usbloadergx/libcustomfat/source/partition.c

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/*
partition.c
Functions for mounting and dismounting partitions
on various block devices.
Copyright (c) 2006 Michael "Chishm" Chisholm
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation and/or
other materials provided with the distribution.
3. The name of the author may not be used to endorse or promote products derived
from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "partition.h"
#include "bit_ops.h"
#include "file_allocation_table.h"
#include "directory.h"
#include "mem_allocate.h"
#include "fatfile.h"
#include <string.h>
#include <ctype.h>
#include <sys/iosupport.h>
/*
Data offsets
*/
// BIOS Parameter Block offsets
enum BPB {
BPB_jmpBoot = 0x00,
BPB_OEMName = 0x03,
// BIOS Parameter Block
BPB_bytesPerSector = 0x0B,
BPB_sectorsPerCluster = 0x0D,
BPB_reservedSectors = 0x0E,
BPB_numFATs = 0x10,
BPB_rootEntries = 0x11,
BPB_numSectorsSmall = 0x13,
BPB_mediaDesc = 0x15,
BPB_sectorsPerFAT = 0x16,
BPB_sectorsPerTrk = 0x18,
BPB_numHeads = 0x1A,
BPB_numHiddenSectors = 0x1C,
BPB_numSectors = 0x20,
// Ext BIOS Parameter Block for FAT16
BPB_FAT16_driveNumber = 0x24,
BPB_FAT16_reserved1 = 0x25,
BPB_FAT16_extBootSig = 0x26,
BPB_FAT16_volumeID = 0x27,
BPB_FAT16_volumeLabel = 0x2B,
BPB_FAT16_fileSysType = 0x36,
// Bootcode
BPB_FAT16_bootCode = 0x3E,
// FAT32 extended block
BPB_FAT32_sectorsPerFAT32 = 0x24,
BPB_FAT32_extFlags = 0x28,
BPB_FAT32_fsVer = 0x2A,
BPB_FAT32_rootClus = 0x2C,
BPB_FAT32_fsInfo = 0x30,
BPB_FAT32_bkBootSec = 0x32,
// Ext BIOS Parameter Block for FAT32
BPB_FAT32_driveNumber = 0x40,
BPB_FAT32_reserved1 = 0x41,
BPB_FAT32_extBootSig = 0x42,
BPB_FAT32_volumeID = 0x43,
BPB_FAT32_volumeLabel = 0x47,
BPB_FAT32_fileSysType = 0x52,
// Bootcode
BPB_FAT32_bootCode = 0x5A,
BPB_bootSig_55 = 0x1FE,
BPB_bootSig_AA = 0x1FF
};
*Fixed display of partition size on WBFS partitions with a different wbfs sector size than 512bytes. *Made the ProgressWindow for game installation more accurate *Added displaying newly installed games (marked as new) on favorite list, so you don't have to change to full list when installing new games. (Thanks Cyan for the patch) *Lot's a small fixes *Added WDM Menu on game start. You can set it in the alternative DOL option (one new option there). The menu lists all DOLs on the disc and if a wdm file is provided in the WDM path (configurable in the settings) than the dol parameter and dol replacement name will be taken from the wdm. The DOLs that are not listed in the WDM but exist on the DISC will be listed at the end of the list. *Added avoid of multiple app cleanup when game fails to boot *Changed libfat to use FS info sector on FAT32 partitions. This speeds up the free space information getting to instant. For that the FS info sector has to have correct values. The values of all partitions where homebrews were writing to are currently incorrect because the official libfat does not support FS info sector (i submited a patch) (Windows does write it correct though). That is why there needs to be a synchronization of the FS info sector for partitions used with homebrews. For this purpose a new setting was added in the Loader Settings. You can synchronize all your FAT32 partitions on the USB with it once and you are done (if you don't write to that partition with current homebrews). After that you can enable free space display and it will be instant like on WBFS/NTFS/EXT partitions.
2011-01-16 14:12:07 +01:00
// File system information block offsets
enum FSIB
{
FSIB_SIG1 = 0x00,
FSIB_SIG2 = 0x1e4,
FSIB_numberOfFreeCluster = 0x1e8,
FSIB_numberLastAllocCluster = 0x1ec,
*Fixed display of partition size on WBFS partitions with a different wbfs sector size than 512bytes. *Made the ProgressWindow for game installation more accurate *Added displaying newly installed games (marked as new) on favorite list, so you don't have to change to full list when installing new games. (Thanks Cyan for the patch) *Lot's a small fixes *Added WDM Menu on game start. You can set it in the alternative DOL option (one new option there). The menu lists all DOLs on the disc and if a wdm file is provided in the WDM path (configurable in the settings) than the dol parameter and dol replacement name will be taken from the wdm. The DOLs that are not listed in the WDM but exist on the DISC will be listed at the end of the list. *Added avoid of multiple app cleanup when game fails to boot *Changed libfat to use FS info sector on FAT32 partitions. This speeds up the free space information getting to instant. For that the FS info sector has to have correct values. The values of all partitions where homebrews were writing to are currently incorrect because the official libfat does not support FS info sector (i submited a patch) (Windows does write it correct though). That is why there needs to be a synchronization of the FS info sector for partitions used with homebrews. For this purpose a new setting was added in the Loader Settings. You can synchronize all your FAT32 partitions on the USB with it once and you are done (if you don't write to that partition with current homebrews). After that you can enable free space display and it will be instant like on WBFS/NTFS/EXT partitions.
