uae-wii/src/savestate.c

1312 lines
30 KiB
C

/*
* UAE - The Un*x Amiga Emulator
*
* Save/restore emulator state
*
* (c) 1999-2001 Toni Wilen
*
* see below for ASF-structure
*/
/* Features:
*
* - full CPU state (68000/68010/68020)
* - FPU
* - full CIA-A and CIA-B state (with all internal registers)
* - saves all custom registers and audio internal state.
* - Chip, Bogo, Fast, Z3 and Picasso96 RAM supported
* - disk drive type, imagefile, track and motor state
* - Kickstart ROM version, address and size is saved. This data is not used during restore yet.
* - Action Replay state is saved
*/
/* Notes:
*
* - blitter state is not saved, blitter is forced to finish immediately if it
* was active
* - disk DMA state is completely saved
* - does not ask for statefile name and description. Currently uses DF0's disk
* image name (".adf" is replaced with ".asf")
* - only Amiga state is restored, harddisk support, autoconfig, expansion boards etc..
* are not saved/restored (and probably never will).
* - use this for saving games that can't be saved to disk
*/
/* Usage :
*
* save:
*
* set savestate_state = STATE_DOSAVE, savestate_filename = "..."
*
* restore:
*
* set savestate_state = STATE_DORESTORE, savestate_filename = "..."
*
*/
#include "sysconfig.h"
#include "sysdeps.h"
#include "options.h"
#include "memory.h"
#include "zfile.h"
#include "ar.h"
#include "filesys.h"
#include "custom.h"
#include "newcpu.h"
#include "savestate.h"
#include "uae.h"
#include "gui.h"
#include "audio.h"
#include "version.h"
#ifndef _WIN32
#define console_out printf
#endif
#ifdef SAVESTATE
int savestate_state = 0;
#define MAX_STATERECORDS 1024 /* must be power of 2 */
struct staterecord {
uae_u8 *start;
uae_u8 *end;
uae_u8 *next;
uae_u8 *cpu;
};
static int replaycounter;
static int replaylastreloaded = -1;
static int frameextra;
struct zfile *savestate_file;
static uae_u8 *replaybuffer, *replaybufferend;
static int savestate_docompress, savestate_specialdump;
static int replaybuffersize;
char savestate_fname[MAX_DPATH];
static struct staterecord staterecords[MAX_STATERECORDS];
#endif
/* functions for reading/writing bytes, shorts and longs in big-endian
* format independent of host machine's endianess */
void save_u32_func (uae_u8 **dstp, uae_u32 v)
{
uae_u8 *dst = *dstp;
*dst++ = (uae_u8)(v >> 24);
*dst++ = (uae_u8)(v >> 16);
*dst++ = (uae_u8)(v >> 8);
*dst++ = (uae_u8)(v >> 0);
*dstp = dst;
}
void save_u64_func (uae_u8 **dstp, uae_u64 v)
{
save_u32_func (dstp, (uae_u32)(v >> 32));
save_u32_func (dstp, (uae_u32)v);
}
void save_u16_func (uae_u8 **dstp, uae_u16 v)
{
uae_u8 *dst = *dstp;
*dst++ = (uae_u8)(v >> 8);
*dst++ = (uae_u8)(v >> 0);
*dstp = dst;
}
void save_u8_func (uae_u8 **dstp, uae_u8 v)
{
uae_u8 *dst = *dstp;
*dst++ = v;
*dstp = dst;
}
void save_string_func (uae_u8 **dstp, const char *from)
{
uae_u8 *dst = *dstp;
while (from && *from)
*dst++ = *from++;
*dst++ = 0;
*dstp = dst;
}
uae_u32 restore_u32_func (const uae_u8 **dstp)
{
uae_u32 v;
const uae_u8 *dst = *dstp;
v = (dst[0] << 24) | (dst[1] << 16) | (dst[2] << 8) | (dst[3]);
*dstp = dst + 4;
return v;
}
uae_u64 restore_u64_func (const uae_u8 **dstp)
{
uae_u64 v;
v = restore_u32_func (dstp);
v <<= 32;
v |= restore_u32_func (dstp);
return v;
}
uae_u16 restore_u16_func (const uae_u8 **dstp)
{
uae_u16 v;
const uae_u8 *dst = *dstp;
