usbloadergx/source/GUI/LoadCoverImage.cpp

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#include "GUI/gui.h"
#include "usbloader/disc.h"
#include "FileOperations/fileops.h"
#include "settings/CSettings.h"
#include "themes/CTheme.h"
/****************************************************************************
* LoadCoverImage
***************************************************************************/
GuiImageData *LoadCoverImage(struct discHdr *header, bool Prefere3D, bool noCover)
{
if (!header) return NULL;
GuiImageData *Cover = NULL;
char ID3[4];
char IDfull[7];
char Path[255];
bool flag = Prefere3D;
snprintf(ID3, sizeof(ID3), "%s", (char *) header->id);
snprintf(IDfull, sizeof(IDfull), "%s", (char *) header->id);
for (int i = 0; i < 2; ++i)
{
char *coverPath = flag ? Settings.covers_path : Settings.covers2d_path;
flag = !flag;
//Load full id image
snprintf(Path, sizeof(Path), "%s%s.png", coverPath, IDfull);
if(!CheckFile(Path))
{
snprintf(Path, sizeof(Path), "%s%s.png", coverPath, ID3);
if(!CheckFile(Path))
continue;
}
delete Cover;
Cover = new (std::nothrow) GuiImageData(Path);
//Load short id image
if (!Cover || !Cover->GetImage())
{
snprintf(Path, sizeof(Path), "%s%s.png", coverPath, ID3);
delete Cover;
Cover = new (std::nothrow) GuiImageData(Path);
}
if (Cover && Cover->GetImage()) break;
}
//Load no image
if (noCover && (!Cover || !Cover->GetImage()))
{
flag = Prefere3D;
for (int i = 0; i < 2; ++i)
{
delete Cover;
Cover = Resources::GetImageData(flag ? "nocover.png" : "nocoverFlat.png");
if (Cover && Cover->GetImage()) break;
flag = !flag;
}
}
if (Cover && !Cover->GetImage())
{
delete Cover;
Cover = NULL;
}
return Cover;
}