2011-01-16 14:12:07 +01:00
FSIB_bootSig_55 = 0x1FE,
FSIB_bootSig_AA = 0x1FF
};
static const char FAT_SIG[3] = {'F', 'A', 'T'};
*Fixed display of partition size on WBFS partitions with a different wbfs sector size than 512bytes. *Made the ProgressWindow for game installation more accurate *Added displaying newly installed games (marked as new) on favorite list, so you don't have to change to full list when installing new games. (Thanks Cyan for the patch) *Lot's a small fixes *Added WDM Menu on game start. You can set it in the alternative DOL option (one new option there). The menu lists all DOLs on the disc and if a wdm file is provided in the WDM path (configurable in the settings) than the dol parameter and dol replacement name will be taken from the wdm. The DOLs that are not listed in the WDM but exist on the DISC will be listed at the end of the list. *Added avoid of multiple app cleanup when game fails to boot *Changed libfat to use FS info sector on FAT32 partitions. This speeds up the free space information getting to instant. For that the FS info sector has to have correct values. The values of all partitions where homebrews were writing to are currently incorrect because the official libfat does not support FS info sector (i submited a patch) (Windows does write it correct though). That is why there needs to be a synchronization of the FS info sector for partitions used with homebrews. For this purpose a new setting was added in the Loader Settings. You can synchronize all your FAT32 partitions on the USB with it once and you are done (if you don't write to that partition with current homebrews). After that you can enable free space display and it will be instant like on WBFS/NTFS/EXT partitions.
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static const char FS_INFO_SIG1[4] = {'R', 'R', 'a', 'A'};
static const char FS_INFO_SIG2[4] = {'r', 'r', 'A', 'a'};
sec_t FindFirstValidPartition_buf(const DISC_INTERFACE* disc, uint8_t *sectorBuffer)
{
uint8_t part_table[16*4];
uint8_t *ptr;
int i;
// Read first sector of disc
if (!_FAT_disc_readSectors (disc, 0, 1, sectorBuffer)) {
return 0;
}
memcpy(part_table,sectorBuffer+0x1BE,16*4);
ptr = part_table;
for(i=0;i<4;i++,ptr+=16) {
sec_t part_lba = u8array_to_u32(ptr, 0x8);
if (!memcmp(sectorBuffer + BPB_FAT16_fileSysType, FAT_SIG, sizeof(FAT_SIG)) ||
!memcmp(sectorBuffer + BPB_FAT32_fileSysType, FAT_SIG, sizeof(FAT_SIG))) {
return part_lba;
}
if(ptr[4]==0) continue;
if(ptr[4]==0x0F) {
sec_t part_lba2=part_lba;
sec_t next_lba2=0;
int n;
for(n=0;n<8;n++) // max 8 logic partitions
{
if(!_FAT_disc_readSectors (disc, part_lba+next_lba2, 1, sectorBuffer)) return 0;
part_lba2 = part_lba + next_lba2 + u8array_to_u32(sectorBuffer, 0x1C6) ;
next_lba2 = u8array_to_u32(sectorBuffer, 0x1D6);
if(!_FAT_disc_readSectors (disc, part_lba2, 1, sectorBuffer)) return 0;
if (!memcmp(sectorBuffer + BPB_FAT16_fileSysType, FAT_SIG, sizeof(FAT_SIG)) ||
!memcmp(sectorBuffer + BPB_FAT32_fileSysType, FAT_SIG, sizeof(FAT_SIG)))
{
return part_lba2;
}
if(next_lba2==0) break;
}
} else {
if(!_FAT_disc_readSectors (disc, part_lba, 1, sectorBuffer)) return 0;
if (!memcmp(sectorBuffer + BPB_FAT16_fileSysType, FAT_SIG, sizeof(FAT_SIG)) ||
!memcmp(sectorBuffer + BPB_FAT32_fileSysType, FAT_SIG, sizeof(FAT_SIG))) {
return part_lba;
}
}
}
return 0;
}
sec_t FindFirstValidPartition(const DISC_INTERFACE* disc)
{
uint8_t *sectorBuffer = (uint8_t*) _FAT_mem_align(MAX_SECTOR_SIZE);
if (!sectorBuffer) return 0;
sec_t ret = FindFirstValidPartition_buf(disc, sectorBuffer);
_FAT_mem_free(sectorBuffer);
return ret;
}
PARTITION* _FAT_partition_constructor_buf (const DISC_INTERFACE* disc, uint32_t cacheSize, uint32_t sectorsPerPage, sec_t startSector, uint8_t *sectorBuffer)
{
PARTITION* partition;
// Read first sector of disc
if (!_FAT_disc_readSectors (disc, startSector, 1, sectorBuffer)) {
return NULL;
}
// Make sure it is a valid MBR or boot sector
if ( (sectorBuffer[BPB_bootSig_55] != 0x55) || (sectorBuffer[BPB_bootSig_AA] != 0xAA && sectorBuffer[BPB_bootSig_AA] != 0xAB)) {
return NULL;
}
if (startSector != 0) {
// We're told where to start the partition, so just accept it
} else if (!memcmp(sectorBuffer + BPB_FAT16_fileSysType, FAT_SIG, sizeof(FAT_SIG))) {
// Check if there is a FAT string, which indicates this is a boot sector
startSector = 0;
} else if (!memcmp(sectorBuffer + BPB_FAT32_fileSysType, FAT_SIG, sizeof(FAT_SIG))) {
// Check for FAT32
startSector = 0;
} else {
startSector = FindFirstValidPartition_buf(disc, sectorBuffer);
if (!_FAT_disc_readSectors (disc, startSector, 1, sectorBuffer)) {
return NULL;
}
}
// Now verify that this is indeed a FAT partition
if (memcmp(sectorBuffer + BPB_FAT16_fileSysType, FAT_SIG, sizeof(FAT_SIG)) &&
memcmp(sectorBuffer + BPB_FAT32_fileSysType, FAT_SIG, sizeof(FAT_SIG)))
{
return NULL;
}
partition = (PARTITION*) _FAT_mem_allocate (sizeof(PARTITION));
if (partition == NULL) {
return NULL;
}
// Init the partition lock
_FAT_lock_init(&partition->lock);
if (!memcmp(sectorBuffer + BPB_FAT16_fileSysType, FAT_SIG, sizeof(FAT_SIG)))
strncpy(partition->label, (char*)(sectorBuffer + BPB_FAT16_volumeLabel), 11);
else
strncpy(partition->label, (char*)(sectorBuffer + BPB_FAT32_volumeLabel), 11);
partition->label[11] = '\0';
// Set partition's disc interface
partition->disc = disc;
// Store required information about the file system
partition->fat.sectorsPerFat = u8array_to_u16(sectorBuffer, BPB_sectorsPerFAT);
if (partition->fat.sectorsPerFat == 0) {
partition->fat.sectorsPerFat = u8array_to_u32( sectorBuffer, BPB_FAT32_sectorsPerFAT32);
}
partition->numberOfSectors = u8array_to_u16( sectorBuffer, BPB_numSectorsSmall);
if (partition->numberOfSectors == 0) {
partition->numberOfSectors = u8array_to_u32( sectorBuffer, BPB_numSectors);
}
partition->bytesPerSector = u8array_to_u16(sectorBuffer, BPB_bytesPerSector);
if(partition->bytesPerSector < MIN_SECTOR_SIZE || partition->bytesPerSector > MAX_SECTOR_SIZE) {
// Unsupported sector size
_FAT_mem_free(partition);
return NULL;
}
partition->sectorsPerCluster = sectorBuffer[BPB_sectorsPerCluster];
partition->bytesPerCluster = partition->bytesPerSector * partition->sectorsPerCluster;
partition->fat.fatStart = startSector + u8array_to_u16(sectorBuffer, BPB_reservedSectors);
partition->rootDirStart = partition->fat.fatStart + (sectorBuffer[BPB_numFATs] * partition->fat.sectorsPerFat);
partition->dataStart = partition->rootDirStart +
(( u8array_to_u16(sectorBuffer, BPB_rootEntries) * DIR_ENTRY_DATA_SIZE) / partition->bytesPerSector);
partition->totalSize = ((uint64_t)partition->numberOfSectors - (partition->dataStart - startSector)) * (uint64_t)partition->bytesPerSector;