v=(dst[0] << 8) | (dst[1]);
*dstp = dst + 2;
return v;
}
uae_u8 restore_u8_func (const uae_u8 **dstp)
{
uae_u8 v;
const uae_u8 *dst = *dstp;
v = dst[0];
*dstp = dst + 1;
return v;
}
char *restore_string_func (const uae_u8 **dstp)
{
int len;
uae_u8 v;
const uae_u8 *dst = *dstp;
char *top, *to;
len = strlen ((const char *)dst) + 1;
top = to = malloc (len);
do {
v = *dst++;
*top++ = v;
} while(v);
*dstp = dst;
return to;
}
#ifdef SAVESTATE
/* read and write IFF-style hunks */
static void save_chunk (struct zfile *f, uae_u8 *chunk, size_t len, const char *name, int compress)
{
uae_u8 tmp[8], *dst;
uae_u8 zero[4]= { 0, 0, 0, 0 };
uae_u32 flags;
size_t pos;
size_t chunklen, len2;
if (!chunk)
return;
if (compress < 0) {
zfile_fwrite (chunk, 1, len, f);
return;
}
/* chunk name */
zfile_fwrite (name, 1, 4, f);
pos = zfile_ftell (f);
/* chunk size */
dst = &tmp[0];
chunklen = len + 4 + 4 + 4;
save_u32 (chunklen);
zfile_fwrite (&tmp[0], 1, 4, f);
/* chunk flags */
flags = 0;
dst = &tmp[0];
save_u32 (flags | compress);
zfile_fwrite (&tmp[0], 1, 4, f);
/* chunk data */
if (compress) {
int tmplen = len;
dst = &tmp[0];
save_u32 (len);
zfile_fwrite (&tmp[0], 1, 4, f);
len = zfile_zcompress (f, chunk, len);
if (len > 0) {
zfile_fseek (f, pos, SEEK_SET);
dst = &tmp[0];
save_u32 (len + 4 + 4 + 4 + 4);
zfile_fwrite (&tmp[0], 1, 4, f);
zfile_fseek (f, 0, SEEK_END);
} else {
len = tmplen;
compress = 0;
zfile_fseek (f, -8, SEEK_CUR);
dst = &tmp[0];
save_u32 (flags);
zfile_fwrite (&tmp[0], 1, 4, f);
}
}
if (!compress)
zfile_fwrite (chunk, 1, len, f);
/* alignment */
len2 = 4 - (len & 3);
if (len2)
zfile_fwrite (zero, 1, len2, f);
write_log ("Chunk '%s' chunk size %ld (%ld)\n", name, chunklen, len);
}
static uae_u8 *restore_chunk (struct zfile *f, char *name, size_t *len, size_t *totallen, size_t *filepos)
{
uae_u8 tmp[4], dummy[4], *mem;
const uae_u8 *src;
uae_u32 flags;
size_t len2;
*totallen = 0;
/* chunk name */
zfile_fread (name, 1, 4, f);
name[4] = 0;
/* chunk size */
zfile_fread (tmp, 1, 4, f);
src = tmp;
len2 = restore_u32 ();
if (len2 < 12) {
*len = 0;
return 0;
}
len2 -= 4 + 4 + 4;
*len = len2;
/* chunk flags */
zfile_fread (tmp, 1, 4, f);
src = tmp;
flags = restore_u32 ();
*totallen = *len;
if (flags & 1) {
zfile_fread (tmp, 1, 4, f);
src = tmp;
*totallen = restore_u32();
*filepos = zfile_ftell (f) - 4 - 4 - 4;
len2 -= 4;
} else {
*filepos = zfile_ftell (f) - 4 - 4;
}
/* chunk data. RAM contents will be loaded during the reset phase,
no need to malloc multiple megabytes here. */
if (strcmp (name, "CRAM") != 0
&& strcmp (name, "BRAM") != 0
&& strcmp (name, "FRAM") != 0
&& strcmp (name, "ZRAM") != 0
&& strcmp (name, "PRAM") != 0)
{
/* without zeros at the end old state files may not work */
mem = calloc (1, len2 + 32);
zfile_fread (mem, 1, len2, f);
} else {
mem = 0;
zfile_fseek (f, len2, SEEK_CUR);
}
/* alignment */
len2 = 4 - (len2 & 3);
if (len2)
zfile_fread (dummy, 1, len2, f);
return mem;
}
void restore_ram (size_t filepos, uae_u8 *memory)
{
uae_u8 tmp[8];
const uae_u8 *src = tmp;
unsigned int size, fullsize;
uae_u32 flags;
zfile_fseek (savestate_file, filepos, SEEK_SET);
zfile_fread (tmp, 1, sizeof (tmp), savestate_file);
size = restore_u32 ();
flags = restore_u32 ();
size -= 4 + 4 + 4;
if (flags & 1) {
zfile_fread (tmp, 1, 4, savestate_file);
