uae-wii/src/gfx-sdl/sdlgfx.c

2018 lines
52 KiB
C

/*
* UAE - The Un*x Amiga Emulator
*
* SDL graphics support
*
* Copyright 2001 Bernd Lachner (EMail: dev@lachner-net.de)
* Copyright 2003-2007 Richard Drummond
* Copyright 2006 Jochen Becher
*
* Partialy based on the UAE X interface (xwin.c)
*
* Copyright 1995, 1996 Bernd Schmidt
* Copyright 1996 Ed Hanway, Andre Beck, Samuel Devulder, Bruno Coste
* Copyright 1998 Marcus Sundberg
* DGA support by Kai Kollmorgen
* X11/DGA merge, hotkeys and grabmouse by Marcus Sundberg
* OpenGL support by Jochen Becher, Richard Drummond
*/
#include "sysconfig.h"
#include "sysdeps.h"
#include <SDL.h>
#include <SDL_endian.h>
#ifdef USE_GL
# include <SDL_opengl.h>
/* These are not defined in the current version of SDL_opengl.h. */
# ifndef GL_TEXTURE_STORAGE_HINT_APPLE
# define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
# endif
# ifndef GL_STORAGE_SHARED_APPLE
# define GL_STORAGE_SHARED_APPLE 0x85BF
# endif
#endif /* USE_GL */
#include "options.h"
#include "uae.h"
#include "xwin.h"
#include "custom.h"
#include "drawing.h"
#include "keyboard.h"
#include "keybuf.h"
#include "gui.h"
#include "debug.h"
#include "picasso96.h"
#include "inputdevice.h"
#include "hotkeys.h"
#include "sdlgfx.h"
/* Uncomment for debugging output */
//#define DEBUG
#ifdef DEBUG
#define DEBUG_LOG write_log
#else
#define DEBUG_LOG(...) do {} while(0)
#endif
static SDL_Surface *display;
static SDL_Surface *screen;
extern void menu_init(SDL_Surface *screen);
/* Standard P96 screen modes */
#define MAX_SCREEN_MODES 12
static int x_size_table[MAX_SCREEN_MODES] = { 320, 320, 320, 320, 640, 640, 640, 800, 1024, 1152, 1280 };
static int y_size_table[MAX_SCREEN_MODES] = { 200, 240, 256, 400, 350, 480, 512, 600, 768, 864, 1024 };
/* Supported SDL screen modes */
#define MAX_SDL_SCREENMODE 32
static SDL_Rect screenmode[MAX_SDL_SCREENMODE];
static int mode_count;
static int red_bits, green_bits, blue_bits;
static int red_shift, green_shift, blue_shift;
#ifdef PICASSO96
static int screen_is_picasso;
static int screen_was_picasso;
static char picasso_invalid_lines[1201];
static int picasso_has_invalid_lines;
static int picasso_invalid_start, picasso_invalid_stop;
static int picasso_maxw = 0, picasso_maxh = 0;
#endif
static int bitdepth, bit_unit;
static int current_width, current_height;
/* If we have to lock the SDL surface, then we remember the address
* of its pixel data - and recalculate the row maps only when this
* address changes */
static void *old_pixels;
static SDL_Color arSDLColors[256];
#ifdef PICASSO96
static SDL_Color p96Colors[256];
#endif
static int ncolors;
static int fullscreen;
static int vsync;
static int mousegrab;
static int mousehack;
static int is_hwsurface;
static int have_rawkeys;
static int refresh_necessary;
static int last_state = -1;
/*
* Set window title with some useful status info.
*/
static void set_window_title (void)
{
const char *title = PACKAGE_NAME;
if (last_state == UAE_STATE_PAUSED)
title = PACKAGE_NAME " (paused)";
SDL_WM_SetCaption (title, title);
}
/*
* What graphics platform are we running on . . .?
*
* Yes, SDL is supposed to abstract away from the underlying
* platform, but we need to know this to be able to map raw keys
* and to work around any platform-specific quirks . . .
*/
int get_sdlgfx_type (void)
{
char name[16] = "";
static int driver = SDLGFX_DRIVER_UNKNOWN;
static int search_done = 0;
if (!search_done) {
if (SDL_VideoDriverName (name, sizeof name)) {
if (strcmp (name, "x11")==0)
driver = SDLGFX_DRIVER_X11;
else if (strcmp (name, "dga") == 0)
driver = SDLGFX_DRIVER_DGA;
else if (strcmp (name, "svgalib") == 0)
driver = SDLGFX_DRIVER_SVGALIB;
else if (strcmp (name, "fbcon") == 0)
driver = SDLGFX_DRIVER_FBCON;
else if (strcmp (name, "directfb") == 0)
driver = SDLGFX_DRIVER_DIRECTFB;
else if (strcmp (name, "Quartz") == 0)
driver = SDLGFX_DRIVER_QUARTZ;
else if (strcmp (name, "bwindow") == 0)
driver = SDLGFX_DRIVER_BWINDOW;
else if (strcmp (name, "CGX") == 0)
driver = SDLGFX_DRIVER_CYBERGFX;
else if (strcmp (name, "OS4") == 0)
driver = SDLGFX_DRIVER_AMIGAOS4;
}
search_done = 1;
DEBUG_LOG ("SDL video driver: %s\n", name);
}
return driver;
}
STATIC_INLINE unsigned long bitsInMask (unsigned long mask)
{
/* count bits in mask */
unsigned long n = 0;
while (mask) {
n += mask & 1;
mask >>= 1;
}
return n;
}
STATIC_INLINE unsigned long maskShift (unsigned long mask)
{
/* determine how far mask is shifted */
unsigned long n = 0;
while (!(mask & 1)) {
n++;
mask >>= 1;
}
return n;
}
static int get_color (int r, int g, int b, xcolnr *cnp)
{
DEBUG_LOG ("Function: get_color\n");
arSDLColors[ncolors].r = r << 4;
arSDLColors[ncolors].g = g << 4;
arSDLColors[ncolors].b = b << 4;
*cnp = ncolors++;
return 1;
}
static int init_colors (void)
{
int i;
DEBUG_LOG ("Function: init_colors\n");
#ifdef USE_GL
if (currprefs.use_gl) {
DEBUG_LOG ("SDLGFX: bitdepth = %d\n", bitdepth);
if (bitdepth <= 8) {
write_log("SDLGFX: bitdepth %d to small\n", bitdepth);
abort();
}
}
#endif /* USE_GL */
if (bitdepth > 8) {
red_bits = bitsInMask (display->format->Rmask);
green_bits = bitsInMask (display->format->Gmask);
blue_bits = bitsInMask (display->format->Bmask);
red_shift = maskShift (display->format->Rmask);
green_shift = maskShift (display->format->Gmask);
blue_shift = maskShift (display->format->Bmask);
alloc_colors64k (red_bits, green_bits, blue_bits, red_shift, green_shift, blue_shift, 0, 0, 0, 0);
} else {
alloc_colors256 (get_color);
SDL_SetColors (screen, arSDLColors, 0, 256);
}
return 1;
}
/*
* Test whether the screen mode <width>x<height>x<depth> is
* available. If not, find a supported screen mode which best
* matches.
*/
static int find_best_mode (int *width, int *height, int depth, int fullscreen)
{
int found = 0;
DEBUG_LOG ("Function: find_best_mode(%d,%d,%d)\n", *width, *height, depth);
/* First test whether the specified mode is supported */
found = SDL_VideoModeOK (*width, *height, depth, fullscreen ? SDL_FULLSCREEN : 0);
if (!found && mode_count > 0) {
/* The specified mode wasn't available, so we'll try and find
* a supported resolution which best matches it.