//FS info sector
partition->fsInfoSector = startSector + (u8array_to_u16(sectorBuffer, BPB_FAT32_fsInfo) ? u8array_to_u16(sectorBuffer, BPB_FAT32_fsInfo) : 1);
*Fixed display of partition size on WBFS partitions with a different wbfs sector size than 512bytes. *Made the ProgressWindow for game installation more accurate *Added displaying newly installed games (marked as new) on favorite list, so you don't have to change to full list when installing new games. (Thanks Cyan for the patch) *Lot's a small fixes *Added WDM Menu on game start. You can set it in the alternative DOL option (one new option there). The menu lists all DOLs on the disc and if a wdm file is provided in the WDM path (configurable in the settings) than the dol parameter and dol replacement name will be taken from the wdm. The DOLs that are not listed in the WDM but exist on the DISC will be listed at the end of the list. *Added avoid of multiple app cleanup when game fails to boot *Changed libfat to use FS info sector on FAT32 partitions. This speeds up the free space information getting to instant. For that the FS info sector has to have correct values. The values of all partitions where homebrews were writing to are currently incorrect because the official libfat does not support FS info sector (i submited a patch) (Windows does write it correct though). That is why there needs to be a synchronization of the FS info sector for partitions used with homebrews. For this purpose a new setting was added in the Loader Settings. You can synchronize all your FAT32 partitions on the USB with it once and you are done (if you don't write to that partition with current homebrews). After that you can enable free space display and it will be instant like on WBFS/NTFS/EXT partitions.
2011-01-16 14:12:07 +01:00
// Store info about FAT
uint32_t clusterCount = (partition->numberOfSectors - (uint32_t)(partition->dataStart - startSector)) / partition->sectorsPerCluster;
partition->fat.lastCluster = clusterCount + CLUSTER_FIRST - 1;
partition->fat.firstFree = CLUSTER_FIRST;
partition->fat.numberFreeCluster = 0;
*Fixed display of partition size on WBFS partitions with a different wbfs sector size than 512bytes. *Made the ProgressWindow for game installation more accurate *Added displaying newly installed games (marked as new) on favorite list, so you don't have to change to full list when installing new games. (Thanks Cyan for the patch) *Lot's a small fixes *Added WDM Menu on game start. You can set it in the alternative DOL option (one new option there). The menu lists all DOLs on the disc and if a wdm file is provided in the WDM path (configurable in the settings) than the dol parameter and dol replacement name will be taken from the wdm. The DOLs that are not listed in the WDM but exist on the DISC will be listed at the end of the list. *Added avoid of multiple app cleanup when game fails to boot *Changed libfat to use FS info sector on FAT32 partitions. This speeds up the free space information getting to instant. For that the FS info sector has to have correct values. The values of all partitions where homebrews were writing to are currently incorrect because the official libfat does not support FS info sector (i submited a patch) (Windows does write it correct though). That is why there needs to be a synchronization of the FS info sector for partitions used with homebrews. For this purpose a new setting was added in the Loader Settings. You can synchronize all your FAT32 partitions on the USB with it once and you are done (if you don't write to that partition with current homebrews). After that you can enable free space display and it will be instant like on WBFS/NTFS/EXT partitions.
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partition->fat.numberLastAllocCluster = 0;
if (clusterCount < CLUSTERS_PER_FAT12) {
partition->filesysType = FS_FAT12; // FAT12 volume
} else if (clusterCount < CLUSTERS_PER_FAT16) {
partition->filesysType = FS_FAT16; // FAT16 volume
} else {
partition->filesysType = FS_FAT32; // FAT32 volume
}
if (partition->filesysType != FS_FAT32) {
partition->rootDirCluster = FAT16_ROOT_DIR_CLUSTER;
} else {
// Set up for the FAT32 way
partition->rootDirCluster = u8array_to_u32(sectorBuffer, BPB_FAT32_rootClus);
// Check if FAT mirroring is enabled
if (!(sectorBuffer[BPB_FAT32_extFlags] & 0x80)) {
// Use the active FAT
partition->fat.fatStart = partition->fat.fatStart + ( partition->fat.sectorsPerFat * (sectorBuffer[BPB_FAT32_extFlags] & 0x0F));
}
}
// Create a cache to use
partition->cache = _FAT_cache_constructor (cacheSize, sectorsPerPage, partition->disc, startSector+partition->numberOfSectors, partition->bytesPerSector);
// Set current directory to the root
partition->cwdCluster = partition->rootDirCluster;
// Check if this disc is writable, and set the readOnly property appropriately
partition->readOnly = !(_FAT_disc_features(disc) & FEATURE_MEDIUM_CANWRITE);
// There are currently no open files on this partition
partition->openFileCount = 0;
partition->firstOpenFile = NULL;
*Fixed display of partition size on WBFS partitions with a different wbfs sector size than 512bytes. *Made the ProgressWindow for game installation more accurate *Added displaying newly installed games (marked as new) on favorite list, so you don't have to change to full list when installing new games. (Thanks Cyan for the patch) *Lot's a small fixes *Added WDM Menu on game start. You can set it in the alternative DOL option (one new option there). The menu lists all DOLs on the disc and if a wdm file is provided in the WDM path (configurable in the settings) than the dol parameter and dol replacement name will be taken from the wdm. The DOLs that are not listed in the WDM but exist on the DISC will be listed at the end of the list. *Added avoid of multiple app cleanup when game fails to boot *Changed libfat to use FS info sector on FAT32 partitions. This speeds up the free space information getting to instant. For that the FS info sector has to have correct values. The values of all partitions where homebrews were writing to are currently incorrect because the official libfat does not support FS info sector (i submited a patch) (Windows does write it correct though). That is why there needs to be a synchronization of the FS info sector for partitions used with homebrews. For this purpose a new setting was added in the Loader Settings. You can synchronize all your FAT32 partitions on the USB with it once and you are done (if you don't write to that partition with current homebrews). After that you can enable free space display and it will be instant like on WBFS/NTFS/EXT partitions.
