for the button numbers
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input.1.joystick.0.disabled=0
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input.1.joystick.0.axis.0=JOY2_HORIZ
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input.1.joystick.0.axis.1=JOY2_VERT
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input.1.joystick.0.axis.2=JOY2_HORIZ
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input.1.joystick.0.axis.3=JOY2_VERT
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input.1.joystick.0.axis.4=JOY2_HORIZ
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input.1.joystick.0.axis.5=JOY2_VERT
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# The "hat" on the wiimote (dpad)
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input.1.joystick.0.axis.9=JOY2_HORIZ
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input.1.joystick.0.axis.10=JOY2_VERT
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# 2 on wiimote, Z on nunchuck and a on the classic controller
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input.1.joystick.0.button.3=JOY2_FIRE_BUTTON
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input.1.joystick.0.button.7=JOY2_FIRE_BUTTON
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input.1.joystick.0.button.9=JOY2_FIRE_BUTTON
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# Wiimote 2
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input.1.joystick.1.disabled=0
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input.1.joystick.1.axis.0=JOY1_HORIZ
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input.1.joystick.1.axis.1=JOY1_VERT
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input.1.joystick.1.axis.2=JOY1_HORIZ
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input.1.joystick.1.axis.3=JOY1_VERT
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input.1.joystick.1.axis.4=JOY1_HORIZ
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input.1.joystick.1.axis.5=JOY1_VERT
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input.1.joystick.1.axis.9=JOY1_HORIZ
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input.1.joystick.1.axis.10=JOY1_VERT
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input.1.joystick.1.button.3=JOY1_FIRE_BUTTON
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input.1.joystick.1.button.7=JOY1_FIRE_BUTTON
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input.1.joystick.1.button.9=JOY1_FIRE_BUTTON
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input.1.joystick.1.button.10=JOY1_FIRE_BUTTON
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# Home button
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input.1.joystick.1.button.6=SPC_ENTERGUI
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input.1.joystick.1.button.19=SPC_ENTERGUI
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input.1.joystick.0.button.6=SPC_ENTERGUI
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input.1.joystick.0.button.19=SPC_ENTERGUI
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