*/
int i;
write_log ("SDLGFX: Requested mode (%dx%d%d) not available.\n", *width, *height, depth);
/* Note: the screenmode array should already be sorted from largest to smallest, since
* that's the order SDL gives us the screenmodes. */
for (i = mode_count - 1; i >= 0; i--) {
if (screenmode[i].w >= *width && screenmode[i].h >= *height)
break;
}
/* If we didn't find a mode, use the largest supported mode */
if (i < 0)
i = 0;
*width = screenmode[i].w;
*height = screenmode[i].h;
found = 1;
write_log ("SDLGFX: Using mode (%dx%d)\n", *width, *height);
}
return found;
}
#ifdef PICASSO96
/*
* Map an SDL pixel format to a P96 pixel format
*/
static int get_p96_pixel_format (const struct SDL_PixelFormat *fmt)
{
if (fmt->BitsPerPixel == 8)
return RGBFB_CLUT;
#ifdef WORDS_BIGENDIAN
if (fmt->BitsPerPixel == 24) {
if (fmt->Rmask == 0x00FF0000 && fmt->Gmask == 0x0000FF00 && fmt->Bmask == 0x000000FF)
return RGBFB_R8G8B8;
if (fmt->Rmask == 0x000000FF && fmt->Gmask == 0x0000FF00 && fmt->Bmask == 0x00FF0000)
return RGBFB_B8G8R8;
} else if (fmt->BitsPerPixel == 32) {
if (fmt->Rmask == 0xFF000000 && fmt->Gmask == 0x00FF0000 && fmt->Bmask == 0x0000FF00)
return RGBFB_R8G8B8A8;
if (fmt->Rmask == 0x00FF0000 && fmt->Gmask == 0x0000FF00 && fmt->Bmask == 0x000000FF)
return RGBFB_A8R8G8B8;
if (fmt->Bmask == 0x00FF0000 && fmt->Gmask == 0x0000FF00 && fmt->Rmask == 0x000000FF)
return RGBFB_A8B8G8R8;
if (fmt->Bmask == 0xFF000000 && fmt->Gmask == 0x00FF0000 && fmt->Rmask == 0x0000FF00)
return RGBFB_B8G8R8A8;
} else if (fmt->BitsPerPixel == 16) {
if (get_sdlgfx_type () == SDLGFX_DRIVER_QUARTZ) {
/* The MacOS X port of SDL lies about it's default pixel format
* for high-colour display. It's always R5G5B5. */
return RGBFB_R5G5B5;
} else {
if (fmt->Rmask == 0xf800 && fmt->Gmask == 0x07e0 && fmt->Bmask == 0x001f)
return RGBFB_R5G6B5;
if (fmt->Rmask == 0x7C00 && fmt->Gmask == 0x03e0 && fmt->Bmask == 0x001f)
return RGBFB_R5G5B5;
}
} else if (fmt->BitsPerPixel == 15) {
if (fmt->Rmask == 0x7C00 && fmt->Gmask == 0x03e0 && fmt->Bmask == 0x001f)
return RGBFB_R5G5B5;
}
#else
if (fmt->BitsPerPixel == 24) {
if (fmt->Rmask == 0x00FF0000 && fmt->Gmask == 0x0000FF00 && fmt->Bmask == 0x000000FF)
return RGBFB_B8G8R8;
if (fmt->Rmask == 0x000000FF && fmt->Gmask == 0x0000FF00 && fmt->Bmask == 0x00FF0000)
return RGBFB_R8G8B8;
} else if (fmt->BitsPerPixel == 32) {
if (fmt->Rmask == 0xFF000000 && fmt->Gmask == 0x00FF0000 && fmt->Bmask == 0x0000FF00)
return RGBFB_A8B8G8R8;
if (fmt->Rmask == 0x00FF0000 && fmt->Gmask == 0x0000FF00 && fmt->Bmask == 0x000000FF)
return RGBFB_B8G8R8A8;
if (fmt->Bmask == 0x00FF0000 && fmt->Gmask == 0x0000FF00 && fmt->Rmask == 0x000000FF)
return RGBFB_R8G8B8A8;
if (fmt->Bmask == 0xFF000000 && fmt->Gmask == 0x00FF0000 && fmt->Rmask == 0x0000FF00)
return RGBFB_A8R8G8B8;
} else if (fmt->BitsPerPixel == 16) {
if (fmt->Rmask == 0xf800 && fmt->Gmask == 0x07e0 && fmt->Bmask == 0x001f)
return RGBFB_R5G6B5PC;
if (fmt->Rmask == 0x7C00 && fmt->Gmask == 0x03e0 && fmt->Bmask == 0x001f)
return RGBFB_R5G5B5PC;
} else if (fmt->BitsPerPixel == 15) {
if (fmt->Rmask == 0x7C00 && fmt->Gmask == 0x03e0 && fmt->Bmask == 0x001f)
return RGBFB_R5G5B5PC;
}
#endif
return RGBFB_NONE;
}
#endif
/*
* Build list of full-screen screen-modes supported by SDL
* with the specified pixel format.
*
* Returns a count of the number of supported modes, -1 if any mode is supported,
* or 0 if there are no modes with this pixel format.
*/
static long find_screen_modes (struct SDL_PixelFormat *vfmt, SDL_Rect *mode_list, int mode_list_size)
{
long count = 0;
SDL_Rect **modes = SDL_ListModes (vfmt, SDL_FULLSCREEN | SDL_HWSURFACE);
if (modes != 0 && modes != (SDL_Rect**)-1) {
unsigned int i;
int w = -1;
int h = -1;
/* Filter list of modes SDL gave us and ignore duplicates */
for (i = 0; modes[i] && count < mode_list_size; i++) {
if (modes[i]->w != w || modes[i]->h != h) {
mode_list[count].w = w = modes[i]->w;
mode_list[count].h = h = modes[i]->h;
count++;
write_log ("SDLGFX: Found screenmode: %dx%d.\n", w, h);
}
}
} else
count = (long) modes;
return count;
