mirror of
https://github.com/wiidev/usbloadergx.git
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153 lines
3.8 KiB
C++
153 lines
3.8 KiB
C++
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#include <gccore.h>
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#include <string.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include "gecko.h"
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#include "settings/CSettings.h"
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#include "wip.h"
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static WIP_Code * CodeList = NULL;
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static u32 CodesCount = 0;
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static u32 ProcessedLength = 0;
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static u32 Counter = 0;
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extern "C" void do_wip_code( u8 * dst, u32 len )
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{
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if ( !CodeList )
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return;
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if ( Counter < 3 )
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{
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Counter++;
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return;
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}
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u32 i = 0;
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int n = 0;
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int offset = 0;
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for ( i = 0; i < CodesCount; i++ )
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{
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for ( n = 0; n < 4; n++ )
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{
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offset = CodeList[i].offset + n - ProcessedLength;
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if ( offset < 0 || offset >= (int) len )
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continue;
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if ( dst[offset] == ( ( u8 * )&CodeList[i].srcaddress )[n] )
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{
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dst[offset] = ( ( u8 * ) & CodeList[i].dstaddress )[n];
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gprintf( "WIP: %08X Address Patched.\n", CodeList[i].offset + n );
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}
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else
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{
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gprintf( "WIP: %08X Address does not match with WIP entrie.\n", CodeList[i].offset + n );
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gprintf( "Destination: %02X | Should be: %02X.\n", dst[offset], ( ( u8 * )&CodeList[i].srcaddress )[n] );
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}
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}
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}
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ProcessedLength += len;
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Counter++;
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}
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//! for internal patches only
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//! .wip files override internal patches
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//! the codelist has to be freed if the set fails
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//! if set was successful the codelist will be freed when it's done
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extern "C" bool set_wip_list( WIP_Code * list, int size )
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{
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if ( !CodeList && size > 0 )
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{
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CodeList = list;
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CodesCount = size;
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return true;
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}
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return false;
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}
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extern "C" void wip_reset_counter()
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{
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ProcessedLength = 0;
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//alternative dols don't need a skip. only main.dol.
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Counter = 3;
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}
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extern "C" void free_wip()
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{
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if ( CodeList )
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free( CodeList );
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CodeList = NULL;
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CodesCount = 0;
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Counter = 0;
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ProcessedLength = 0;
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}
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extern "C" int load_wip_code( u8 *gameid )
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{
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char filepath[150];
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char GameID[8];
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memset( GameID, 0, sizeof( GameID ) );
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memcpy( GameID, gameid, 6 );
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snprintf( filepath, sizeof( filepath ), "%s%s.wip", Settings.WipCodepath, GameID );
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FILE * fp = fopen( filepath, "rb" );
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if ( !fp )
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{
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memset( GameID, 0, sizeof( GameID ) );
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memcpy( GameID, gameid, 4 );
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snprintf( filepath, sizeof( filepath ), "%s%s.wip", Settings.WipCodepath, GameID );
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fp = fopen( filepath, "rb" );
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}
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if ( !fp )
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{
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memset( GameID, 0, sizeof( GameID ) );
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memcpy( GameID, gameid, 3 );
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snprintf( filepath, sizeof( filepath ), "%s%s.wip", Settings.WipCodepath, GameID );
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fp = fopen( filepath, "rb" );
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}
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if ( !fp )
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return -1;
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char line[255];
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gprintf( "\nLoading WIP code from %s.\n", filepath );
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while ( fgets( line, sizeof( line ), fp ) )
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{
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if ( line[0] == '#' ) continue;
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if ( line[0] == ';' ) continue;
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if ( line[0] == ':' ) continue;
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if ( strlen( line ) < 26 ) continue;
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u32 offset = ( u32 ) strtoul( line, NULL, 16 );
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u32 srcaddress = ( u32 ) strtoul( line + 9, NULL, 16 );
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u32 dstaddress = ( u32 ) strtoul( line + 18, NULL, 16 );
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if ( !CodeList )
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CodeList = (WIP_Code *) malloc( sizeof( WIP_Code ) );
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WIP_Code * tmp = (WIP_Code *) realloc( CodeList, ( CodesCount + 1 ) * sizeof( WIP_Code ) );
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if ( !tmp )
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{
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fclose( fp );
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free_wip();
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return -1;
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}
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CodeList = tmp;
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CodeList[CodesCount].offset = offset;
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CodeList[CodesCount].srcaddress = srcaddress;
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CodeList[CodesCount].dstaddress = dstaddress;
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CodesCount++;
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}
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fclose( fp );
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gprintf( "\n" );
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return 0;
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}
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