E-UAE is an Amiga emulator
Go to file
simon.kagstrom 98ffa7956f Correct the chipset setup. The problem was that the chipset setup is a
mask - so AGA should be 7, i.e., OCS | ECS | ECS DENISE | AGA. Also use
symbolic names from UAE for these. AGA now works well enough to play roadkill.
2009-05-30 07:02:10 +00:00
amiga/source Imported upstream source for E-UAE WIP4 2009-05-05 15:36:48 +00:00
docs Imported upstream source for E-UAE WIP4 2009-05-05 15:36:48 +00:00
m4 Imported upstream source for E-UAE WIP4 2009-05-05 15:36:48 +00:00
src Correct the chipset setup. The problem was that the chipset setup is a 2009-05-30 07:02:10 +00:00
aclocal.m4 Imported upstream source for E-UAE WIP4 2009-05-05 15:36:48 +00:00
bootstrap.sh Imported upstream source for E-UAE WIP4 2009-05-05 15:36:48 +00:00
ChangeLog Imported upstream source for E-UAE WIP4 2009-05-05 15:36:48 +00:00
CHANGES Imported upstream source for E-UAE WIP4 2009-05-05 15:36:48 +00:00
CHANGES.wii Correct handling of the nunchuk and classic analogue controllers 2009-05-24 17:07:24 +00:00
config.guess Imported upstream source for E-UAE WIP4 2009-05-05 15:36:48 +00:00
config.sub Imported upstream source for E-UAE WIP4 2009-05-05 15:36:48 +00:00
configure Imported upstream source for E-UAE WIP4 2009-05-05 15:36:48 +00:00
configure.in Imported upstream source for E-UAE WIP4 2009-05-05 15:36:48 +00:00
COPYING Imported upstream source for E-UAE WIP4 2009-05-05 15:36:48 +00:00
depcomp Imported upstream source for E-UAE WIP4 2009-05-05 15:36:48 +00:00
FreeMono.ttf Import some menu stuff from Frodo 2009-05-09 18:32:39 +00:00
icon.png Use knitax icon 2009-05-11 15:35:19 +00:00
install-sh Imported upstream source for E-UAE WIP4 2009-05-05 15:36:48 +00:00
Makefile.am Imported upstream source for E-UAE WIP4 2009-05-05 15:36:48 +00:00
Makefile.host Enable building of filesys on the wii. Note that this needs some workarounds 2009-05-23 09:03:23 +00:00
Makefile.in Imported upstream source for E-UAE WIP4 2009-05-05 15:36:48 +00:00
Makefile.wii Dropped Leds down a little, as they were to high. 2009-05-24 22:57:22 +00:00
meta.xml Corrected my name, bugs me when its spelt wrong, :). 2009-05-23 18:31:13 +00:00
missing Imported upstream source for E-UAE WIP4 2009-05-05 15:36:48 +00:00
mkinstalldirs Imported upstream source for E-UAE WIP4 2009-05-05 15:36:48 +00:00
README Imported upstream source for E-UAE WIP4 2009-05-05 15:36:48 +00:00
Smaller.ttf Import some menu stuff from Frodo 2009-05-09 18:32:39 +00:00
uaerc.wii Set sound_output to normal by default 2009-05-29 16:52:47 +00:00

E-UAE 0.8.29-WIP4
=================

E-UAE is an Amiga emulator, a program that allows you to run software
designed for Amiga computers on other platforms, such as Linux or Mac
OS. It is based on UAE, the original Ubiquitous Amiga Emulator, and
WinUAE, the Windows version of UAE. While it owes a huge debt to these
two great projects, E-UAE diverges from both, aiming to improve
performance and features on a variety of host platforms.

The name E-UAE stemmed from the fact that this project needed a name,
and, since it was an 'experimental' version of UAE, everybody was
calling it 'Experimental' UAE. While I have long since accepted that
moniker, I still don't intend the 'E' to mean anything it particular.
Although the project is currently 'experimental' - that is, it is a
long way from being anything close to finished - it should still be
robust enough to use.

E-UAE currently builds and runs - with varying degrees of supported
features - on Unix and Unix-like platforms (including Linux, Solaris
and Mac OS X), BeOS, AmigaOS and clones (including AmigaOS 3.x,
AmigaOS 4.0, MorphOS and AROS), and Windows (with Cygwin or MinGW32).

E-UAE is open-source software and is made available under the terms of
the GPL. See the COPYING file included with the E-UAE archive for
details.

E-UAE is based on the work of dozens of contributors including Bernd
Schmidt (the original author and maintainer of UAE), Bernie Meyer (the
author of the x86 JIT compiler), Toni Wilen (the current maintainer of
WinUAE), and many more.