}
#ifdef USE_GL
/**
** Support routines for using an OpenGL texture as the display buffer.
**
** TODO: Make this independent of the window system and factor it out
** to a new module shareable by all graphics drivers.
**/
struct gl_buffer_t
{
GLuint texture;
GLsizei texture_width;
GLsizei texture_height;
GLenum target;
GLenum format;
GLenum type;
uae_u8 *pixels;
uae_u32 width;
uae_u32 pitch;
};
static struct gl_buffer_t glbuffer;
static int have_texture_rectangles;
static int have_apple_client_storage;
static int have_apple_texture_range;
static int round_up_to_power_of_2 (int value)
{
int result = 1;
while (result < value)
result *= 2;
return result;
}
static void check_gl_extensions (void)
{
static int done = 0;
if (!done) {
const char *extensions = (const char *) glGetString(GL_EXTENSIONS);
have_texture_rectangles = strstr (extensions, "ARB_texture_rectangle") ? 1 : 0;
have_apple_client_storage = strstr (extensions, "APPLE_client_storage") ? 1 : 0;
have_apple_texture_range = strstr (extensions, "APPLE_texture_range") ? 1 : 0;
}
}
static void init_gl_display (GLsizei width, GLsizei height)
{
glViewport (0, 0, width, height);
glColor3f (1.0f, 1.0f, 1.0f);
glClearColor (0.0, 0.0, 0.0, 0.0);
glShadeModel (GL_FLAT);
glDisable (GL_DEPTH_TEST);
glDisable (GL_ALPHA_TEST);
glDisable (GL_LIGHTING);
if (have_texture_rectangles)
glEnable (GL_TEXTURE_RECTANGLE_ARB);
else
glEnable (GL_TEXTURE_2D);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
glOrtho (0, width, height, 0, -1.0, 1.0);
glMatrixMode (GL_MODELVIEW);
glLoadIdentity ();
return;
}
static void free_gl_buffer (struct gl_buffer_t *buffer)
{
glBindTexture (buffer->target, 0);
glDeleteTextures (1, &buffer->texture);
SDL_FreeSurface (display);
display = 0;
}
static int alloc_gl_buffer (struct gl_buffer_t *buffer, int width, int height, int want_16bit)
{
GLenum tex_intformat;
buffer->width = width;
if (have_texture_rectangles) {
buffer->texture_width = width;
buffer->texture_height = height;
buffer->target = GL_TEXTURE_RECTANGLE_ARB;
} else {
buffer->texture_width = round_up_to_power_of_2 (width);
buffer->texture_height = round_up_to_power_of_2 (height);
buffer->target = GL_TEXTURE_2D;
}
/* TODO: Should allocate buffer after we've successfully created the texture */
if (want_16bit) {
#if defined (__APPLE__)
display = SDL_CreateRGBSurface (SDL_SWSURFACE, buffer->texture_width, buffer->texture_height, 16,
0x00007c00, 0x000003e0, 0x0000001f, 0x00000000);
#else
display = SDL_CreateRGBSurface (SDL_SWSURFACE, buffer->texture_width, buffer->texture_height, 16,
0x0000f800, 0x000007e0, 0x0000001f, 0x00000000);
#endif
} else {
display = SDL_CreateRGBSurface (SDL_SWSURFACE, buffer->texture_width, buffer->texture_height, 32,
0x00ff0000, 0x0000ff00, 0x000000ff, 0x00000000);
}
if (!display)
return 0;
buffer->pixels = display->pixels;
buffer->pitch = display->pitch;
glGenTextures (1, &buffer->texture);
glBindTexture (buffer->target, buffer->texture);
if (have_apple_client_storage)
glPixelStorei (GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE);
if (have_apple_texture_range)
glTexParameteri (buffer->target, GL_TEXTURE_STORAGE_HINT_APPLE, GL_STORAGE_SHARED_APPLE);
glTexParameteri (buffer->target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri (buffer->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri (buffer->target, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri (buffer->target, GL_TEXTURE_WRAP_T, GL_CLAMP);
/* TODO: Better method of deciding on the best texture format to use is needed. */
if (want_16bit) {
#if defined (__APPLE__)
tex_intformat = GL_RGB5;
buffer->format = GL_BGRA;
buffer->type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
#else
tex_intformat = GL_RGB;
buffer->format = GL_RGB;
buffer->type = GL_UNSIGNED_SHORT_5_6_5;
#endif
} else {
tex_intformat = GL_RGBA8;
buffer->format = GL_BGRA;
buffer->type = GL_UNSIGNED_INT_8_8_8_8_REV;
}
glTexImage2D (buffer->target, 0, tex_intformat,
buffer->texture_width, buffer->texture_height,
0, buffer->format, buffer->type, buffer->pixels);
if (glGetError () != GL_NO_ERROR) {
write_log ("SDLGFX: Failed to allocate texture.\n");
free_gl_buffer (buffer);
return 0;
}
else
return 1;
}
STATIC_INLINE void flush_gl_buffer (const struct gl_buffer_t *buffer, int first_line, int last_line)
{
glTexSubImage2D (buffer->target, 0,
0, first_line, buffer->texture_width, last_line - first_line + 1,
buffer->format, buffer->type,
buffer->pixels + buffer->pitch * first_line);
}
STATIC_INLINE void render_gl_buffer (const struct gl_buffer_t *buffer, int first_line, int last_line)
{
float tx0, ty0;
float tx1, ty1;
last_line++;
if (have_texture_rectangles) {
tx0 = 0.0f;
ty0 = (float) first_line;
tx1 = (float) buffer->width;
ty1 = (float) last_line;
} else {
tx0 = 0.0f;
ty0 = (float) first_line / (float) buffer->texture_height;
tx1 = (float) buffer->width / (float) buffer->texture_width;
ty1 = (float) last_line / (float) buffer->texture_height;
}
glBegin (GL_QUADS);
glTexCoord2f (tx0, ty0); glVertex2f (0.0f, (float) first_line);
glTexCoord2f (tx1, ty0); glVertex2f ((float) buffer->width, (float) first_line);
glTexCoord2f (tx1, ty1); glVertex2f ((float) buffer->width, (float) last_line);
glTexCoord2f (tx0, ty1); glVertex2f (0.0f, (float) last_line);
glEnd ();
}
#endif /* USE_GL */
/**
** Buffer methods not implemented for this driver.
**/
static void sdl_flush_line (struct vidbuf_description *gfxinfo, int line_no)
{
}
/**
** Buffer methods for SDL surfaces that don't need locking
**/
static int sdl_lock_nolock (struct vidbuf_description *gfxinfo)
{
return 1;
}
static void sdl_unlock_nolock (struct vidbuf_description *gfxinfo)
{
}
STATIC_INLINE void sdl_flush_block_nolock (struct vidbuf_description *gfxinfo, int first_line, int last_line)
{
SDL_UpdateRect (display, 0, first_line, current_width, last_line - first_line + 1);
}
/**
** Buffer methods for SDL surfaces that must be locked
**/
static int sdl_lock (struct vidbuf_description *gfxinfo)
{
int success = 0;
DEBUG_LOG ("Function: lock\n");
if (SDL_LockSurface (display) == 0) {
gfxinfo->bufmem = display->pixels;
gfxinfo->rowbytes = display->pitch;
if (display->pixels != old_pixels) {
/* If the address of the pixel data has
* changed, recalculate the row maps
*/
init_row_map ();
old_pixels = display->pixels;
}
success = 1;
}
return success;
}
static void sdl_unlock (struct vidbuf_description *gfxinfo)
{
DEBUG_LOG ("Function: unlock\n");
SDL_UnlockSurface (display);
}
static void sdl_flush_block (struct vidbuf_description *gfxinfo, int first_line, int last_line)
{
DEBUG_LOG ("Function: flush_block %d %d\n", first_line, last_line);
SDL_UnlockSurface (display);
sdl_flush_block_nolock (gfxinfo, first_line, last_line);
SDL_LockSurface (display);
}
static void sdl_flush_screen_dummy (struct vidbuf_description *gfxinfo, int first_line, int last_line)
{
}
#include "hrtimer.h"
static void sdl_flush_screen_flip (struct vidbuf_description *gfxinfo, int first_line, int last_line)
{
frame_time_t start_time;
frame_time_t sleep_time;
//For WII it is not necessary to create a RGB surface and blit it on the video surface
#ifndef GEKKO
SDL_BlitSurface (display,0,screen,0);
#endif
start_time = uae_gethrtime ();
SDL_Flip (screen);
sleep_time = uae_gethrtime () - start_time;
idletime += sleep_time;
}
static void sdl_flush_clear_screen (struct vidbuf_description *gfxinfo)
{
DEBUG_LOG ("Function: flush_clear_screen\n");
if (display) {
SDL_Rect rect = { 0, 0, display->w, display->h };
SDL_FillRect (display, &rect, SDL_MapRGB (display->format, 0,0,0));
SDL_UpdateRect (display, 0, 0, rect.w, rect.h);
}
}
#ifdef USE_GL
/**
** Buffer methods for SDL GL surfaces
**/
static int sdl_gl_lock (struct vidbuf_description *gfxinfo)
{
return 1;
}
static void sdl_gl_unlock (struct vidbuf_description *gfxinfo)
{
}
static void sdl_gl_flush_block (struct vidbuf_description *gfxinfo, int first_line, int last_line)
{
DEBUG_LOG ("Function: sdl_gl_flush_block %d %d\n", first_line, last_line);
flush_gl_buffer (&glbuffer, first_line, last_line);
}
/* Single-buffered flush-screen method */
static void sdl_gl_flush_screen (struct vidbuf_description *gfxinfo, int first_line, int last_line)
{
render_gl_buffer (&glbuffer, first_line, last_line);
glFlush ();
}
/* Double-buffered flush-screen method */
static void sdl_gl_flush_screen_dbl (struct vidbuf_description *gfxinfo, int first_line, int last_line)
{
render_gl_buffer (&glbuffer, 0, display->h - 1);
SDL_GL_SwapBuffers ();
}
/* Double-buffered, vsynced flush-screen method */
static void sdl_gl_flush_screen_vsync (struct vidbuf_description *gfxinfo, int first_line, int last_line)
{
frame_time_t start_time;
frame_time_t sleep_time;
render_gl_buffer (&glbuffer, 0, display->h - 1);
start_time = uae_gethrtime ();
SDL_GL_SwapBuffers ();
sleep_time = uae_gethrtime () - start_time;
idletime += sleep_time;
}
static void sdl_gl_flush_clear_screen (struct vidbuf_description *gfxinfo)
{
DEBUG_LOG ("Function: sdl_gl_flush_clear_screen\n");
if (display) {
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
SDL_GL_SwapBuffers ();
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
SDL_GL_SwapBuffers ();
}
}
#endif /* USE_GL */
int graphics_setup (void)
{
int result = 0;
if (SDL_InitSubSystem (SDL_INIT_VIDEO) == 0) {
const SDL_version *version = SDL_Linked_Version ();
const SDL_VideoInfo *info = SDL_GetVideoInfo ();
write_log ("SDLGFX: Initialized.\n");
write_log ("SDLGFX: Using SDL version %d.%d.%d.\n", version->major, version->minor, version->patch);
/* Find default display depth */
bitdepth = info->vfmt->BitsPerPixel;
bit_unit = info->vfmt->BytesPerPixel * 8;
write_log ("SDLGFX: Display is %d bits deep.\n", bitdepth);
/* Build list of screenmodes */
mode_count = find_screen_modes (info->vfmt, &screenmode[0], MAX_SDL_SCREENMODE);
result = 1;
} else
write_log ("SDLGFX: initialization failed - %s\n", SDL_GetError());
return result;
}
#ifdef USE_GL
/*
* Mergin this function into graphics_subinit_gl is possible but gives us a lot of
* ifdefs.