src = tmp;
fullsize = restore_u32 ();
size -= 4;
zfile_zuncompress (memory, fullsize, savestate_file, size);
} else {
zfile_fread (memory, 1, size, savestate_file);
}
}
static void restore_header (const uae_u8 *src)
{
char *emuname, *emuversion, *description;
restore_u32();
emuname = restore_string ();
emuversion = restore_string ();
description = restore_string ();
write_log ("Saved with: '%s %s', description: '%s'\n",
emuname, emuversion, description);
free (description);
free (emuversion);
free (emuname);
}
/* restore all subsystems */
void restore_state (const char *filename)
{
struct zfile *f;
uae_u8 *chunk;
const uae_u8 *end;
char name[5], prevchunk[5];
size_t len, totallen;
size_t filepos;
chunk = 0;
f = zfile_fopen (filename, "rb");
if (!f)
goto error;
savestate_init ();
chunk = restore_chunk (f, name, &len, &totallen, &filepos);
if (!chunk || memcmp (name, "ASF ", 4)) {
gui_message ("Cannot restore state from '%s'.\n It is not an AmigaStateFile.\n", filename);
goto error;
}
savestate_file = f;
restore_header (chunk);
free (chunk);
changed_prefs.bogomem_size = 0;
changed_prefs.chipmem_size = 0;
changed_prefs.fastmem_size = 0;
savestate_state = STATE_RESTORE;
prevchunk[0] = 0;
for (;;) {
chunk = restore_chunk (f, name, &len, &totallen, &filepos);
end = chunk;
if (!strcmp (name, prevchunk))
break;
strcpy (prevchunk, name);
write_log ("Chunk '%s' size %ld (%ld)\n", name, len, totallen);
if (!strcmp (name, "END "))
break;
if (!strcmp (name, "CRAM")) {
restore_cram (totallen, filepos);
continue;
} else if (!strcmp (name, "BRAM")) {
restore_bram (totallen, filepos);
continue;
#ifdef AUTOCONFIG
} else if (!strcmp (name, "FRAM")) {
restore_fram (totallen, filepos);
continue;
} else if (!strcmp (name, "ZRAM")) {
restore_zram (totallen, filepos);
continue;
#endif
#ifdef PICASSO96
} else if (!strcmp (name, "PRAM")) {
restore_pram (totallen, filepos);
continue;
#endif
} else if (!strcmp (name, "CPU "))
end = restore_cpu (chunk);
#ifdef FPUEMU
else if (!strcmp (name, "FPU "))
end = restore_fpu (chunk);
#endif
else if (!strcmp (name, "AGAC"))
end = restore_custom_agacolors (chunk);
else if (!strcmp (name, "SPR0"))
end = restore_custom_sprite (0, chunk);
else if (!strcmp (name, "SPR1"))
end = restore_custom_sprite (1, chunk);
else if (!strcmp (name, "SPR2"))
end = restore_custom_sprite (2, chunk);
else if (!strcmp (name, "SPR3"))
end = restore_custom_sprite (3, chunk);
else if (!strcmp (name, "SPR4"))
end = restore_custom_sprite (4, chunk);
else if (!strcmp (name, "SPR5"))
end = restore_custom_sprite (5, chunk);
else if (!strcmp (name, "SPR6"))
end = restore_custom_sprite (6, chunk);
else if (!strcmp (name, "SPR7"))
end = restore_custom_sprite (7, chunk);
else if (!strcmp (name, "CIAA"))
end = restore_cia (0, chunk);
else if (!strcmp (name, "CIAB"))
end = restore_cia (1, chunk);
else if (!strcmp (name, "CHIP"))
end = restore_custom (chunk);
else if (!strcmp (name, "AUD0"))
end = restore_audio (0, chunk);
else if (!strcmp (name, "AUD1"))
end = restore_audio (1, chunk);
else if (!strcmp (name, "AUD2"))
end = restore_audio (2, chunk);
else if (!strcmp (name, "AUD3"))
end = restore_audio (3, chunk);
else if (!strcmp (name, "BLIT"))
end = restore_blitter (chunk);
else if (!strcmp (name, "DISK"))
end = restore_floppy (chunk);
else if (!strcmp (name, "DSK0"))
