usbloadergx/source/usbloader/wbfs/wbfs_base.h

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#ifndef _H
#define _H
#include "libs/libwbfs/libwbfs.h"
#include "usbloader/frag.h"
#include "usbloader/wbfs.h"
#define CACHE_SIZE 32
#define CACHED_SECTORS 64
class Wbfs
{
public:
Wbfs(u32 lba, u32 size, u32 part, u32 usbport);
virtual ~Wbfs() { Close(); };
static s32 Init(u32);
s32 CheckGame(u8 *);
s32 GameSize(u8 *, f32 *);
bool IsMounted() { return hdd == 0; };
virtual s32 GetFragList(u8 *id) { return 0; };
virtual s32 Open() = 0;
virtual void Close() {};
virtual wbfs_disc_t* OpenDisc(u8 *discid) = 0;
virtual void CloseDisc(wbfs_disc_t *disc) = 0;
virtual s32 Format();
virtual s32 GetCount(u32 *) = 0;
virtual s32 GetHeaders(struct discHdr *, u32, u32) = 0;
virtual s32 AddGame(void) = 0;
virtual s32 RemoveGame(u8 *) = 0;
virtual s32 DiskSpace(f32 *, f32 *) = 0;
virtual s32 RenameGame(u8 *, const void *) = 0;
virtual s32 ReIDGame(u8 *discid, const void *newID) = 0;
virtual u64 EstimateGameSize(void) = 0;
virtual u8 GetFSType(void) const { return PART_FS_WBFS; }
const wbfs_t *GetHDDHandle(void) { return hdd; }
protected:
wbfs_t *hdd;
const u32 lba;
const u32 size;
const u32 partition;
const u32 usbport;
};
#endif //_H