*/
static int graphics_subinit_gl (void)
{
Uint32 uiSDLVidModFlags = 0;
int dblbuff = 0;
int want_16bit;
vsync = 0;
DEBUG_LOG ("Function: graphics_subinit_gl\n");
/* Request double-buffered mode only when vsyncing
* is requested and we can determine whether vsyncing
* is supported.
*/
#if SDL_VERSION_ATLEAST(1, 2, 10)
if (!screen_is_picasso && currprefs.gfx_vsync) {
DEBUG_LOG ("Want double-buffering.\n");
SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
} else {
SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 0);
SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 0);
}
#else
SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 0);
#endif
if (bitdepth <= 16 || (!screen_is_picasso && !(currprefs.chipset_mask & CSMASK_AGA))) {
DEBUG_LOG ("Want 16-bit framebuffer.\n");
SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
want_16bit = 1;
} else {
SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 8);
SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 8);
want_16bit = 0;
}
// TODO: introduce a virtual resolution with scaling
uiSDLVidModFlags = SDL_OPENGL;
if (fullscreen) {
uiSDLVidModFlags |= SDL_FULLSCREEN;
}
DEBUG_LOG ("Resolution: %d x %d \n", current_width, current_height);
screen = SDL_SetVideoMode (current_width, current_height, 0, uiSDLVidModFlags);
if (screen == NULL) {
gui_message ("Unable to set video mode: %s\n", SDL_GetError ());
return 0;
} else {
/* Just in case we didn't get exactly what we asked for . . . */
fullscreen = ((screen->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN);
is_hwsurface = 0;
/* Are these values what we expected? */
# ifdef PICASSO96
DEBUG_LOG ("P96 screen? : %d\n", screen_is_picasso);
# endif
DEBUG_LOG ("Fullscreen? : %d\n", fullscreen);
DEBUG_LOG ("Mouse grabbed? : %d\n", mousegrab);
DEBUG_LOG ("HW surface? : %d\n", is_hwsurface);
DEBUG_LOG ("Must lock? : %d\n", SDL_MUSTLOCK (screen));
DEBUG_LOG ("Bytes per Pixel: %d\n", screen->format->BytesPerPixel);
DEBUG_LOG ("Bytes per Line : %d\n", screen->pitch);
SDL_GL_GetAttribute (SDL_GL_DOUBLEBUFFER, &dblbuff);
#if SDL_VERSION_ATLEAST(1, 2, 10)
if (dblbuff)
SDL_GL_GetAttribute (SDL_GL_SWAP_CONTROL, &vsync);
#endif
if (currprefs.gfx_vsync && !vsync)
write_log ("SDLGFX: vsynced output not supported.\n");
gfxvidinfo.lockscr = sdl_gl_lock;
gfxvidinfo.unlockscr = sdl_gl_unlock;
gfxvidinfo.flush_block = sdl_gl_flush_block;
gfxvidinfo.flush_clear_screen = sdl_gl_flush_clear_screen;
if (dblbuff) {
if (vsync) {
write_log ("SDLGFX: Using double-buffered, vsynced output.\n");
gfxvidinfo.flush_screen = sdl_gl_flush_screen_vsync;
} else {
write_log ("SDLGFX: Using double-buffered, unsynced output.\n");
gfxvidinfo.flush_screen = sdl_gl_flush_screen_dbl;
}
} else {
write_log ("SDLGFX: Using single-buffered output.\n");
gfxvidinfo.flush_screen = sdl_gl_flush_screen;
}
check_gl_extensions ();
init_gl_display (current_width, current_height);
if (!alloc_gl_buffer (&glbuffer, current_width, current_height, want_16bit))
return 0;
#ifdef PICASSO96
if (!screen_is_picasso) {
#endif
gfxvidinfo.bufmem = display->pixels;
gfxvidinfo.emergmem = 0;
gfxvidinfo.maxblocklines = MAXBLOCKLINES_MAX;
gfxvidinfo.linemem = 0;
gfxvidinfo.pixbytes = display->format->BytesPerPixel;
gfxvidinfo.rowbytes = display->pitch;
SDL_SetColors (display, arSDLColors, 0, 256);
reset_drawing ();
old_pixels = (void *) -1;
#ifdef PICASSO96
} else {
/* Initialize structure for Picasso96 video modes */
picasso_vidinfo.rowbytes = display->pitch;
picasso_vidinfo.extra_mem = 1;
picasso_vidinfo.depth = bitdepth;
picasso_has_invalid_lines = 0;
picasso_invalid_start = picasso_vidinfo.height + 1;
picasso_invalid_stop = -1;
memset (picasso_invalid_lines, 0, sizeof picasso_invalid_lines);
refresh_necessary = 1;
}
#endif
}
return 1;
}
#endif /* USE_GL */
static int graphics_subinit (void)
{
#ifdef USE_GL
if (currprefs.use_gl) {
if (graphics_subinit_gl () == 0)
return 0;
} else {
#endif /* USE_GL */
Uint32 uiSDLVidModFlags = 0;
DEBUG_LOG ("Function: graphics_subinit\n");
if (bitdepth == 8)
uiSDLVidModFlags |= SDL_HWPALETTE;
if (fullscreen) {
uiSDLVidModFlags |= SDL_FULLSCREEN | SDL_HWSURFACE;
if (!screen_is_picasso && currprefs.gfx_vsync)
uiSDLVidModFlags |= SDL_DOUBLEBUF;
}
DEBUG_LOG ("Resolution: %d x %d x %d\n", current_width, current_height, bitdepth);
screen = SDL_SetVideoMode (current_width, current_height, bitdepth, uiSDLVidModFlags);
if (screen == NULL) {
gui_message ("Unable to set video mode: %s\n", SDL_GetError ());
return 0;
} else {
menu_init(screen);
/* Just in case we didn't get exactly what we asked for . . . */
fullscreen = ((screen->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN);
is_hwsurface = ((screen->flags & SDL_HWSURFACE) == SDL_HWSURFACE);
/* We assume that double-buffering is vsynced, but we have no way of
* knowing if it really is. */
vsync = ((screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF);
/* Are these values what we expected? */
# ifdef PICASSO96
DEBUG_LOG ("P96 screen? : %d\n", screen_is_picasso);
# endif
DEBUG_LOG ("Fullscreen? : %d\n", fullscreen);
DEBUG_LOG ("Mouse grabbed? : %d\n", mousegrab);
DEBUG_LOG ("HW surface? : %d\n", is_hwsurface);
DEBUG_LOG ("Double buffer? : %d\n", vsync);
DEBUG_LOG ("Must lock? : %d\n", SDL_MUSTLOCK (screen));