end = restore_disk (0, chunk);
else if (!strcmp (name, "DSK1"))
end = restore_disk (1, chunk);
else if (!strcmp (name, "DSK2"))
end = restore_disk (2, chunk);
else if (!strcmp (name, "DSK3"))
end = restore_disk (3, chunk);
else if (!strcmp (name, "KEYB"))
end = restore_keyboard (chunk);
#ifdef AUTOCONFIG
else if (!strcmp (name, "EXPA"))
end = restore_expansion (chunk);
#endif
else if (!strcmp (name, "ROM "))
end = restore_rom (chunk);
#ifdef PICASSO96
else if (!strcmp (name, "P96 "))
end = restore_p96 (chunk);
#endif
#ifdef ACTION_REPLAY
else if (!strcmp (name, "ACTR"))
end = restore_action_replay (chunk);
#endif
#if 0
#ifdef FILESYS
else if (!strcmp (name, "FSYS"))
end = restore_filesys (chunk);
#endif
#endif
else
write_log ("unknown chunk '%s' size %ld bytes\n", name, len);
if (len != (size_t)(end - chunk))
write_log ("Chunk '%s' total size %ld bytes but read %d bytes!\n",
name, len, end - chunk);
free (chunk);
}
restore_blitter_finish ();
return;
error:
savestate_state = 0;
savestate_file = 0;
if (chunk)
free (chunk);
if (f)
zfile_fclose (f);
}
void savestate_restore_finish (void)
{
if (savestate_state != STATE_RESTORE && savestate_state != STATE_REWIND)
return;
zfile_fclose (savestate_file);
savestate_file = 0;
savestate_state = 0;
restore_cpu_finish ();
}
/* 1=compressed,2=not compressed,3=ram dump,4=audio dump */
void savestate_initsave (const char *filename, int mode)
{
strcpy (savestate_fname, filename);
savestate_docompress = (mode == 1) ? 1 : 0;
savestate_specialdump = (mode == 3) ? 1 : (mode == 4) ? 2 : 0;
}
static void save_rams (struct zfile *f, int comp)
{
uae_u8 *dst;
uae_u32 len;
dst = save_cram (&len);
save_chunk (f, dst, len, "CRAM", comp);
dst = save_bram (&len);
save_chunk (f, dst, len, "BRAM", comp);
#ifdef AUTOCONFIG
dst = save_fram (&len);
save_chunk (f, dst, len, "FRAM", comp);
dst = save_zram (&len);
save_chunk (f, dst, len, "ZRAM", comp);
#endif
#ifdef PICASSO96
dst = save_pram (&len);
save_chunk (f, dst, len, "PRAM", comp);
dst = save_p96 (&len, 0);
save_chunk (f, dst, len, "P96 ", comp);
#endif
}
/* Save all subsystems */
void save_state (const char *filename, const char *description)
{
uae_u8 header[1000];
char tmp[100];
uae_u8 *dst;
struct zfile *f;
uae_u32 len;
unsigned int i;
char name[5];
int comp = savestate_docompress;
#ifdef FILESYS
if (nr_units (currprefs.mountinfo)) {
gui_message ("WARNING: State saves do not support HD emulation");
}
#endif
custom_prepare_savestate ();
f = zfile_fopen (filename, "w+b");
if (!f)
return;
#if 0
if (savestate_specialdump) {
size_t pos;
if (savestate_specialdump == 2)
write_wavheader (f, 0, 22050);
pos = zfile_ftell(f);
save_rams (f, -1);
if (savestate_specialdump == 2) {
int len, len2, i;
uae_u8 *tmp;
len = zfile_ftell(f) - pos;
tmp = malloc (len);
zfile_fseek(f, pos, SEEK_SET);
len2 = zfile_fread(tmp, 1, len, f);
for (i = 0; i < len2; i++)
tmp[i] += 0x80;
write_wavheader (f, len, 22050);
zfile_fwrite (tmp, len2, 1, f);
free (tmp);
}
zfile_fclose (f);
return;
}
#endif
dst = header;
save_u32 (0);
save_string ("UAE");
sprintf (tmp, "%d.%d.%d", UAEMAJOR, UAEMINOR, UAESUBREV);
save_string (tmp);
save_string (description);
save_chunk (f, header, dst-header, "ASF ", 0);
dst = save_cpu (&len, 0);
save_chunk (f, dst, len, "CPU ", 0);
free (dst);
#ifdef FPUEMU
dst = save_fpu (&len,0 );
