usbloadergx/source/usbloader/wbfs/wbfs_wbfs.h

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#ifndef _WBFS_WBFS_H
#define _WBFS_WBFS_H
#include "wbfs_base.h"
#include "libs/libwbfs/libwbfs.h"
#include "usbloader/wbfs.h"
#include "wbfs_rw.h"
class Wbfs_Wbfs: public Wbfs
{
public:
Wbfs_Wbfs(u32 device, u32 lba, u32 size, u32 port) :
Wbfs(device, lba, size, port)
{
}
s32 Open();
virtual void Close();
wbfs_disc_t* OpenDisc(u8 *);
void CloseDisc(wbfs_disc_t *);
s32 Format();
s32 GetCount(u32 *);
s32 GetHeaders(struct discHdr *, u32, u32);
s32 AddGame();
s32 RemoveGame(u8 *);
s32 DiskSpace(f32 *, f32 *);
s32 RenameGame(u8 *, const void *);
s32 ReIDGame(u8 *, const void *);
u64 EstimateGameSize();
int GetFragList(u8 *id);
private:
WBFS_PartInfo PartInfo;
};
#endif //_WBFS_WBFS_H