DEBUG_LOG ("Bytes per Pixel: %d\n", screen->format->BytesPerPixel);
DEBUG_LOG ("Bytes per Line : %d\n", screen->pitch);
/* Set up buffer methods */
if (SDL_MUSTLOCK (screen)) {
gfxvidinfo.lockscr = sdl_lock;
gfxvidinfo.unlockscr = sdl_unlock;
gfxvidinfo.flush_block = sdl_flush_block;
} else {
gfxvidinfo.lockscr = sdl_lock_nolock;
gfxvidinfo.unlockscr = sdl_unlock_nolock;
gfxvidinfo.flush_block = sdl_flush_block_nolock;
}
gfxvidinfo.flush_clear_screen = sdl_flush_clear_screen;
if (vsync) {
#ifdef GEKKO
display = screen;
#else
//For WII it is not necessary to create a RGB surface and blit it on the video surface
display = SDL_CreateRGBSurface(SDL_HWSURFACE, screen->w, screen->h, screen->format->BitsPerPixel,
screen->format->Rmask, screen->format->Gmask, screen->format->Bmask, 0);
#endif
gfxvidinfo.flush_screen = sdl_flush_screen_flip;
} else {
display = screen;
gfxvidinfo.flush_screen = sdl_flush_screen_dummy;
}
#ifdef PICASSO96
if (!screen_is_picasso) {
#endif
/* Initialize structure for Amiga video modes */
if (is_hwsurface) {
SDL_LockSurface (display);
gfxvidinfo.bufmem = 0;
gfxvidinfo.emergmem = malloc (display->pitch);
SDL_UnlockSurface (display);
}
if (!is_hwsurface) {
gfxvidinfo.bufmem = display->pixels;
gfxvidinfo.emergmem = 0;
}
gfxvidinfo.maxblocklines = MAXBLOCKLINES_MAX;
gfxvidinfo.linemem = 0;
gfxvidinfo.pixbytes = display->format->BytesPerPixel;
gfxvidinfo.rowbytes = display->pitch;
SDL_SetColors (display, arSDLColors, 0, 256);
reset_drawing ();
/* Force recalculation of row maps - if we're locking */
old_pixels = (void *)-1;
#ifdef PICASSO96
} else {
/* Initialize structure for Picasso96 video modes */
picasso_vidinfo.rowbytes = display->pitch;
picasso_vidinfo.extra_mem = 1;
picasso_vidinfo.depth = bitdepth;
picasso_has_invalid_lines = 0;
picasso_invalid_start = picasso_vidinfo.height + 1;
picasso_invalid_stop = -1;
memset (picasso_invalid_lines, 0, sizeof picasso_invalid_lines);
}
#endif
}
#ifdef USE_GL
}
#endif /* USE_GL */
/* Set UAE window title and icon name */
set_window_title ();
/* Mouse is now always grabbed when full-screen - to work around
* problems with full-screen mouse input in some SDL implementations */
if (fullscreen)
SDL_WM_GrabInput (SDL_GRAB_ON);
else
SDL_WM_GrabInput (mousegrab ? SDL_GRAB_ON : SDL_GRAB_OFF);
/* Hide mouse cursor */
SDL_ShowCursor (currprefs.hide_cursor || fullscreen || mousegrab ? SDL_DISABLE : SDL_ENABLE);
mousehack = !fullscreen && !mousegrab;
inputdevice_release_all_keys ();
reset_hotkeys ();
return init_colors ();
}
int graphics_init (void)
{
int success = 0;
DEBUG_LOG ("Function: graphics_init\n");
if (currprefs.color_mode > 5) {
write_log ("Bad color mode selected. Using default.\n");
currprefs.color_mode = 0;
}
#ifdef PICASSO96
screen_is_picasso = 0;
screen_was_picasso = 0;
#endif
fullscreen = currprefs.gfx_afullscreen;
mousegrab = 0;
fixup_prefs_dimensions (&currprefs);
current_width = currprefs.gfx_width_win;
current_height = currprefs.gfx_height_win;
if (find_best_mode (&current_width, &current_height, bitdepth, fullscreen)) {
gfxvidinfo.width = current_width;
gfxvidinfo.height = current_height;
if (graphics_subinit ()) {
success = 1;
}
}
return success;
}
static void graphics_subshutdown (void)
{
DEBUG_LOG ("Function: graphics_subshutdown\n");
#ifdef USE_GL
if (currprefs.use_gl)
free_gl_buffer (&glbuffer);
else
#endif /* USE_GL */
{
SDL_FreeSurface (display);
if (display != screen)
SDL_FreeSurface (screen);
}
display = screen = 0;
mousehack = 0;
if (gfxvidinfo.emergmem) {
free (gfxvidinfo.emergmem);
gfxvidinfo.emergmem = 0;
}
#if 0
// This breaks catastrophically on some systems. Better work-around needed.
#ifdef USE_GL
if (currprefs.use_gl) {
/*
* Nasty work-around.
*
* We don't seem to be able reset GL attributes such as
* SDL_GL_DOUBLEBUFFER unless we tear down the video driver.
*/
SDL_QuitSubSystem(SDL_INIT_VIDEO);
SDL_InitSubSystem(SDL_INIT_VIDEO);
}
#endif
#endif
}
void graphics_leave (void)
{
DEBUG_LOG ("Function: graphics_leave\n");
graphics_subshutdown ();
SDL_QuitSubSystem(SDL_INIT_VIDEO);
dumpcustom ();
}
void graphics_notify_state (int state)
{
if (last_state != state) {
last_state = state;
if (display)
set_window_title ();
}
}
void handle_events (void)
{
SDL_Event rEvent;
while (SDL_PollEvent (&rEvent)) {
switch (rEvent.type) {
case SDL_QUIT:
DEBUG_LOG ("Event: quit\n");
uae_quit ();
break;
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP: {
int state = (rEvent.type == SDL_MOUSEBUTTONDOWN);
int buttonno = -1;
DEBUG_LOG ("Event: mouse button %d %s\n", rEvent.button.button, state ? "down" : "up");
switch (rEvent.button.button) {
case SDL_BUTTON_LEFT: buttonno = 0; break;
case SDL_BUTTON_MIDDLE: buttonno = 2; break;
case SDL_BUTTON_RIGHT: buttonno = 1; break;
#ifdef SDL_BUTTON_WHEELUP
case SDL_BUTTON_WHEELUP: if (state) record_key (0x7a << 1); break;
case SDL_BUTTON_WHEELDOWN: if (state) record_key (0x7b << 1); break;
#endif
}
if (buttonno >= 0)
setmousebuttonstate (0, buttonno, rEvent.type == SDL_MOUSEBUTTONDOWN ? 1:0);
break;
}
case SDL_KEYUP:
case SDL_KEYDOWN: {
int state = (rEvent.type == SDL_KEYDOWN);
int keycode;
int ievent;
if (currprefs.map_raw_keys) {
keycode = rEvent.key.keysym.scancode;
// Hack - OS4 keyup events have bit 7 set.