save_chunk (f, dst, len, "FPU ", 0);
free (dst);
#endif
strcpy (name, "DSKx");
for (i = 0; i < 4; i++) {
dst = save_disk (i, &len, 0);
if (dst) {
name[3] = i + '0';
save_chunk (f, dst, len, name, 0);
free (dst);
}
}
dst = save_floppy (&len, 0);
save_chunk (f, dst, len, "DISK", 0);
free (dst);
dst = save_blitter (&len, 0);
save_chunk (f, dst, len, "BLIT", 0);
free (dst);
dst = save_custom (&len, 0, 0);
save_chunk (f, dst, len, "CHIP", 0);
free (dst);
dst = save_custom_agacolors (&len, 0);
save_chunk (f, dst, len, "AGAC", 0);
free (dst);
strcpy (name, "SPRx");
for (i = 0; i < 8; i++) {
dst = save_custom_sprite (i, &len, 0);
name[3] = i + '0';
save_chunk (f, dst, len, name, 0);
free (dst);
}
strcpy (name, "AUDx");
for (i = 0; i < 4; i++) {
dst = save_audio (i, &len, 0);
name[3] = i + '0';
save_chunk (f, dst, len, name, 0);
free (dst);
}
dst = save_cia (0, &len, 0);
save_chunk (f, dst, len, "CIAA", 0);
free (dst);
dst = save_cia (1, &len, 0);
save_chunk (f, dst, len, "CIAB", 0);
free (dst);
dst = save_keyboard (&len);
save_chunk (f, dst, len, "KEYB", 0);
free (dst);
#ifdef AUTOCONFIG
dst = save_expansion (&len, 0);
save_chunk (f, dst, len, "EXPA", 0);
#endif
save_rams (f, comp);
dst = save_rom (1, &len, 0);
do {
if (!dst)
break;
save_chunk (f, dst, len, "ROM ", 0);
free (dst);
} while ((dst = save_rom (0, &len, 0)));
#ifdef ACTION_REPLAY
dst = save_action_replay (&len, 0);
save_chunk (f, dst, len, "ACTR", 0);
#endif
#if 0
#ifdef FILESYS
for (i = 0; i < nr_units (currprefs.mountinfo); i++) {
dst = save_filesys (i, &len);
if (dst) {
save_chunk (f, dst, len, "FSYS", 0);
free (dst);
}
}
#endif
#endif
zfile_fwrite ("END ", 1, 4, f);
zfile_fwrite ("\0\0\0\08", 1, 4, f);
write_log ("Save of '%s' complete\n", filename);
zfile_fclose (f);
savestate_state = 0;
}
void savestate_quick (int slot, int save)
{
int i, len = strlen (savestate_fname);
i = len - 1;
while (i >= 0 && savestate_fname[i] != '_')
i--;
if (i < len - 6 || i <= 0) { /* "_?.uss" */
i = len - 1;
while (i >= 0 && savestate_fname[i] != '.')
i--;
if (i <= 0) {
write_log ("savestate name skipped '%s'\n", savestate_fname);
return;
}
}
strcpy (savestate_fname + i, ".uss");
if (slot > 0)
sprintf (savestate_fname + i, "_%d.uss", slot);
if (save) {
write_log ("saving '%s'\n", savestate_fname);
savestate_docompress = 1;
save_state (savestate_fname, "");
} else {
if (!zfile_exists (savestate_fname)) {
write_log ("staterestore, file '%s' not found\n", savestate_fname);
return;
}
savestate_state = STATE_DORESTORE;
write_log ("staterestore starting '%s'\n", savestate_fname);
}
}
static struct staterecord *canrewind (int pos)
{
int i;
struct staterecord *st;
if (!replaybuffer)
return 0;
i = replaycounter;
st = &staterecords[i];
if (st->start)
return st;
return 0;
}
int savestate_dorewind (int pos)
{
if (canrewind (pos)) {
savestate_state = STATE_DOREWIND;
return 1;
}
return 0;
}
void savestate_listrewind (void)
{
int i = replaycounter;
int cnt;
const uae_u8 *p;
uae_u32 pc;
cnt = 1;
for (;;) {
struct staterecord *st;
st = &staterecords[i];
if (!st->start)
break;
p = st->cpu + 17 * 4;
pc = restore_u32_func (&p);
console_out ("%d: PC=%08X %c\n", cnt, pc, regs.pc == pc ? '*' : ' ');
cnt++;
i--;
if (i < 0)
i += MAX_STATERECORDS;
}
}
void savestate_rewind (void)
{
unsigned int len;
unsigned int i, dummy;
const uae_u8 *p, *p2;
