uae-wii/src/include/commpipe.h

157 lines
3.8 KiB
C

/*
* UAE - The Un*x Amiga Emulator
*
* Communication between threads
*
* Copyright 1997, 2001 Bernd Schmidt
*/
typedef union {
int i;
uae_u32 u32;
const void *pv;
} uae_pt;
/* These currently require the maximum size to be known at initialization
* time, but it wouldn't be hard to use a "normal" pipe as an extension once the
* user-level one gets full.
* We queue up to chunks pieces of data before signalling the other thread to
* avoid overhead. */
typedef struct {
uae_sem_t lock;
uae_sem_t reader_wait;
uae_sem_t writer_wait;
uae_pt *data;
int size, chunks;
volatile int rdp, wrp;
volatile int writer_waiting;
volatile int reader_waiting;
} smp_comm_pipe;
STATIC_INLINE void init_comm_pipe (smp_comm_pipe *p, int size, int chunks)
{
memset (p, 0, sizeof (*p));
p->data = (uae_pt *)malloc (size*sizeof (uae_pt));
p->size = size;
p->chunks = chunks;
p->rdp = p->wrp = 0;
p->reader_waiting = 0;
p->writer_waiting = 0;
uae_sem_init (&p->lock, 0, 1);
uae_sem_init (&p->reader_wait, 0, 0);
uae_sem_init (&p->writer_wait, 0, 0);
}
STATIC_INLINE void destroy_comm_pipe (smp_comm_pipe *p)
{
uae_sem_destroy (&p->lock);
uae_sem_destroy (&p->reader_wait);
uae_sem_destroy (&p->writer_wait);
}
STATIC_INLINE void maybe_wake_reader (smp_comm_pipe *p, int no_buffer)
{
if (p->reader_waiting
&& (no_buffer || ((p->wrp - p->rdp + p->size) % p->size) >= p->chunks))
{
p->reader_waiting = 0;
uae_sem_post (&p->reader_wait);
}
}
STATIC_INLINE void write_comm_pipe_pt (smp_comm_pipe *p, uae_pt data, int no_buffer)
{
int nxwrp = (p->wrp + 1) % p->size;
if (p->reader_waiting) {
/* No need to do all the locking */
p->data[p->wrp] = data;
p->wrp = nxwrp;
maybe_wake_reader (p, no_buffer);
return;
}
uae_sem_wait (&p->lock);
if (nxwrp == p->rdp) {
/* Pipe full! */
p->writer_waiting = 1;
uae_sem_post (&p->lock);
/* Note that the reader could get in between here and do a
* sem_post on writer_wait before we wait on it. That's harmless.
* There's a similar case in read_comm_pipe_int_blocking. */
uae_sem_wait (&p->writer_wait);
uae_sem_wait (&p->lock);
}
p->data[p->wrp] = data;
p->wrp = nxwrp;
maybe_wake_reader (p, no_buffer);
uae_sem_post (&p->lock);
}
STATIC_INLINE uae_pt read_comm_pipe_pt_blocking (smp_comm_pipe *p)
{
uae_pt data;
uae_sem_wait (&p->lock);
if (p->rdp == p->wrp) {
p->reader_waiting = 1;
uae_sem_post (&p->lock);
uae_sem_wait (&p->reader_wait);
uae_sem_wait (&p->lock);
}
data = p->data[p->rdp];
p->rdp = (p->rdp + 1) % p->size;
/* We ignore chunks here. If this is a problem, make the size bigger in the init call. */
if (p->writer_waiting) {
p->writer_waiting = 0;
uae_sem_post (&p->writer_wait);
}
uae_sem_post (&p->lock);
return data;
}
STATIC_INLINE int comm_pipe_has_data (smp_comm_pipe *p)
{
return p->rdp != p->wrp;
}
STATIC_INLINE int read_comm_pipe_int_blocking (smp_comm_pipe *p)
{
uae_pt foo = read_comm_pipe_pt_blocking (p);
return foo.i;
}
STATIC_INLINE uae_u32 read_comm_pipe_u32_blocking (smp_comm_pipe *p)
{
uae_pt foo = read_comm_pipe_pt_blocking (p);
return foo.u32;
}
STATIC_INLINE const void *read_comm_pipe_pvoid_blocking (smp_comm_pipe *p)
{
uae_pt foo = read_comm_pipe_pt_blocking (p);
return foo.pv;
}
STATIC_INLINE void write_comm_pipe_int (smp_comm_pipe *p, int data, int no_buffer)
{
uae_pt foo;
foo.i = data;
write_comm_pipe_pt (p, foo, no_buffer);
}
STATIC_INLINE void write_comm_pipe_u32 (smp_comm_pipe *p, int data, int no_buffer)
{
uae_pt foo;
foo.u32 = data;
write_comm_pipe_pt (p, foo, no_buffer);
}
STATIC_INLINE void write_comm_pipe_pvoid (smp_comm_pipe *p, const void *data, int no_buffer)
{
uae_pt foo;
foo.pv = data;
write_comm_pipe_pt (p, foo, no_buffer);
}