# ifdef TARGET_AMIGAOS
keycode &= 0x7F;
# endif
modifier_hack (&keycode, &state);
} else
keycode = rEvent.key.keysym.sym;
DEBUG_LOG ("Event: key %d %s\n", keycode, state ? "down" : "up");
if ((ievent = match_hotkey_sequence (keycode, state))) {
DEBUG_LOG ("Hotkey event: %d\n", ievent);
handle_hotkey_event (ievent, state);
} else {
if (currprefs.map_raw_keys)
inputdevice_translatekeycode (0, keycode, state);
else
inputdevice_do_keyboard (keysym2amiga (keycode), state);
}
break;
}
case SDL_MOUSEMOTION:
DEBUG_LOG ("Event: mouse motion\n");
if (!fullscreen && !mousegrab) {
setmousestate (0, 0,rEvent.motion.x, 1);
setmousestate (0, 1,rEvent.motion.y, 1);
} else {
setmousestate (0, 0, rEvent.motion.xrel, 0);
setmousestate (0, 1, rEvent.motion.yrel, 0);
}
break;
case SDL_ACTIVEEVENT:
if (rEvent.active.state & SDL_APPINPUTFOCUS && !rEvent.active.gain) {
DEBUG_LOG ("Lost input focus\n");
inputdevice_release_all_keys ();
reset_hotkeys ();
}
break;
case SDL_VIDEOEXPOSE:
notice_screen_contents_lost ();
break;
} /* end switch() */
} /* end while() */
#ifdef PICASSO96
# ifdef USE_GL
if (!currprefs.use_gl) {
# endif /* USE_GL */
if (screen_is_picasso && refresh_necessary) {
SDL_UpdateRect (screen, 0, 0, picasso_vidinfo.width, picasso_vidinfo.height);
refresh_necessary = 0;
memset (picasso_invalid_lines, 0, sizeof picasso_invalid_lines);
} else if (screen_is_picasso && picasso_has_invalid_lines) {
int i;
int strt = -1;
# define OPTIMIZE_UPDATE_RECS
# ifdef OPTIMIZE_UPDATE_RECS
static SDL_Rect *updaterecs = 0;
static int updaterecssize = 0;
int urc = 0;
if (picasso_vidinfo.height / 2 + 1 > updaterecssize) {
if (updaterecs)
free (updaterecs);
updaterecssize = picasso_vidinfo.height / 2 + 1;
updaterecs = (SDL_Rect *) calloc (updaterecssize, sizeof (SDL_Rect));
}
# endif
picasso_invalid_lines[picasso_vidinfo.height] = 0;
for (i = picasso_invalid_start; i < picasso_invalid_stop + 2; i++) {
if (picasso_invalid_lines[i]) {
picasso_invalid_lines[i] = 0;
if (strt != -1)
continue;
strt = i;
} else {
if (strt == -1)
continue;
# ifdef OPTIMIZE_UPDATE_RECS
updaterecs[urc].x = 0;
updaterecs[urc].y = strt;
updaterecs[urc].w = picasso_vidinfo.width;
updaterecs[urc].h = i - strt;
urc++;
# else
SDL_UpdateRect (screen, 0, strt, picasso_vidinfo.width, i - strt);
# endif
strt = -1;
}
}
if (strt != -1)
abort ();
# ifdef OPTIMIZE_UPDATE_RECS
SDL_UpdateRects (screen, urc, updaterecs);
# endif
}
picasso_has_invalid_lines = 0;
picasso_invalid_start = picasso_vidinfo.height + 1;
picasso_invalid_stop = -1;
# ifdef USE_GL
} else {
if (screen_is_picasso && refresh_necessary) {
flush_gl_buffer (&glbuffer, 0, picasso_vidinfo.height - 1);
render_gl_buffer (&glbuffer, 0, picasso_vidinfo.height - 1);
glFlush ();
SDL_GL_SwapBuffers ();
refresh_necessary = 0;
memset (picasso_invalid_lines, 0, sizeof picasso_invalid_lines);
} else if (screen_is_picasso && picasso_has_invalid_lines) {
int i;
int strt = -1;
picasso_invalid_lines[picasso_vidinfo.height] = 0;
for (i = picasso_invalid_start; i < picasso_invalid_stop + 2; i++) {
if (picasso_invalid_lines[i]) {
picasso_invalid_lines[i] = 0;
if (strt != -1)
continue;
strt = i;
} else {
if (strt != -1) {
flush_gl_buffer (&glbuffer, strt, i - 1);
strt = -1;
}
}
}
if (strt != -1)
abort ();
render_gl_buffer (&glbuffer, picasso_invalid_start, picasso_invalid_stop);
glFlush();
SDL_GL_SwapBuffers();
}
picasso_has_invalid_lines = 0;
picasso_invalid_start = picasso_vidinfo.height + 1;
picasso_invalid_stop = -1;
}
# endif /* USE_GL */
#endif /* PICASSSO96 */
}
static void switch_keymaps (void)
{
if (currprefs.map_raw_keys) {
if (have_rawkeys) {
set_default_hotkeys (get_default_raw_hotkeys ());
write_log ("Using raw keymap\n");
} else {
currprefs.map_raw_keys = changed_prefs.map_raw_keys = 0;
write_log ("Raw keys not supported\n");
}
}
if (!currprefs.map_raw_keys) {
set_default_hotkeys (get_default_cooked_hotkeys ());
write_log ("Using cooked keymap\n");
}
}
int check_prefs_changed_gfx (void)
{
if (changed_prefs.map_raw_keys != currprefs.map_raw_keys) {
switch_keymaps ();
currprefs.map_raw_keys = changed_prefs.map_raw_keys;
}
if (changed_prefs.gfx_width_win != currprefs.gfx_width_win
|| changed_prefs.gfx_height_win != currprefs.gfx_height_win
|| changed_prefs.gfx_width_fs != currprefs.gfx_width_fs
|| changed_prefs.gfx_height_fs != currprefs.gfx_height_fs) {
fixup_prefs_dimensions (&changed_prefs);
} else if (changed_prefs.gfx_lores == currprefs.gfx_lores
&& changed_prefs.gfx_linedbl == currprefs.gfx_linedbl
&& changed_prefs.gfx_correct_aspect == currprefs.gfx_correct_aspect
&& changed_prefs.gfx_xcenter == currprefs.gfx_xcenter
&& changed_prefs.gfx_ycenter == currprefs.gfx_ycenter
&& changed_prefs.gfx_afullscreen == currprefs.gfx_afullscreen
&& changed_prefs.gfx_pfullscreen == currprefs.gfx_pfullscreen
#ifdef GEKKO
&& changed_prefs.gfx_correct_ratio == currprefs.gfx_correct_ratio
#endif
) {
return 0;
}
DEBUG_LOG ("Function: check_prefs_changed_gfx\n");
#ifdef PICASSO96
if (!screen_is_picasso)
graphics_subshutdown ();
#endif
currprefs.gfx_width_win = changed_prefs.gfx_width_win;
currprefs.gfx_height_win = changed_prefs.gfx_height_win;
currprefs.gfx_width_fs = changed_prefs.gfx_width_fs;
currprefs.gfx_height_fs = changed_prefs.gfx_height_fs;
currprefs.gfx_lores = changed_prefs.gfx_lores;
currprefs.gfx_linedbl = changed_prefs.gfx_linedbl;
currprefs.gfx_correct_aspect = changed_prefs.gfx_correct_aspect;
currprefs.gfx_xcenter = changed_prefs.gfx_xcenter;
currprefs.gfx_ycenter = changed_prefs.gfx_ycenter;
currprefs.gfx_afullscreen = changed_prefs.gfx_afullscreen;
currprefs.gfx_pfullscreen = changed_prefs.gfx_pfullscreen;
#ifdef GEKKO
currprefs.gfx_correct_ratio = changed_prefs.gfx_correct_ratio;
#endif
#ifdef PICASSO96
if (!screen_is_picasso)
#endif
graphics_subinit ();
return 0;
}
int debuggable (void)
{
return 1;
}
int mousehack_allowed (void)
{
return 0;
return mousehack;
}
void LED (int on)
{
}
#ifdef PICASSO96
void DX_Invalidate (int first, int last)
{
DEBUG_LOG ("Function: DX_Invalidate %i - %i\n", first, last);
if (is_hwsurface)
return;
if (first > last)
return;
picasso_has_invalid_lines = 1;