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_FAT_partition_readFSinfo(partition);
return partition;
}
PARTITION* _FAT_partition_constructor (const DISC_INTERFACE* disc, uint32_t cacheSize, uint32_t sectorsPerPage, sec_t startSector)
{
uint8_t *sectorBuffer = (uint8_t*) _FAT_mem_align(MAX_SECTOR_SIZE);
if (!sectorBuffer) return NULL;
PARTITION *ret = _FAT_partition_constructor_buf(disc, cacheSize,
sectorsPerPage, startSector, sectorBuffer);
_FAT_mem_free(sectorBuffer);
return ret;
}
void _FAT_partition_destructor (PARTITION* partition) {
FILE_STRUCT* nextFile;
_FAT_lock(&partition->lock);
// Synchronize open files
nextFile = partition->firstOpenFile;
while (nextFile) {
_FAT_syncToDisc (nextFile);
nextFile = nextFile->nextOpenFile;
}
// Write out the fs info sector
_FAT_partition_writeFSinfo(partition);
*Fixed display of partition size on WBFS partitions with a different wbfs sector size than 512bytes. *Made the ProgressWindow for game installation more accurate *Added displaying newly installed games (marked as new) on favorite list, so you don't have to change to full list when installing new games. (Thanks Cyan for the patch) *Lot's a small fixes *Added WDM Menu on game start. You can set it in the alternative DOL option (one new option there). The menu lists all DOLs on the disc and if a wdm file is provided in the WDM path (configurable in the settings) than the dol parameter and dol replacement name will be taken from the wdm. The DOLs that are not listed in the WDM but exist on the DISC will be listed at the end of the list. *Added avoid of multiple app cleanup when game fails to boot *Changed libfat to use FS info sector on FAT32 partitions. This speeds up the free space information getting to instant. For that the FS info sector has to have correct values. The values of all partitions where homebrews were writing to are currently incorrect because the official libfat does not support FS info sector (i submited a patch) (Windows does write it correct though). That is why there needs to be a synchronization of the FS info sector for partitions used with homebrews. For this purpose a new setting was added in the Loader Settings. You can synchronize all your FAT32 partitions on the USB with it once and you are done (if you don't write to that partition with current homebrews). After that you can enable free space display and it will be instant like on WBFS/NTFS/EXT partitions.
2011-01-16 14:12:07 +01:00
// Free memory used by the cache, writing it to disc at the same time
_FAT_cache_destructor (partition->cache);
// Unlock the partition and destroy the lock
_FAT_unlock(&partition->lock);
_FAT_lock_deinit(&partition->lock);
// Free memory used by the partition
_FAT_mem_free (partition);
}
PARTITION* _FAT_partition_getPartitionFromPath (const char* path) {
const devoptab_t *devops;
devops = GetDeviceOpTab (path);
if (!devops) {
return NULL;
}
return (PARTITION*)devops->deviceData;
}
*Fixed display of partition size on WBFS partitions with a different wbfs sector size than 512bytes. *Made the ProgressWindow for game installation more accurate *Added displaying newly installed games (marked as new) on favorite list, so you don't have to change to full list when installing new games. (Thanks Cyan for the patch) *Lot's a small fixes *Added WDM Menu on game start. You can set it in the alternative DOL option (one new option there). The menu lists all DOLs on the disc and if a wdm file is provided in the WDM path (configurable in the settings) than the dol parameter and dol replacement name will be taken from the wdm. The DOLs that are not listed in the WDM but exist on the DISC will be listed at the end of the list. *Added avoid of multiple app cleanup when game fails to boot *Changed libfat to use FS info sector on FAT32 partitions. This speeds up the free space information getting to instant. For that the FS info sector has to have correct values. The values of all partitions where homebrews were writing to are currently incorrect because the official libfat does not support FS info sector (i submited a patch) (Windows does write it correct though). That is why there needs to be a synchronization of the FS info sector for partitions used with homebrews. For this purpose a new setting was added in the Loader Settings. You can synchronize all your FAT32 partitions on the USB with it once and you are done (if you don't write to that partition with current homebrews). After that you can enable free space display and it will be instant like on WBFS/NTFS/EXT partitions.