struct staterecord *st;
st = canrewind (1);
if (!st)
return;
frameextra = timeframes % currprefs.statecapturerate;
p = st->start;
p2 = st->end;
write_log ("rewinding from %d\n", replaycounter);
p = restore_cpu (p);
#ifdef FPUEMU
if (restore_u32_func (&p))
p = restore_fpu (p);
#endif
for (i = 0; i < 4; i++) {
p = restore_disk (i, p);
}
p = restore_floppy (p);
p = restore_custom (p);
p = restore_blitter (p);
p = restore_custom_agacolors (p);
for (i = 0; i < 8; i++) {
p = restore_custom_sprite (i, p);
}
for (i = 0; i < 4; i++) {
p = restore_audio (i, p);
}
p = restore_cia (0, p);
p = restore_cia (1, p);
#ifdef AUTOCONFIG
p = restore_expansion (p);
#endif
len = restore_u32_func (&p);
memcpy (chipmemory, p, currprefs.chipmem_size > len ? len : currprefs.chipmem_size);
p += len;
len = restore_u32_func (&p);
memcpy (save_bram (&dummy), p, currprefs.bogomem_size > len ? len : currprefs.bogomem_size);
p += len;
#ifdef AUTOCONFIG
len = restore_u32_func (&p);
memcpy (save_fram (&dummy), p, currprefs.fastmem_size > len ? len : currprefs.fastmem_size);
p += len;
len = restore_u32_func (&p);
memcpy (save_zram (&dummy), p, currprefs.z3fastmem_size > len ? len : currprefs.z3fastmem_size);
p += len;
#endif
#ifdef ACTION_REPLAY
if (restore_u32_func (&p))
p = restore_action_replay (p);
#endif
p += 4;
if (p != p2) {
gui_message ("reload failure, address mismatch %p != %p", p, p2);
uae_reset (0);
return;
}
st->start = st->next = 0;
replaycounter--;
if (replaycounter < 0)
replaycounter += MAX_STATERECORDS;
}
#define BS 10000
static int bufcheck (uae_u8 **pp, int len)
{
uae_u8 *p = *pp;
if (p + len + BS >= replaybuffer + replaybuffersize) {
//write_log ("capture buffer wrap-around\n");
return 1;
}
return 0;
}
void savestate_capture (int force)
{
uae_u8 *p, *p2, *p3, *dst;
uae_u32 len;
int i, tlen, retrycnt;
struct staterecord *st, *stn;
#ifdef FILESYS
if (nr_units (currprefs.mountinfo))
return;
#endif
if (!replaybuffer)
return;
if (!force && (!currprefs.statecapture || !currprefs.statecapturerate || ((timeframes + frameextra) % currprefs.statecapturerate)))
return;
retrycnt = 0;
retry2:
st = &staterecords[replaycounter];
if (st->next == 0) {
replaycounter = 0;
st = &staterecords[replaycounter];
st->next = replaybuffer;
}
stn = &staterecords[(replaycounter + 1) & (MAX_STATERECORDS - 1)];
p = p2 = st->next;
tlen = 0;
if (bufcheck (&p, 0))
goto retry;
stn->cpu = p;
save_cpu (&len, p);
tlen += len;
p += len;
#ifdef FPUEMU
if (bufcheck (&p, 0))
goto retry;
p3 = p;
save_u32_func (&p, 0);
tlen += 4;
if (save_fpu (&len, p)) {
save_u32_func (&p3, 1);
tlen += len;
p += len;
}
#endif
for (i = 0; i < 4; i++) {
if (bufcheck (&p, 0))
goto retry;
save_disk (i, &len, p);
tlen += len;
p += len;
}
if (bufcheck (&p, 0))
goto retry;
save_floppy (&len, p);
tlen += len;
p += len;
if (bufcheck (&p, 0))
goto retry;
save_custom (&len, p, 0);
tlen += len;
p += len;
if (bufcheck (&p, 0))
goto retry;
save_blitter (&len, p);
tlen += len;
p += len;
if (bufcheck (&p, 0))
goto retry;
save_custom_agacolors (&len, p);
tlen += len;
p += len;
for (i = 0; i < 8; i++) {
if (bufcheck (&p, 0))
goto retry;
save_custom_sprite (i, &len, p);
tlen += len;
p += len;
}
for (i = 0; i < 4; i++) {
if (bufcheck (&p, 0))
goto retry;
save_audio (i, &len, p);
tlen += len;
p += len;
}
if (bufcheck (&p, 0))
goto retry;
