usbloadergx/source/sys.cpp

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#include <stdio.h>
#include <ogcsys.h>
#include <unistd.h>
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#include "usbloader/wdvd.h"
#include "usbloader/usbstorage.h"
#include "usbloader/disc.h"
#include "usbloader/wbfs.h"
#include "mload/mload.h"
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#include "video.h"
#include "audio.h"
#include "menu.h"
#include "fatmounter.h"
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#include "sys.h"
#include "wpad.h"
//Wiilight stuff
static vu32 *_wiilight_reg = (u32*)0xCD0000C0;
void wiilight(int enable) { // Toggle wiilight (thanks Bool for wiilight source)
u32 val = (*_wiilight_reg&~0x20);
if (enable && Settings.wiilight) val |= 0x20;
*_wiilight_reg=val;
}
/* Variables */
u8 shutdown = 0;
u8 reset = 0;
void __Sys_ResetCallback(void) {
/* Reboot console */
reset = 1;
}
void __Sys_PowerCallback(void) {
/* Poweroff console */
shutdown = 1;
}
void Sys_Init(void) {
/* Initialize video subsytem */
//VIDEO_Init();
/* Set RESET/POWER button callback */
SYS_SetResetCallback(__Sys_ResetCallback);
SYS_SetPowerCallback(__Sys_PowerCallback);
}
static void _ExitApp() {
ExitGUIThreads();
StopGX();
ShutdownAudio();
SDCard_deInit();
USBDevice_deInit();
mload_set_ES_ioctlv_vector(NULL);
mload_close();
}
void Sys_Reboot(void) {
/* Restart console */
_ExitApp();
STM_RebootSystem();
}
int Sys_IosReload(int IOS) {
s32 ret = -1;
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//shutdown SD and USB before IOS Reload in DiscWait
SDCard_deInit();
USBDevice_deInit();
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WPAD_Flush(0);
WPAD_Disconnect(0);
WPAD_Shutdown();
WDVD_Close();
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USBStorage_Deinit();
if (IOS == 249 || IOS == 222 || IOS == 223) {
for (int i = 0; i < 10; i++) {
ret = IOS_ReloadIOS(IOS);
if (ret < 0) return ret;
if (IOS == 222 || IOS == 223) load_ehc_module();
ret = WBFS_Init(WBFS_DEVICE_USB);
if (!(ret < 0)) break;
sleep(1);
USBStorage_Deinit();
}
if (ret>=0) {
ret = Disc_Init();
if (ret>=0) {
ret = WBFS_Open();
}
} else Sys_BackToLoader();
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}
PAD_Init();
Wpad_Init();
WPAD_SetDataFormat(WPAD_CHAN_ALL,WPAD_FMT_BTNS_ACC_IR);
WPAD_SetVRes(WPAD_CHAN_ALL, screenwidth, screenheight);
//reinitialize SD and USB
SDCard_Init();
USBDevice_Init();
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return ret;
}
#define ShutdownToDefault 0
#define ShutdownToIdle 1
#define ShutdownToStandby 2
static void _Sys_Shutdown(int SHUTDOWN_MODE) {
_ExitApp();
WPAD_Flush(0);
WPAD_Disconnect(0);
WPAD_Shutdown();
/* Poweroff console */
if ((CONF_GetShutdownMode() == CONF_SHUTDOWN_IDLE && SHUTDOWN_MODE != ShutdownToStandby) || SHUTDOWN_MODE == ShutdownToIdle) {
s32 ret;
/* Set LED mode */
ret = CONF_GetIdleLedMode();
if (ret >= 0 && ret <= 2)
STM_SetLedMode(ret);
/* Shutdown to idle */
STM_ShutdownToIdle();
} else {
/* Shutdown to standby */
STM_ShutdownToStandby();
}
}
void Sys_Shutdown(void) {
_Sys_Shutdown(ShutdownToDefault);
}
void Sys_ShutdownToIdel(void) {
_Sys_Shutdown(ShutdownToIdle);
}
void Sys_ShutdownToStandby(void) {
_Sys_Shutdown(ShutdownToStandby);
}
void Sys_LoadMenu(void) {
_ExitApp();
/* Return to the Wii system menu */
SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
}
void Sys_BackToLoader(void) {
if (*((u32*) 0x80001800)) {
_ExitApp();
exit(0);
}
// Channel Version
Sys_LoadMenu();
}