usbloadergx/source/themes/ThemeMenu.h

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/****************************************************************************
* Copyright (C) 2011
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#ifndef _THEME_MENU_H_
#define _THEME_MENU_H_
#include <vector>
#include <string>
#include "settings/menus/FlyingButtonsMenu.hpp"
#include "FileOperations/DirList.h"
class ThemeMenu : public FlyingButtonsMenu
{
public:
ThemeMenu();
virtual ~ThemeMenu();
static int Execute();
int MainLoop();
protected:
void CreateSettingsMenu(int index) { MainButtonClicked(index); };
void MainButtonClicked(int button);
void AddMainButtons();
void SetupMainButtons();
void SetMainButton(int position, const char * ButtonText, GuiImageData * imageData, GuiImageData * imageOver);
GuiImageData * GetImageData(int theme);
bool GetNodeText(const u8 *buffer, const char *node, std::string &outtext);
struct ThemeInfoStruct
{
std::string Filepath;
std::string Title;
std::string Team;
std::string Version;
std::string ImageFolder;
};
std::vector<ThemeInfoStruct> ThemeList;
GuiText * defaultBtnTxt;
GuiImage * defaultBtnImg;
GuiButton * defaultBtn;
GuiImageData * ThemePreviews[4];
};
#endif