uae-wii/src/sd-sdl/sound.c

238 lines
5.0 KiB
C

/*
* UAE - The Un*x Amiga Emulator
*
* Support for SDL sound
*
* Copyright 1997 Bernd Schmidt
* Copyright 2003-2006 Richard Drummond
*/
#include "sysconfig.h"
#include "sysdeps.h"
#include "options.h"
#include "gensound.h"
#include "sounddep/sound.h"
#include "threaddep/thread.h"
#include <SDL_audio.h>
#include <SDL.h>
static int have_sound = 0;
uae_u16 sndbuffer[44100];
uae_u16 *sndbufpt;
int sndbufsize;
static SDL_AudioSpec spec;
static smp_comm_pipe to_sound_pipe;
static uae_sem_t data_available_sem, callback_done_sem, sound_init_sem;
static int in_callback, closing_sound;
void clearbuffer (void)
{
memset (sndbuffer, 0, sizeof (sndbuffer));
}
/* This shouldn't be necessary . . . */
static void dummy_callback (void *userdata, Uint8 *stream, int len)
{
return;
}
static void sound_callback (void *userdata, Uint8 *stream, int len)
{
if (closing_sound)
return;
in_callback = 1;
/* Wait for data to finish. */
uae_sem_wait (&data_available_sem);
if (! closing_sound) {
memcpy (stream, sndbuffer, sndbufsize);
/* Notify writer that we're done. */
uae_sem_post (&callback_done_sem);
}
in_callback = 0;
}
void finish_sound_buffer (void)
{
uae_sem_post (&data_available_sem);
uae_sem_wait (&callback_done_sem);
}
/* Try to determine whether sound is available. */
int setup_sound (void)
{
int success = 0;
if (SDL_InitSubSystem (SDL_INIT_AUDIO) == 0) {
spec.freq = currprefs.sound_freq;
spec.format = AUDIO_S16SYS;
spec.channels = currprefs.sound_stereo ? 2 : 1;
//spec.callback = dummy_callback;
spec.samples = spec.freq * currprefs.sound_latency / 1000;
spec.callback = sound_callback;
spec.userdata = 0;
if (SDL_OpenAudio (&spec, 0) < 0) {
write_log ("Couldn't open audio: %s\n", SDL_GetError());
SDL_QuitSubSystem (SDL_INIT_AUDIO);
} else {
success = 1;
SDL_CloseAudio ();
}
}
sound_available = success;
return sound_available;
}
static int open_sound (void)
{
spec.freq = currprefs.sound_freq;
spec.format = AUDIO_S16SYS;
spec.channels = currprefs.sound_stereo ? 2 : 1;
spec.samples = spec.freq * currprefs.sound_latency / 1000;
spec.callback = sound_callback;
spec.userdata = 0;
clearbuffer();
if (SDL_OpenAudio (&spec, NULL) < 0) {
write_log ("Couldn't open audio: %s\n", SDL_GetError());
return 0;
}
init_sound_table16 ();
sample_handler = currprefs.sound_stereo ? sample16s_handler : sample16_handler;
have_sound = 1;
sound_available = 1;
obtainedfreq = currprefs.sound_freq;
sndbufsize = spec.samples * 2 * spec.channels;
write_log ("SDL sound driver found and configured at %d Hz, buffer is %d ms (%d bytes).\n",
spec.freq, spec.samples * 1000 / spec.freq, sndbufsize);
sndbufpt = sndbuffer;
return 1;
}
static void *sound_thread (void *dummy)
{
for (;;) {
int cmd = read_comm_pipe_int_blocking (&to_sound_pipe);
int n;
switch (cmd) {
case 0:
open_sound ();
uae_sem_post (&sound_init_sem);
break;
case 1:
uae_sem_post (&sound_init_sem);
return 0;
}
}
}
/* We need a thread for this, since communication between finish_sound_buffer
* and the callback works through semaphores. In theory, this is unnecessary,
* since SDL uses a sound thread internally, and the callback runs in its
* context. But we don't want to depend on SDL's internals too much. */
static void init_sound_thread (void)
{
uae_thread_id tid;
init_comm_pipe (&to_sound_pipe, 20, 1);
uae_sem_init (&data_available_sem, 0, 0);
uae_sem_init (&callback_done_sem, 0, 0);
uae_sem_init (&sound_init_sem, 0, 0);
uae_start_thread (sound_thread, NULL, &tid);
}
void close_sound (void)
{
if (! have_sound)
return;
SDL_PauseAudio (1);
clearbuffer();
if (in_callback) {
closing_sound = 1;
uae_sem_post (&data_available_sem);
}
write_comm_pipe_int (&to_sound_pipe, 1, 1);
uae_sem_wait (&sound_init_sem);
SDL_CloseAudio ();
uae_sem_destroy (&data_available_sem);
uae_sem_destroy (&sound_init_sem);
uae_sem_destroy (&callback_done_sem);
have_sound = 0;
#ifdef DRIVESOUND
driveclick_free();
#endif
}
int init_sound (void)
{
in_callback = 0;
closing_sound = 0;
init_sound_thread ();
write_comm_pipe_int (&to_sound_pipe, 0, 1);
uae_sem_wait (&sound_init_sem);
SDL_PauseAudio (0);
#ifdef DRIVESOUND
driveclick_init();
#endif
return have_sound;
}
void pause_sound (void)
{
SDL_PauseAudio (1);
clearbuffer();
if (in_callback) {
closing_sound = 1;
uae_sem_post (&data_available_sem);
}
}
void resume_sound (void)
{
clearbuffer();
SDL_PauseAudio (0);
closing_sound = 0;
}
void reset_sound (void)
{
clearbuffer();
return;
}
void sound_volume (int dir)
{
}
/*
* Handle audio specific cfgfile options
*/
void audio_default_options (struct uae_prefs *p)
{
}
void audio_save_options (FILE *f, const struct uae_prefs *p)
{
}
int audio_parse_option (struct uae_prefs *p, const char *option, const char *value)
{
return 0;
}