mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-22 03:09:15 +01:00
176 lines
4.7 KiB
C++
176 lines
4.7 KiB
C++
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/*
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Copyright (c) 2010 - Wii Banner Player Project
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Copyright (c) 2012 - Dimok
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#include <malloc.h>
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#include "SystemMenu/SystemMenuResources.h"
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#include "utils/U8Archive.h"
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#include "utils/LanguageCode.h"
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#include "Banner.h"
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Banner::Banner()
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: banner_bin(NULL)
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, icon_bin(NULL)
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, sound_bin(NULL)
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, banner_bin_size(0)
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, icon_bin_size(0)
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, sound_bin_size(0)
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, layout_banner(NULL)
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, layout_icon(NULL)
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{
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}
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Banner::~Banner()
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{
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delete layout_banner;
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delete layout_icon;
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if(banner_bin)
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free(banner_bin);
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if(icon_bin)
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free(icon_bin);
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if(sound_bin)
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free(sound_bin);
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}
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bool Banner::LoadBanner(const u8 *opening_bnr, u32 len)
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{
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delete layout_banner;
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if(banner_bin)
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free(banner_bin);
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U8Archive openingArchive(opening_bnr, len);
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banner_bin = openingArchive.GetFileAllocated("/meta/banner.bin", &banner_bin_size);
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if(!banner_bin) {
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return false;
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}
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layout_banner = LoadLayout(U8Archive(banner_bin, banner_bin_size), "banner", CONF_GetLanguageString());
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return (layout_banner != NULL);
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}
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bool Banner::LoadIcon(const u8 *opening_bnr, u32 len)
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{
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delete layout_icon;
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if(icon_bin)
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free(icon_bin);
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U8Archive openingArchive(opening_bnr, len);
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icon_bin = openingArchive.GetFileAllocated("/meta/icon.bin", &icon_bin_size);
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if(!icon_bin) {
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return false;
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}
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layout_icon = LoadLayout(U8Archive(icon_bin, icon_bin_size), "icon", CONF_GetLanguageString());
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return (layout_icon != NULL);
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}
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bool Banner::LoadSound(const u8 *opening_bnr, u32 len)
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{
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if(sound_bin)
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free(sound_bin);
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U8Archive openingArchive(opening_bnr, len);
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sound_bin = openingArchive.GetFileAllocated("/meta/sound.bin", &sound_bin_size);
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if(!sound_bin) {
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return false;
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}
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return true;
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}
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Layout* Banner::LoadLayout(const U8Archive &archive, const std::string& lyt_name, const std::string &language)
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{
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const u8 *brlyt = archive.GetFile("/arc/blyt/" + lyt_name + ".brlyt");
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if(!brlyt) {
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return NULL;
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}
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Layout *layout = new Layout;
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layout->Load(brlyt);
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u32 length_start = 0, length_loop = 0;
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const u8 *brlan_start = archive.GetFile("/arc/anim/" + lyt_name + "_Start.brlan");
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const u8 *brlan_loop = 0;
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// try the alternative file
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if(!brlan_start)
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brlan_start = archive.GetFile("/arc/anim/" + lyt_name + "_In.brlan");
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if (brlan_start)
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length_start = Animator::LoadAnimators((const RLAN_Header *)brlan_start, *layout, 0);
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brlan_loop = archive.GetFile("/arc/anim/" + lyt_name + ".brlan");
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if(!brlan_loop)
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brlan_loop = archive.GetFile("/arc/anim/" + lyt_name + "_Loop.brlan");
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if(!brlan_loop)
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brlan_loop = archive.GetFile("/arc/anim/" + lyt_name + "_Rso0.brlan");// added for "artstyle" wiiware
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if (brlan_loop)
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length_loop = Animator::LoadAnimators((const RLAN_Header *)brlan_loop, *layout, 1);
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// load textures after loading the animations so we get the list of tpl filenames from the brlans
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layout->LoadTextures(archive);
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layout->LoadFonts(archive);
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layout->SetLanguage(language);
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layout->SetLoopStart(length_start);
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layout->SetLoopEnd(length_start + length_loop);
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layout->SetFrame(0);
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return layout;
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}
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void Banner::swap(Banner &ban)
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{
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u8 *tmp_banner_bin = this->banner_bin;
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u8 *tmp_icon_bin = this->icon_bin;
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u8 *tmp_sound_bin = this->sound_bin;
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u32 tmp_banner_bin_size = this->banner_bin_size;
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u32 tmp_icon_bin_size = this->icon_bin_size;
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u32 tmp_sound_bin_size = this->sound_bin_size;
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Layout *tmp_layout_banner = this->layout_banner;
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Layout *tmp_layout_icon = this->layout_icon;
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this->banner_bin = ban.banner_bin;
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this->icon_bin = ban.icon_bin;
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this->sound_bin = ban.sound_bin;
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this->banner_bin_size = ban.banner_bin_size;
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this->icon_bin_size = ban.icon_bin_size;
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this->sound_bin_size = ban.sound_bin_size;
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this->layout_banner = ban.layout_banner;
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this->layout_icon = ban.layout_icon;
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ban.banner_bin = tmp_banner_bin;
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ban.icon_bin = tmp_icon_bin;
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ban.sound_bin = tmp_sound_bin;
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ban.banner_bin_size = tmp_banner_bin_size;
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ban.icon_bin_size = tmp_icon_bin_size;
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ban.sound_bin_size = tmp_sound_bin_size;
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ban.layout_banner = tmp_layout_banner;
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ban.layout_icon = tmp_layout_icon;
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}
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