if (first < picasso_invalid_start)
picasso_invalid_start = first;
if (last > picasso_invalid_stop)
picasso_invalid_stop = last;
while (first <= last) {
picasso_invalid_lines[first] = 1;
first++;
}
}
int DX_BitsPerCannon (void)
{
return 8;
}
static int palette_update_start = 256;
static int palette_update_end = 0;
void DX_SetPalette (int start, int count)
{
DEBUG_LOG ("Function: DX_SetPalette\n");
if (! screen_is_picasso || picasso96_state.RGBFormat != RGBFB_CHUNKY)
return;
if (picasso_vidinfo.pixbytes != 1) {
/* This is the case when we're emulating a 256 color display. */
while (count-- > 0) {
int r = picasso96_state.CLUT[start].Red;
int g = picasso96_state.CLUT[start].Green;
int b = picasso96_state.CLUT[start].Blue;
picasso_vidinfo.clut[start++] =
(doMask256 (r, red_bits, red_shift)
| doMask256 (g, green_bits, green_shift)
| doMask256 (b, blue_bits, blue_shift));
}
} else {
int i;
for (i = start; i < start+count && i < 256; i++) {
p96Colors[i].r = picasso96_state.CLUT[i].Red;
p96Colors[i].g = picasso96_state.CLUT[i].Green;
p96Colors[i].b = picasso96_state.CLUT[i].Blue;
}
SDL_SetColors (screen, &p96Colors[start], start, count);
}
}
void DX_SetPalette_vsync(void)
{
if (palette_update_end > palette_update_start) {
DX_SetPalette (palette_update_start,
palette_update_end - palette_update_start);
palette_update_end = 0;
palette_update_start = 0;
}
}
int DX_Fill (int dstx, int dsty, int width, int height, uae_u32 color, RGBFTYPE rgbtype)
{
int result = 0;
#ifdef USE_GL /* TODO think about optimization for GL */
if (!currprefs.use_gl) {
#endif /* USE_GL */
SDL_Rect rect = {dstx, dsty, width, height};
DEBUG_LOG ("DX_Fill (x:%d y:%d w:%d h:%d color=%08x)\n", dstx, dsty, width, height, color);
if (SDL_FillRect (screen, &rect, color) == 0) {
DX_Invalidate (dsty, dsty + height - 1);
result = 1;
}
#ifdef USE_GL
}
#endif /* USE_GL */
return result;
}
int DX_Blit (int srcx, int srcy, int dstx, int dsty, int width, int height, BLIT_OPCODE opcode)
{
int result = 0;
#ifdef USE_GL /* TODO think about optimization for GL */
if (!currprefs.use_gl) {
#endif /* USE_GL */
SDL_Rect src_rect = {srcx, srcy, width, height};
SDL_Rect dest_rect = {dstx, dsty, 0, 0};
DEBUG_LOG ("DX_Blit (sx:%d sy:%d dx:%d dy:%d w:%d h:%d op:%d)\n",
srcx, srcy, dstx, dsty, width, height, opcode);
if (opcode == BLIT_SRC && SDL_BlitSurface (screen, &src_rect, screen, &dest_rect) == 0) {
DX_Invalidate (dsty, dsty + height - 1);
result = 1;
}
#ifdef USE_GL
}
#endif /* USE_GL */
return result;
}
/*
* Add a screenmode to the emulated P96 display database
*/
static void add_p96_mode (int width, int height, int emulate_chunky, int *count)
{
unsigned int i;
for (i = 0; i <= (emulate_chunky ? 1 : 0); i++) {
if (*count < MAX_PICASSO_MODES) {
DisplayModes[*count].res.width = width;
DisplayModes[*count].res.height = height;
DisplayModes[*count].depth = (i == 1) ? 1 : bit_unit >> 3;
DisplayModes[*count].refresh = 75;
(*count)++;
write_log ("SDLGFX: Added P96 mode: %dx%dx%d\n", width, height, (i == 1) ? 8 : bitdepth);
}
}
return;
}
int DX_FillResolutions (uae_u16 *ppixel_format)
{
int i;
int count = 0;
int emulate_chunky = 0;
DEBUG_LOG ("Function: DX_FillResolutions\n");
/* Find supported pixel formats */
#ifdef USE_GL
if (!currprefs.use_gl) {
#endif /* USE_GL */
picasso_vidinfo.rgbformat = get_p96_pixel_format (SDL_GetVideoInfo()->vfmt);
#ifdef USE_GL
} else {
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
if (bit_unit == 16)
# if defined (__APPLE__)
picasso_vidinfo.rgbformat = RGBFB_R5G5B5;
# else
picasso_vidinfo.rgbformat = RGBFB_R5G6B5;
# endif
else
picasso_vidinfo.rgbformat = RGBFB_A8R8G8B8;
#else
if (bit_unit == 16)
# if defined (__APPLE__)
picasso_vidinfo.rgbformat = RGBFB_R5G5B5PC;
# else
picasso_vidinfo.rgbformat = RGBFB_R5G6B5PC;
# endif
else
picasso_vidinfo.rgbformat = RGBFB_B8G8R8A8;
#endif
}
#endif /* USE_GL */
*ppixel_format = 1 << picasso_vidinfo.rgbformat;
if (bit_unit == 16 || bit_unit == 32) {
*ppixel_format |= RGBFF_CHUNKY;
emulate_chunky = 1;
}
/* Check list of standard P96 screenmodes */
for (i = 0; i < MAX_SCREEN_MODES; i++) {
if (SDL_VideoModeOK (x_size_table[i], y_size_table[i], bitdepth,
SDL_HWSURFACE | SDL_FULLSCREEN)) {
add_p96_mode (x_size_table[i], y_size_table[i], emulate_chunky, &count);
}
}
/* Check list of supported SDL screenmodes */
for (i = 0; i < mode_count; i++) {
int j;
int found = 0;
for (j = 0; j < MAX_SCREEN_MODES - 1; j++) {
if (screenmode[i].w == x_size_table[j] &&
screenmode[i].h == y_size_table[j])
{
found = 1;
break;
}
}
/* If SDL mode is not a standard P96 mode (and thus already added to the
* list, above) then add it */
if (!found)
add_p96_mode (screenmode[i].w, screenmode[i].h, emulate_chunky, &count);
}
return count;
}
static void set_window_for_picasso (void)
{
DEBUG_LOG ("Function: set_window_for_picasso\n");
if (screen_was_picasso && current_width == picasso_vidinfo.width && current_height == picasso_vidinfo.height)
return;
screen_was_picasso = 1;
graphics_subshutdown();
current_width = picasso_vidinfo.width;
current_height = picasso_vidinfo.height;
graphics_subinit();
}
void gfx_set_picasso_modeinfo (int w, int h, int depth, int rgbfmt)
{
DEBUG_LOG ("Function: gfx_set_picasso_modeinfo w: %i h: %i depth: %i rgbfmt: %i\n", w, h, depth, rgbfmt);
picasso_vidinfo.width = w;
picasso_vidinfo.height = h;
picasso_vidinfo.depth = depth;
picasso_vidinfo.pixbytes = bit_unit >> 3;
if (screen_is_picasso)
set_window_for_picasso();
}
void gfx_set_picasso_state (int on)
{
DEBUG_LOG ("Function: gfx_set_picasso_state: %d\n", on);
if (on == screen_is_picasso)
return;
/* We can get called by drawing_init() when there's
* no window opened yet... */
if (display == 0)
return
graphics_subshutdown ();
screen_was_picasso = screen_is_picasso;
screen_is_picasso = on;
if (on) {
// Set height, width for Picasso gfx
current_width = picasso_vidinfo.width;
current_height = picasso_vidinfo.height;
graphics_subinit ();
} else {
// Set height, width for Amiga gfx
current_width = gfxvidinfo.width;
current_height = gfxvidinfo.height;
graphics_subinit ();
}
if (on)
DX_SetPalette (0, 256);
}