2011-01-16 14:12:07 +01:00
static void _FAT_updateFS_INFO(PARTITION * partition, uint8_t *sectorBuffer) {
partition->fat.numberFreeCluster = _FAT_fat_freeClusterCount(partition);
u32_to_u8array(sectorBuffer, FSIB_numberOfFreeCluster, partition->fat.numberFreeCluster);
u32_to_u8array(sectorBuffer, FSIB_numberLastAllocCluster, partition->fat.numberLastAllocCluster);
_FAT_disc_writeSectors (partition->disc, partition->fsInfoSector, 1, sectorBuffer);
}
*Fixed display of partition size on WBFS partitions with a different wbfs sector size than 512bytes. *Made the ProgressWindow for game installation more accurate *Added displaying newly installed games (marked as new) on favorite list, so you don't have to change to full list when installing new games. (Thanks Cyan for the patch) *Lot's a small fixes *Added WDM Menu on game start. You can set it in the alternative DOL option (one new option there). The menu lists all DOLs on the disc and if a wdm file is provided in the WDM path (configurable in the settings) than the dol parameter and dol replacement name will be taken from the wdm. The DOLs that are not listed in the WDM but exist on the DISC will be listed at the end of the list. *Added avoid of multiple app cleanup when game fails to boot *Changed libfat to use FS info sector on FAT32 partitions. This speeds up the free space information getting to instant. For that the FS info sector has to have correct values. The values of all partitions where homebrews were writing to are currently incorrect because the official libfat does not support FS info sector (i submited a patch) (Windows does write it correct though). That is why there needs to be a synchronization of the FS info sector for partitions used with homebrews. For this purpose a new setting was added in the Loader Settings. You can synchronize all your FAT32 partitions on the USB with it once and you are done (if you don't write to that partition with current homebrews). After that you can enable free space display and it will be instant like on WBFS/NTFS/EXT partitions.
2011-01-16 14:12:07 +01:00
void _FAT_partition_createFSinfo(PARTITION * partition)
{
if(partition->readOnly || partition->filesysType != FS_FAT32)
return;
*Fixed display of partition size on WBFS partitions with a different wbfs sector size than 512bytes. *Made the ProgressWindow for game installation more accurate *Added displaying newly installed games (marked as new) on favorite list, so you don't have to change to full list when installing new games. (Thanks Cyan for the patch) *Lot's a small fixes *Added WDM Menu on game start. You can set it in the alternative DOL option (one new option there). The menu lists all DOLs on the disc and if a wdm file is provided in the WDM path (configurable in the settings) than the dol parameter and dol replacement name will be taken from the wdm. The DOLs that are not listed in the WDM but exist on the DISC will be listed at the end of the list. *Added avoid of multiple app cleanup when game fails to boot *Changed libfat to use FS info sector on FAT32 partitions. This speeds up the free space information getting to instant. For that the FS info sector has to have correct values. The values of all partitions where homebrews were writing to are currently incorrect because the official libfat does not support FS info sector (i submited a patch) (Windows does write it correct though). That is why there needs to be a synchronization of the FS info sector for partitions used with homebrews. For this purpose a new setting was added in the Loader Settings. You can synchronize all your FAT32 partitions on the USB with it once and you are done (if you don't write to that partition with current homebrews). After that you can enable free space display and it will be instant like on WBFS/NTFS/EXT partitions.
2011-01-16 14:12:07 +01:00
uint8_t *sectorBuffer = (uint8_t*) _FAT_mem_align(partition->bytesPerSector);
if (!sectorBuffer) return;
memset(sectorBuffer, 0, partition->bytesPerSector);
*Fixed display of partition size on WBFS partitions with a different wbfs sector size than 512bytes. *Made the ProgressWindow for game installation more accurate *Added displaying newly installed games (marked as new) on favorite list, so you don't have to change to full list when installing new games. (Thanks Cyan for the patch) *Lot's a small fixes *Added WDM Menu on game start. You can set it in the alternative DOL option (one new option there). The menu lists all DOLs on the disc and if a wdm file is provided in the WDM path (configurable in the settings) than the dol parameter and dol replacement name will be taken from the wdm. The DOLs that are not listed in the WDM but exist on the DISC will be listed at the end of the list. *Added avoid of multiple app cleanup when game fails to boot *Changed libfat to use FS info sector on FAT32 partitions. This speeds up the free space information getting to instant. For that the FS info sector has to have correct values. The values of all partitions where homebrews were writing to are currently incorrect because the official libfat does not support FS info sector (i submited a patch) (Windows does write it correct though). That is why there needs to be a synchronization of the FS info sector for partitions used with homebrews. For this purpose a new setting was added in the Loader Settings. You can synchronize all your FAT32 partitions on the USB with it once and you are done (if you don't write to that partition with current homebrews). After that you can enable free space display and it will be instant like on WBFS/NTFS/EXT partitions.
2011-01-16 14:12:07 +01:00
int i;
for(i = 0; i < 4; ++i)
{
sectorBuffer[FSIB_SIG1+i] = FS_INFO_SIG1[i];
sectorBuffer[FSIB_SIG2+i] = FS_INFO_SIG2[i];
}
*Fixed display of partition size on WBFS partitions with a different wbfs sector size than 512bytes. *Made the ProgressWindow for game installation more accurate *Added displaying newly installed games (marked as new) on favorite list, so you don't have to change to full list when installing new games. (Thanks Cyan for the patch) *Lot's a small fixes *Added WDM Menu on game start. You can set it in the alternative DOL option (one new option there). The menu lists all DOLs on the disc and if a wdm file is provided in the WDM path (configurable in the settings) than the dol parameter and dol replacement name will be taken from the wdm. The DOLs that are not listed in the WDM but exist on the DISC will be listed at the end of the list. *Added avoid of multiple app cleanup when game fails to boot *Changed libfat to use FS info sector on FAT32 partitions. This speeds up the free space information getting to instant. For that the FS info sector has to have correct values. The values of all partitions where homebrews were writing to are currently incorrect because the official libfat does not support FS info sector (i submited a patch) (Windows does write it correct though). That is why there needs to be a synchronization of the FS info sector for partitions used with homebrews. For this purpose a new setting was added in the Loader Settings. You can synchronize all your FAT32 partitions on the USB with it once and you are done (if you don't write to that partition with current homebrews). After that you can enable free space display and it will be instant like on WBFS/NTFS/EXT partitions.
