usbloadergx/source/xml/xml.h

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#ifndef _XML_H_
#define _XML_H_
#ifdef __cplusplus
extern "C"
{
#endif
struct gameXMLinfo
{
char id[10];
char version[500];
char region[10];
char title[500];
char synopsis[2000];
char title_EN[500];
char synopsis_EN[2000];
char locales[100][500];
char developer[500];
char publisher[500];
char publisherfromid[500];
char year[10];
char month[10];
char day[10];
char genre[500];
char genresplit[100][500];
char ratingtype[10];
char ratingvalue[10];
char ratingdescriptors[100][500];
char ratingvalueCERO[10];
char ratingvalueESRB[10];
char ratingvaluePEGI[10];
char wifiplayers[10];
char wififeatures[100][500];
char players[10];
char accessories[100][500];
char accessories_required[100][500];
char iso_crc[10];
char iso_md5[50];
char iso_sha1[50];
int descriptorCnt;
int accessoryCnt;
int accessoryReqCnt;
int wifiCnt;
} ;
struct gameXMLinfo gameinfo;
struct gameXMLinfo gameinfo_reset;
bool OpenXMLFile(char* filename);
bool LoadGameInfoFromXML(char* gameid, char* langcode);
void LoadTitlesFromXML(char *langcode, bool forcejptoen);
void GetPublisherFromGameid(char *idtxt, char *dest);
char *ConvertLangTextToCode(char *langtext);
void ConvertRating(char *ratingvalue, char *fromrating, char *torating, char *destvalue);
void PrintGameInfo(bool showfullinfo);
void FreeXMLMemory();
void title_set(char *id, char *title);
char* trimcopy(char *dest, char *src, int size);
#ifdef __cplusplus
}
#endif
#endif