save_cia (0, &len, p);
tlen += len;
p += len;
if (bufcheck (&p, 0))
goto retry;
save_cia (1, &len, p);
tlen += len;
p += len;
#ifdef AUTOCONFIG
if (bufcheck (&p, 0))
goto retry;
save_expansion (&len, p);
tlen += len;
p += len;
#endif
dst = save_cram (&len);
if (bufcheck (&p, len))
goto retry;
save_u32_func (&p, len);
memcpy (p, dst, len);
tlen += len + 4;
p += len;
dst = save_bram (&len);
if (bufcheck (&p, len))
goto retry;
save_u32_func (&p, len);
memcpy (p, dst, len);
tlen += len + 4;
p += len;
#ifdef AUTOCONFIG
dst = save_fram (&len);
if (bufcheck (&p, len))
goto retry;
save_u32_func (&p, len);
memcpy (p, dst, len);
tlen += len + 4;
p += len;
dst = save_zram (&len);
if (bufcheck (&p, len))
goto retry;
save_u32_func (&p, len);
memcpy (p, dst, len);
tlen += len + 4;
p += len;
#endif
#ifdef ACTION_REPLAY
if (bufcheck (&p, 0))
goto retry;
p3 = p;
save_u32_func (&p, 0);
tlen += 4;
if (save_action_replay (&len, p)) {
save_u32_func (&p3, 1);
tlen += len;
p += len;
}
#endif
save_u32_func (&p, tlen);
stn->next = p;
stn->start = p2;
stn->end = p;
replaylastreloaded = -1;
replaycounter++;
replaycounter &= (MAX_STATERECORDS - 1);
i = (replaycounter + 1) & (MAX_STATERECORDS - 1);
staterecords[i].next = staterecords[i].start = 0;
i = replaycounter - 1;
while (i != replaycounter) {
if (i < 0)
i += MAX_STATERECORDS;
st = &staterecords[i];
if (p2 <= st->start && p >= st->end) {
st->start = st->next = 0;
break;
}
i--;
}
//write_log ("state capture %d (%d bytes)\n", replaycounter, p - p2);
return;
retry:
staterecords[replaycounter].next = replaybuffer;
retrycnt++;
if (retrycnt > 1) {
write_log ("can't save, too small capture buffer\n");
return;
}
goto retry2;
}
void savestate_free (void)
{
free (replaybuffer);
replaybuffer = 0;
}
void savestate_init (void)
{
savestate_free ();
memset (staterecords, 0, sizeof (staterecords));
replaycounter = 0;
replaylastreloaded = -1;
frameextra = 0;
if (currprefs.statecapture && currprefs.statecapturebuffersize && currprefs.statecapturerate) {
replaybuffersize = currprefs.statecapturebuffersize;
replaybuffer = malloc (replaybuffersize);
}
}
/*
My (Toni Wilen <twilen@arabuusimiehet.com>)
proposal for Amiga-emulators' state-save format
Feel free to comment...
This is very similar to IFF-fileformat
Every hunk must end to 4 byte boundary,
fill with zero bytes if needed
version 0.8
HUNK HEADER (beginning of every hunk)
hunk name (4 ascii-characters)
hunk size (including header)
hunk flags
bit 0 = chunk contents are compressed with zlib (maybe RAM chunks only?)
HEADER
"ASF " (AmigaStateFile)
statefile version
emulator name ("uae", "fellow" etc..)
emulator version string (example: "0.8.15")
free user writable comment string
CPU
"CPU "
CPU model 4 (68000,68010 etc..)
CPU typeflags bit 0=EC-model or not
D0-D7 8*4=32
A0-A6 7*4=32
PC 4
unused 4
68000 prefetch (IRC) 2
68000 prefetch (IR) 2
USP 4
ISP 4
SR/CCR 2
flags 4 (bit 0=CPU was HALTed)
CPU specific registers
68000: SR/CCR is last saved register
68010: save also DFC,SFC and VBR
68020: all 68010 registers and CAAR,CACR and MSP
etc..
DFC 4 (010+)
SFC 4 (010+)
VBR 4 (010+)
CAAR 4 (020-030)
CACR 4 (020+)
MSP 4 (020+)
FPU (only if used)
"FPU "
FPU model 4 (68881/68882/68040)
FPU typeflags 4 (keep zero)
FP0-FP7 4+4+2 (80 bits)
FPCR 4
FPSR 4
FPIAR 4
MMU (when and if MMU is supported in future..)