2011-01-16 14:12:07 +01:00
sectorBuffer[FSIB_bootSig_55] = 0x55;
sectorBuffer[FSIB_bootSig_AA] = 0xAA;
*Fixed display of partition size on WBFS partitions with a different wbfs sector size than 512bytes. *Made the ProgressWindow for game installation more accurate *Added displaying newly installed games (marked as new) on favorite list, so you don't have to change to full list when installing new games. (Thanks Cyan for the patch) *Lot's a small fixes *Added WDM Menu on game start. You can set it in the alternative DOL option (one new option there). The menu lists all DOLs on the disc and if a wdm file is provided in the WDM path (configurable in the settings) than the dol parameter and dol replacement name will be taken from the wdm. The DOLs that are not listed in the WDM but exist on the DISC will be listed at the end of the list. *Added avoid of multiple app cleanup when game fails to boot *Changed libfat to use FS info sector on FAT32 partitions. This speeds up the free space information getting to instant. For that the FS info sector has to have correct values. The values of all partitions where homebrews were writing to are currently incorrect because the official libfat does not support FS info sector (i submited a patch) (Windows does write it correct though). That is why there needs to be a synchronization of the FS info sector for partitions used with homebrews. For this purpose a new setting was added in the Loader Settings. You can synchronize all your FAT32 partitions on the USB with it once and you are done (if you don't write to that partition with current homebrews). After that you can enable free space display and it will be instant like on WBFS/NTFS/EXT partitions.
2011-01-16 14:12:07 +01:00
_FAT_updateFS_INFO(partition,sectorBuffer);
_FAT_mem_free(sectorBuffer);
*Fixed display of partition size on WBFS partitions with a different wbfs sector size than 512bytes. *Made the ProgressWindow for game installation more accurate *Added displaying newly installed games (marked as new) on favorite list, so you don't have to change to full list when installing new games. (Thanks Cyan for the patch) *Lot's a small fixes *Added WDM Menu on game start. You can set it in the alternative DOL option (one new option there). The menu lists all DOLs on the disc and if a wdm file is provided in the WDM path (configurable in the settings) than the dol parameter and dol replacement name will be taken from the wdm. The DOLs that are not listed in the WDM but exist on the DISC will be listed at the end of the list. *Added avoid of multiple app cleanup when game fails to boot *Changed libfat to use FS info sector on FAT32 partitions. This speeds up the free space information getting to instant. For that the FS info sector has to have correct values. The values of all partitions where homebrews were writing to are currently incorrect because the official libfat does not support FS info sector (i submited a patch) (Windows does write it correct though). That is why there needs to be a synchronization of the FS info sector for partitions used with homebrews. For this purpose a new setting was added in the Loader Settings. You can synchronize all your FAT32 partitions on the USB with it once and you are done (if you don't write to that partition with current homebrews). After that you can enable free space display and it will be instant like on WBFS/NTFS/EXT partitions.
2011-01-16 14:12:07 +01:00
}
void _FAT_partition_readFSinfo(PARTITION * partition)
{
if(partition->filesysType != FS_FAT32)
return;
*Fixed display of partition size on WBFS partitions with a different wbfs sector size than 512bytes. *Made the ProgressWindow for game installation more accurate *Added displaying newly installed games (marked as new) on favorite list, so you don't have to change to full list when installing new games. (Thanks Cyan for the patch) *Lot's a small fixes *Added WDM Menu on game start. You can set it in the alternative DOL option (one new option there). The menu lists all DOLs on the disc and if a wdm file is provided in the WDM path (configurable in the settings) than the dol parameter and dol replacement name will be taken from the wdm. The DOLs that are not listed in the WDM but exist on the DISC will be listed at the end of the list. *Added avoid of multiple app cleanup when game fails to boot *Changed libfat to use FS info sector on FAT32 partitions. This speeds up the free space information getting to instant. For that the FS info sector has to have correct values. The values of all partitions where homebrews were writing to are currently incorrect because the official libfat does not support FS info sector (i submited a patch) (Windows does write it correct though). That is why there needs to be a synchronization of the FS info sector for partitions used with homebrews. For this purpose a new setting was added in the Loader Settings. You can synchronize all your FAT32 partitions on the USB with it once and you are done (if you don't write to that partition with current homebrews). After that you can enable free space display and it will be instant like on WBFS/NTFS/EXT partitions.
2011-01-16 14:12:07 +01:00
uint8_t *sectorBuffer = (uint8_t*) _FAT_mem_align(partition->bytesPerSector);
if (!sectorBuffer) return;
memset(sectorBuffer, 0, partition->bytesPerSector);
*Fixed display of partition size on WBFS partitions with a different wbfs sector size than 512bytes. *Made the ProgressWindow for game installation more accurate *Added displaying newly installed games (marked as new) on favorite list, so you don't have to change to full list when installing new games. (Thanks Cyan for the patch) *Lot's a small fixes *Added WDM Menu on game start. You can set it in the alternative DOL option (one new option there). The menu lists all DOLs on the disc and if a wdm file is provided in the WDM path (configurable in the settings) than the dol parameter and dol replacement name will be taken from the wdm. The DOLs that are not listed in the WDM but exist on the DISC will be listed at the end of the list. *Added avoid of multiple app cleanup when game fails to boot *Changed libfat to use FS info sector on FAT32 partitions. This speeds up the free space information getting to instant. For that the FS info sector has to have correct values. The values of all partitions where homebrews were writing to are currently incorrect because the official libfat does not support FS info sector (i submited a patch) (Windows does write it correct though). That is why there needs to be a synchronization of the FS info sector for partitions used with homebrews. For this purpose a new setting was added in the Loader Settings. You can synchronize all your FAT32 partitions on the USB with it once and you are done (if you don't write to that partition with current homebrews). After that you can enable free space display and it will be instant like on WBFS/NTFS/EXT partitions.
2011-01-16 14:12:07 +01:00
// Read first sector of disc
if (!_FAT_disc_readSectors (partition->disc, partition->fsInfoSector, 1, sectorBuffer)) {
_FAT_mem_free(sectorBuffer);
*Fixed display of partition size on WBFS partitions with a different wbfs sector size than 512bytes. *Made the ProgressWindow for game installation more accurate *Added displaying newly installed games (marked as new) on favorite list, so you don't have to change to full list when installing new games. (Thanks Cyan for the patch) *Lot's a small fixes *Added WDM Menu on game start. You can set it in the alternative DOL option (one new option there). The menu lists all DOLs on the disc and if a wdm file is provided in the WDM path (configurable in the settings) than the dol parameter and dol replacement name will be taken from the wdm. The DOLs that are not listed in the WDM but exist on the DISC will be listed at the end of the list. *Added avoid of multiple app cleanup when game fails to boot *Changed libfat to use FS info sector on FAT32 partitions. This speeds up the free space information getting to instant. For that the FS info sector has to have correct values. The values of all partitions where homebrews were writing to are currently incorrect because the official libfat does not support FS info sector (i submited a patch) (Windows does write it correct though). That is why there needs to be a synchronization of the FS info sector for partitions used with homebrews. For this purpose a new setting was added in the Loader Settings. You can synchronize all your FAT32 partitions on the USB with it once and you are done (if you don't write to that partition with current homebrews). After that you can enable free space display and it will be instant like on WBFS/NTFS/EXT partitions.