Note that to make full use of E-UAE you will need access to an image
of some version of the Amiga Kickstart ROM (although E-UAE does include
a ROM emulation which may work with some old games). The Amiga
Kickstart ROMs are copyrighted material and may not be freely
distributed (so don't ask me for a copy). If you don't have an Amiga
from which you can legally make a ROM image, a selection of ROM images
are available for purchase online from Cloanto (publishers of the
Amiga Forever distribution). See http://www.amigaforever.com/


What's new since 0.8.29-WIP3
============================

A huge amount of work has gone into E-UAE since the last public
release. Not of all of this work will be readily apparent to users
since it took place under the surface. However, some user-visible
changes include:

* Emulation core from WinUAE 1.3.x merged.
* Much more stable on SMP hosts.
* Builds on Solaris x86 (with GCC).
* Integrated mouse-hack feature merged from WinUAE (this synchronizes
  the Amiga mouse pointer with the host pointer when E-UAE is running
  in a window on your desktop) merged from WinUAE. The old AmigaOS
  mousehack tool is no longer required.
* New, easier-to-use Linux SCSI back-end (Jochen Becher).
* Experimental GL renderer in SDL display back-end (originally from
  Jochen Becher but mostly re-written). On most platforms this is yet
  to offer much over the existing 2D renderer, but on Mac OS X it
  offers significantly better performance. Enabled with
  'sdl.use_gl=true'.
* Support for the 'uae-configuration' tool merged from WinUAE. This is
  an AmigaOS shell command which allows UAE settings to be queried and
  modified from within the emulation environment.
* Better, smoother performance when cpu_speed=real (A500 speed). E-UAE
  adapts better to changing system latencies.
* 'Sinc' audio interpolation added (Antti Lankila).
* Minor performance improvements in interpretive CPU emulator and JIT
  engine.
* Mac OS X icon added (from Daniel Pimley).
* Lots of bugs fixes, including:
  - Broken 'delayed' interrupt handling when JIT was disabled.
  - Inconsistent refreshing of P96 screens.
  - Filesystems being mounted twice.
  - Hardfiles broken following a reset.
  - Broken detection of XKB path in X11 driver (fix from Peter Volkov).


Still to do
===========

The following features of UAE and/or WinUAE are not yet supported yet
in E-UAE. These include:

* Serial and parallel port emulation.
* AHI soundcard emulation.
* Catweasel support.
* Graphics filters, scaling, etc.
* Floppy drive sounds.


Known problems
==============

Some significant misfeatures that I know about and am/will be working
to fix (eventually):

* Only platforms supporting the GTK+ toolkit have a useable
  configuration GUI (and the GTK+ GUI is still incomplete). However,
  Mac OS X users may like to try Daniel Pimley's graphical front-end,
  Hi Toro. See http://www.pimley.net/projects/.
* JIT direct memory access only works on Linux/x86 and, by default,
  you may only emulate up to 32MB of direct ZIII RAM; select more than
  that and the JIT will fall back on indirect memory access and hence
  will be slower. This is due to a system limit on the size of a POSIX
  shared memory segment. You can overcome this limit my modifying the
  value of the procfs setting, /proc/sys/kernel/shmmax.
* Virtual filesystem doesn't support platforms which use UTF-8 for
  filenames (e.g., OS X, Linux with a UTF-8 locale, etc.). Filenames
  with characters outside of the core ASCII range will be mangled.
* OpenGL renderer is experimental, unfinished and has no error
  recovery.
* Tear-free graphical output (with the gfx_vsync=true option) doesn't
  work on most platforms yet (the exceptions being Mac OS X with the
  SDL/GL renderer and AmigaOS4.0 with SDL).
* The Mac OS X version is currently for PowerPC hardware only (I don't
  have an Intel Mac). Users with Macintel hardware may wish to try
  Jens Weichert's Intel builds. See http://e-uae.de.vu/.
* The build scripts are a horrible, unmaintainable mess.
* Full documentation is lacking.


Using E-UAE
===========

Documentation is a work-in-progress. See the docs directory.


Compiling E-UAE yourself
========================

See the docs/compiling.txt file for more information about building
E-UAE.


CVS
===

Details about how to access the CVS repository containing the current
development version of E-UAE can be found at:

http://sourceforge.net/cvs/?group_id=109723


Contact
=======

See http://www.freelists.org/list/uae for details of a mailing list
discussing problems with and development of E-UAE.

Send bug reports, comments, patches, etc. to the above list or to:
Richard Drummond <uae@rcdrummond.net>