MMU model 4 (68851,68030,68040)
// 68040 fields
ITT0 4
ITT1 4
DTT0 4
DTT1 4
URP 4
SRP 4
MMUSR 4
TC 2
CUSTOM CHIPS
"CHIP"
chipset flags 4 OCS=0,ECSAGNUS=1,ECSDENISE=2,AGA=4
ECSAGNUS and ECSDENISE can be combined
DFF000-DFF1FF 352 (0x120 - 0x17f and 0x0a0 - 0xdf excluded)
sprite registers (0x120 - 0x17f) saved with SPRx chunks
audio registers (0x0a0 - 0xdf) saved with AUDx chunks
AGA COLORS
"AGAC"
AGA color 8 banks * 32 registers *
registers LONG (XRGB) = 1024
SPRITE
"SPR0" - "SPR7"
SPRxPT 4
SPRxPOS 2
SPRxCTL 2
SPRxDATA 2
SPRxDATB 2
AGA sprite DATA/DATB 3 * 2 * 2
sprite "armed" status 1
sprites maybe armed in non-DMA mode
use bit 0 only, other bits are reserved
AUDIO
"AUD0" "AUD1" "AUD2" "AUD3"
audio state 1
machine mode
AUDxVOL 1
irq? 1
data_written? 1
internal AUDxLEN 2
AUDxLEN 2
internal AUDxPER 2
AUDxPER 2
internal AUDxLC 4
AUDxLC 4
evtime? 4
BLITTER
"BLIT"
internal blitter state
flags 4
bit 0=blitter active
bit 1=fill carry bit
internal ahold 4
internal bhold 4
internal hsize 2
internal vsize 2
CIA
"CIAA" and "CIAB"
BFE001-BFEF01 16*1 (CIAA)
BFD000-BFDF00 16*1 (CIAB)
internal registers
IRQ mask (ICR) 1 BYTE
timer latches 2 timers * 2 BYTES (LO/HI)
latched tod 3 BYTES (LO/MED/HI)
alarm 3 BYTES (LO/MED/HI)
flags 1 BYTE
bit 0=tod latched (read)
bit 1=tod stopped (write)
div10 counter 1 BYTE
FLOPPY DRIVES
"DSK0" "DSK1" "DSK2" "DSK3"
drive state
drive ID-word 4
state 1 (bit 0: motor on, bit 1: drive disabled, bit 2: current id bit)
rw-head track 1
dskready 1
id-mode 1 (ID mode bit number 0-31)
floppy information
bits from 4
beginning of track
CRC of disk-image 4 (used during restore to check if image
is correct)
disk-image null-terminated
file name
INTERNAL FLOPPY CONTROLLER STATUS
"DISK"
current DMA word 2
DMA word bit offset 1
WORDSYNC found 1 (no=0,yes=1)
hpos of next bit 1
DSKLENGTH status 0=off,1=written once,2=written twice
unused 2
RAM SPACE
"xRAM" (CRAM = chip, BRAM = bogo, FRAM = fast, ZFRAM = Z3)
start address 4 ("bank"=chip/slow/fast etc..)
of RAM "bank"
RAM "bank" size 4
RAM flags 4 (bit 0 = zlib compressed)
RAM "bank" contents
ROM SPACE
"ROM "
ROM start 4
address
size of ROM 4
ROM type 4 KICK=0
ROM flags 4
ROM version 2
ROM revision 2
ROM CRC 4 see below
ROM-image ID-string null terminated, see below
path to rom image
ROM contents (Not mandatory, use hunk size to check if
this hunk contains ROM data or not)
Kickstart ROM:
ID-string is "Kickstart x.x"
ROM version: version in high word and revision in low word
Kickstart ROM version and revision can be found from ROM start
+ 12 (version) and +14 (revision)
ROM version and CRC is only meant for emulator to automatically
find correct image from its ROM-directory during state restore.
Usually saving ROM contents is not good idea.
ACTION REPLAY
"ACTR"
Model (1,2,3) 4
path to rom image
RAM space (depends on model)
ROM CRC 4
END
hunk "END " ends, remember hunk size 8!
EMULATOR SPECIFIC HUNKS
Read only if "emulator name" in header is same as used emulator.
Maybe useful for configuration?
misc:
- save only at position 0,0 before triggering VBLANK interrupt
- all data must be saved in bigendian format
- should we strip all paths from image file names?
*/
#endif