2011-01-16 14:12:07 +01:00
return;
}
if(memcmp(sectorBuffer+FSIB_SIG1, FS_INFO_SIG1, 4) != 0 ||
memcmp(sectorBuffer+FSIB_SIG2, FS_INFO_SIG2, 4) != 0 ||
u8array_to_u32(sectorBuffer, FSIB_numberOfFreeCluster) == 0)
{
//sector does not yet exist, create one!
_FAT_partition_createFSinfo(partition);
} else {
partition->fat.numberFreeCluster = u8array_to_u32(sectorBuffer, FSIB_numberOfFreeCluster);
if(partition->fat.numberFreeCluster == 0xffffffff) {
_FAT_updateFS_INFO(partition,sectorBuffer);
partition->fat.numberFreeCluster = u8array_to_u32(sectorBuffer, FSIB_numberOfFreeCluster);
}
partition->fat.numberLastAllocCluster = u8array_to_u32(sectorBuffer, FSIB_numberLastAllocCluster);
}
_FAT_mem_free(sectorBuffer);
*Fixed display of partition size on WBFS partitions with a different wbfs sector size than 512bytes. *Made the ProgressWindow for game installation more accurate *Added displaying newly installed games (marked as new) on favorite list, so you don't have to change to full list when installing new games. (Thanks Cyan for the patch) *Lot's a small fixes *Added WDM Menu on game start. You can set it in the alternative DOL option (one new option there). The menu lists all DOLs on the disc and if a wdm file is provided in the WDM path (configurable in the settings) than the dol parameter and dol replacement name will be taken from the wdm. The DOLs that are not listed in the WDM but exist on the DISC will be listed at the end of the list. *Added avoid of multiple app cleanup when game fails to boot *Changed libfat to use FS info sector on FAT32 partitions. This speeds up the free space information getting to instant. For that the FS info sector has to have correct values. The values of all partitions where homebrews were writing to are currently incorrect because the official libfat does not support FS info sector (i submited a patch) (Windows does write it correct though). That is why there needs to be a synchronization of the FS info sector for partitions used with homebrews. For this purpose a new setting was added in the Loader Settings. You can synchronize all your FAT32 partitions on the USB with it once and you are done (if you don't write to that partition with current homebrews). After that you can enable free space display and it will be instant like on WBFS/NTFS/EXT partitions.
2011-01-16 14:12:07 +01:00
}
void _FAT_partition_writeFSinfo(PARTITION * partition)
{
if(partition->filesysType != FS_FAT32)
return;
*Fixed display of partition size on WBFS partitions with a different wbfs sector size than 512bytes. *Made the ProgressWindow for game installation more accurate *Added displaying newly installed games (marked as new) on favorite list, so you don't have to change to full list when installing new games. (Thanks Cyan for the patch) *Lot's a small fixes *Added WDM Menu on game start. You can set it in the alternative DOL option (one new option there). The menu lists all DOLs on the disc and if a wdm file is provided in the WDM path (configurable in the settings) than the dol parameter and dol replacement name will be taken from the wdm. The DOLs that are not listed in the WDM but exist on the DISC will be listed at the end of the list. *Added avoid of multiple app cleanup when game fails to boot *Changed libfat to use FS info sector on FAT32 partitions. This speeds up the free space information getting to instant. For that the FS info sector has to have correct values. The values of all partitions where homebrews were writing to are currently incorrect because the official libfat does not support FS info sector (i submited a patch) (Windows does write it correct though). That is why there needs to be a synchronization of the FS info sector for partitions used with homebrews. For this purpose a new setting was added in the Loader Settings. You can synchronize all your FAT32 partitions on the USB with it once and you are done (if you don't write to that partition with current homebrews). After that you can enable free space display and it will be instant like on WBFS/NTFS/EXT partitions.
2011-01-16 14:12:07 +01:00
uint8_t *sectorBuffer = (uint8_t*) _FAT_mem_align(partition->bytesPerSector);
if (!sectorBuffer) return;
memset(sectorBuffer, 0, partition->bytesPerSector);
*Fixed display of partition size on WBFS partitions with a different wbfs sector size than 512bytes. *Made the ProgressWindow for game installation more accurate *Added displaying newly installed games (marked as new) on favorite list, so you don't have to change to full list when installing new games. (Thanks Cyan for the patch) *Lot's a small fixes *Added WDM Menu on game start. You can set it in the alternative DOL option (one new option there). The menu lists all DOLs on the disc and if a wdm file is provided in the WDM path (configurable in the settings) than the dol parameter and dol replacement name will be taken from the wdm. The DOLs that are not listed in the WDM but exist on the DISC will be listed at the end of the list. *Added avoid of multiple app cleanup when game fails to boot *Changed libfat to use FS info sector on FAT32 partitions. This speeds up the free space information getting to instant. For that the FS info sector has to have correct values. The values of all partitions where homebrews were writing to are currently incorrect because the official libfat does not support FS info sector (i submited a patch) (Windows does write it correct though). That is why there needs to be a synchronization of the FS info sector for partitions used with homebrews. For this purpose a new setting was added in the Loader Settings. You can synchronize all your FAT32 partitions on the USB with it once and you are done (if you don't write to that partition with current homebrews). After that you can enable free space display and it will be instant like on WBFS/NTFS/EXT partitions.