uae_u8 *gfx_lock_picasso (void)
{
DEBUG_LOG ("Function: gfx_lock_picasso\n");
#ifdef USE_GL
if (!currprefs.use_gl) {
#endif /* USE_GL */
if (SDL_MUSTLOCK (screen))
SDL_LockSurface (screen);
picasso_vidinfo.rowbytes = screen->pitch;
return screen->pixels;
#ifdef USE_GL
} else {
picasso_vidinfo.rowbytes = display->pitch;
return display->pixels;
}
#endif /* USE_GL */
}
void gfx_unlock_picasso (void)
{
DEBUG_LOG ("Function: gfx_unlock_picasso\n");
#ifdef USE_GL
if (!currprefs.use_gl) {
#endif /* USE_GL */
if (SDL_MUSTLOCK (screen))
SDL_UnlockSurface (screen);
#ifdef USE_GL
}
#endif /* USE_GL */
}
#endif /* PICASSO96 */
int is_fullscreen (void)
{
return fullscreen;
}
int is_vsync (void)
{
return vsync;
}
void toggle_fullscreen (void)
{
/* FIXME: Add support for separate full-screen/windowed sizes */
fullscreen = 1 - fullscreen;
/* Close existing window and open a new one (with the new fullscreen setting) */
graphics_subshutdown ();
graphics_subinit ();
notice_screen_contents_lost ();
if (screen_is_picasso)
refresh_necessary = 1;
DEBUG_LOG ("ToggleFullScreen: %d\n", fullscreen );
};
void toggle_mousegrab (void)
{
if (!fullscreen) {
if (SDL_WM_GrabInput (SDL_GRAB_QUERY) == SDL_GRAB_OFF) {
if (SDL_WM_GrabInput (SDL_GRAB_ON) == SDL_GRAB_ON) {
mousegrab = 1;
mousehack = 0;
SDL_ShowCursor (SDL_DISABLE);
}
} else {
if (SDL_WM_GrabInput (SDL_GRAB_OFF) == SDL_GRAB_OFF) {
mousegrab = 0;
mousehack = 1;
SDL_ShowCursor (currprefs.hide_cursor ? SDL_DISABLE : SDL_ENABLE);
}
}
}
}
void screenshot (int mode)
{
write_log ("Screenshot not supported yet\n");
}
/*
* Mouse inputdevice functions
*/
/* Hardwire for 3 axes and 3 buttons - although SDL doesn't
* currently support a Z-axis as such. Mousewheel events are supplied
* as buttons 4 and 5
*/
#define MAX_BUTTONS 3
#define MAX_AXES 3
#define FIRST_AXIS 0
#define FIRST_BUTTON MAX_AXES
static int init_mouse (void)
{
return 1;
}
static void close_mouse (void)
{
return;
}
static int acquire_mouse (unsigned int num, int flags)
{
/* SDL supports only one mouse */
return 1;
}
static void unacquire_mouse (unsigned int num)
{
return;
}
static unsigned int get_mouse_num (void)
{
return 1;
}
static const char *get_mouse_name (unsigned int mouse)
{
return "Default mouse";
}
static unsigned int get_mouse_widget_num (unsigned int mouse)
{
return MAX_AXES + MAX_BUTTONS;
}
static int get_mouse_widget_first (unsigned int mouse, int type)
{
switch (type) {
case IDEV_WIDGET_BUTTON:
return FIRST_BUTTON;
case IDEV_WIDGET_AXIS:
return FIRST_AXIS;
}
return -1;
}
static int get_mouse_widget_type (unsigned int mouse, unsigned int num, char *name, uae_u32 *code)
{
if (num >= MAX_AXES && num < MAX_AXES + MAX_BUTTONS) {
if (name)
sprintf (name, "Button %d", num + 1 + MAX_AXES);
return IDEV_WIDGET_BUTTON;
} else if (num < MAX_AXES) {
if (name)
sprintf (name, "Axis %d", num + 1);
return IDEV_WIDGET_AXIS;
}
return IDEV_WIDGET_NONE;
}
static void read_mouse (void)
{
/* We handle mouse input in handle_events() */
}
struct inputdevice_functions inputdevicefunc_mouse = {
init_mouse,
close_mouse,
acquire_mouse,
unacquire_mouse,
read_mouse,
get_mouse_num,
get_mouse_name,
get_mouse_widget_num,
get_mouse_widget_type,
get_mouse_widget_first
};
/*
* Keyboard inputdevice functions
*/
static unsigned int get_kb_num (void)
{
/* SDL supports only one keyboard */
return 1;
}
static const char *get_kb_name (unsigned int kb)
{
return "Default keyboard";
}
static unsigned int get_kb_widget_num (unsigned int kb)
{
return 255; // fix me
}
static int get_kb_widget_first (unsigned int kb, int type)
{
return 0;
}
static int get_kb_widget_type (unsigned int kb, unsigned int num, char *name, uae_u32 *code)
{
// fix me
*code = num;
return IDEV_WIDGET_KEY;
}
static int init_kb (void)
{
struct uae_input_device_kbr_default *keymap = 0;
/* See if we support raw keys on this platform */
if ((keymap = get_default_raw_keymap (get_sdlgfx_type ())) != 0) {
inputdevice_setkeytranslation (keymap);
have_rawkeys = 1;
}
switch_keymaps ();
return 1;
}
static void close_kb (void)
{
}
static int keyhack (int scancode, int pressed, int num)
{
return scancode;
}
static void read_kb (void)
{
}
static int acquire_kb (unsigned int num, int flags)
{
return 1;
}
static void unacquire_kb (unsigned int num)
{
}
struct inputdevice_functions inputdevicefunc_keyboard =
{
init_kb,
close_kb,
acquire_kb,
unacquire_kb,
read_kb,
get_kb_num,
get_kb_name,
get_kb_widget_num,
get_kb_widget_type,
get_kb_widget_first
};
//static int capslockstate;
int getcapslockstate (void)
{
// TODO
// return capslockstate;
return 0;
}
void setcapslockstate (int state)
{
// TODO
// capslockstate = state;
}
/*
* Default inputdevice config for SDL mouse
*/
void input_get_default_mouse (struct uae_input_device *uid)
{
/* SDL supports only one mouse */
uid[0].eventid[ID_AXIS_OFFSET + 0][0] = INPUTEVENT_MOUSE1_HORIZ;
uid[0].eventid[ID_AXIS_OFFSET + 1][0] = INPUTEVENT_MOUSE1_VERT;
uid[0].eventid[ID_AXIS_OFFSET + 2][0] = INPUTEVENT_MOUSE1_WHEEL;
uid[0].eventid[ID_BUTTON_OFFSET + 0][0] = INPUTEVENT_JOY1_FIRE_BUTTON;
uid[0].eventid[ID_BUTTON_OFFSET + 1][0] = INPUTEVENT_JOY1_2ND_BUTTON;
uid[0].eventid[ID_BUTTON_OFFSET + 2][0] = INPUTEVENT_JOY1_3RD_BUTTON;
uid[0].enabled = 1;
}
/*
* Handle gfx specific cfgfile options
*/
void gfx_default_options (struct uae_prefs *p)
{
int type = get_sdlgfx_type ();
if (type == SDLGFX_DRIVER_AMIGAOS4 || type == SDLGFX_DRIVER_CYBERGFX ||
type == SDLGFX_DRIVER_BWINDOW || type == SDLGFX_DRIVER_QUARTZ)
p->map_raw_keys = 1;
else
p->map_raw_keys = 0;
#ifdef USE_GL
p->use_gl = 0;
#endif /* USE_GL */
}
void gfx_save_options (FILE *f, const struct uae_prefs *p)
{
cfgfile_write (f, GFX_NAME ".map_raw_keys=%s\n", p->map_raw_keys ? "true" : "false");
#ifdef USE_GL
cfgfile_write (f, GFX_NAME ".use_gl=%s\n", p->use_gl ? "true" : "false");
#endif /* USE_GL */
}
int gfx_parse_option (struct uae_prefs *p, const char *option, const char *value)
{
int result = (cfgfile_yesno (option, value, "map_raw_keys", &p->map_raw_keys));
#ifdef USE_GL
result = result || (cfgfile_yesno (option, value, "use_gl", &p->use_gl));
#endif /* USE_GL */
return result;
}