2011-01-16 14:12:07 +01:00
// Read first sector of disc
if (!_FAT_disc_readSectors (partition->disc, partition->fsInfoSector, 1, sectorBuffer)) {
_FAT_mem_free(sectorBuffer);
*Fixed display of partition size on WBFS partitions with a different wbfs sector size than 512bytes. *Made the ProgressWindow for game installation more accurate *Added displaying newly installed games (marked as new) on favorite list, so you don't have to change to full list when installing new games. (Thanks Cyan for the patch) *Lot's a small fixes *Added WDM Menu on game start. You can set it in the alternative DOL option (one new option there). The menu lists all DOLs on the disc and if a wdm file is provided in the WDM path (configurable in the settings) than the dol parameter and dol replacement name will be taken from the wdm. The DOLs that are not listed in the WDM but exist on the DISC will be listed at the end of the list. *Added avoid of multiple app cleanup when game fails to boot *Changed libfat to use FS info sector on FAT32 partitions. This speeds up the free space information getting to instant. For that the FS info sector has to have correct values. The values of all partitions where homebrews were writing to are currently incorrect because the official libfat does not support FS info sector (i submited a patch) (Windows does write it correct though). That is why there needs to be a synchronization of the FS info sector for partitions used with homebrews. For this purpose a new setting was added in the Loader Settings. You can synchronize all your FAT32 partitions on the USB with it once and you are done (if you don't write to that partition with current homebrews). After that you can enable free space display and it will be instant like on WBFS/NTFS/EXT partitions.
2011-01-16 14:12:07 +01:00
return;
}
if(memcmp(sectorBuffer+FSIB_SIG1, FS_INFO_SIG1, 4) || memcmp(sectorBuffer+FSIB_SIG2, FS_INFO_SIG2, 4)) {
_FAT_mem_free(sectorBuffer);
return;
}
*Fixed display of partition size on WBFS partitions with a different wbfs sector size than 512bytes. *Made the ProgressWindow for game installation more accurate *Added displaying newly installed games (marked as new) on favorite list, so you don't have to change to full list when installing new games. (Thanks Cyan for the patch) *Lot's a small fixes *Added WDM Menu on game start. You can set it in the alternative DOL option (one new option there). The menu lists all DOLs on the disc and if a wdm file is provided in the WDM path (configurable in the settings) than the dol parameter and dol replacement name will be taken from the wdm. The DOLs that are not listed in the WDM but exist on the DISC will be listed at the end of the list. *Added avoid of multiple app cleanup when game fails to boot *Changed libfat to use FS info sector on FAT32 partitions. This speeds up the free space information getting to instant. For that the FS info sector has to have correct values. The values of all partitions where homebrews were writing to are currently incorrect because the official libfat does not support FS info sector (i submited a patch) (Windows does write it correct though). That is why there needs to be a synchronization of the FS info sector for partitions used with homebrews. For this purpose a new setting was added in the Loader Settings. You can synchronize all your FAT32 partitions on the USB with it once and you are done (if you don't write to that partition with current homebrews). After that you can enable free space display and it will be instant like on WBFS/NTFS/EXT partitions.
2011-01-16 14:12:07 +01:00
u32_to_u8array(sectorBuffer, FSIB_numberOfFreeCluster, partition->fat.numberFreeCluster);
u32_to_u8array(sectorBuffer, FSIB_numberLastAllocCluster, partition->fat.numberLastAllocCluster);
*Fixed display of partition size on WBFS partitions with a different wbfs sector size than 512bytes. *Made the ProgressWindow for game installation more accurate *Added displaying newly installed games (marked as new) on favorite list, so you don't have to change to full list when installing new games. (Thanks Cyan for the patch) *Lot's a small fixes *Added WDM Menu on game start. You can set it in the alternative DOL option (one new option there). The menu lists all DOLs on the disc and if a wdm file is provided in the WDM path (configurable in the settings) than the dol parameter and dol replacement name will be taken from the wdm. The DOLs that are not listed in the WDM but exist on the DISC will be listed at the end of the list. *Added avoid of multiple app cleanup when game fails to boot *Changed libfat to use FS info sector on FAT32 partitions. This speeds up the free space information getting to instant. For that the FS info sector has to have correct values. The values of all partitions where homebrews were writing to are currently incorrect because the official libfat does not support FS info sector (i submited a patch) (Windows does write it correct though). That is why there needs to be a synchronization of the FS info sector for partitions used with homebrews. For this purpose a new setting was added in the Loader Settings. You can synchronize all your FAT32 partitions on the USB with it once and you are done (if you don't write to that partition with current homebrews). After that you can enable free space display and it will be instant like on WBFS/NTFS/EXT partitions.
2011-01-16 14:12:07 +01:00
// Write first sector of disc
_FAT_disc_writeSectors (partition->disc, partition->fsInfoSector, 1, sectorBuffer);
_FAT_mem_free(sectorBuffer);
*Fixed display of partition size on WBFS partitions with a different wbfs sector size than 512bytes. *Made the ProgressWindow for game installation more accurate *Added displaying newly installed games (marked as new) on favorite list, so you don't have to change to full list when installing new games. (Thanks Cyan for the patch) *Lot's a small fixes *Added WDM Menu on game start. You can set it in the alternative DOL option (one new option there). The menu lists all DOLs on the disc and if a wdm file is provided in the WDM path (configurable in the settings) than the dol parameter and dol replacement name will be taken from the wdm. The DOLs that are not listed in the WDM but exist on the DISC will be listed at the end of the list. *Added avoid of multiple app cleanup when game fails to boot *Changed libfat to use FS info sector on FAT32 partitions. This speeds up the free space information getting to instant. For that the FS info sector has to have correct values. The values of all partitions where homebrews were writing to are currently incorrect because the official libfat does not support FS info sector (i submited a patch) (Windows does write it correct though). That is why there needs to be a synchronization of the FS info sector for partitions used with homebrews. For this purpose a new setting was added in the Loader Settings. You can synchronize all your FAT32 partitions on the USB with it once and you are done (if you don't write to that partition with current homebrews). After that you can enable free space display and it will be instant like on WBFS/NTFS/EXT partitions.
2011-01-16 14:12:07 +01:00
}
2015-03-08 17:40:59 +01:00
uint32_t* _FAT_getCwdClusterPtr(const char* name) {
PARTITION *partition = _FAT_partition_getPartitionFromPath(name);
if (!partition) {
return NULL;
}
return &partition->cwdCluster;
}