mirror of
https://github.com/wiidev/usbloadergx.git
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102 lines
3.4 KiB
C++
102 lines
3.4 KiB
C++
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/****************************************************************************
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* Copyright (C) 2011
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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***************************************************************************/
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#include "CategorySelectPrompt.hpp"
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#include "settings/CGameCategories.hpp"
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#include "settings/CSettings.h"
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#include "language/gettext.h"
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#include "utils/StringTools.h"
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CategorySelectPrompt::CategorySelectPrompt(struct discHdr * header)
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: CategoryPrompt(fmt("%s - %s", (char *) header->id, tr("Categories"))),
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gameHeader(header)
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{
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categoryChanged.connect(this, &CategorySelectPrompt::OnCategoryChange);
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nextCategory.connect(this, &CategorySelectPrompt::OnNextCategory);
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previousCategory.connect(this, &CategorySelectPrompt::OnPreviousCategory);
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checkBoxClicked.connect(this, &CategorySelectPrompt::OnCheckboxClicked);
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}
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CategorySelectPrompt::~CategorySelectPrompt()
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{
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int pos = GameCategories.CategoryList.pos()-1;
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GameCategories.Save();
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GameCategories.CategoryList.goToFirst();
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for(int i = 0; i < pos; ++i)
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GameCategories.CategoryList.goToNext();
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}
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void CategorySelectPrompt::OnNextCategory()
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{
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GameCategories.CategoryList.goToNextCicle();
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}
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void CategorySelectPrompt::OnPreviousCategory()
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{
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GameCategories.CategoryList.goToPreviousCicle();
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}
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void CategorySelectPrompt::OnCategoryChange(GuiText *catTxt, GuiText *positionTxt, GuiCheckbox *checkBox)
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{
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catTxt->SetText(tr(GameCategories.CategoryList.getCurrentName().c_str()));
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positionTxt->SetTextf("%i / %i", GameCategories.CategoryList.pos()+1, GameCategories.CategoryList.size());
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checkBox->SetChecked(false);
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const vector<unsigned int> gameCat = GameCategories[gameHeader->id];
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for(u32 i = 0; i < gameCat.size(); ++i)
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{
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if(gameCat[i] == GameCategories.CategoryList.getCurrentID())
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{
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checkBox->SetChecked(true);
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break;
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}
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}
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}
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void CategorySelectPrompt::OnCheckboxClicked(GuiCheckbox *checkBox)
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{
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if(GameCategories.CategoryList.getCurrentID() == 0)
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{
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checkBox->SetChecked(true);
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return;
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}
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const vector<unsigned int> gameCat = GameCategories[gameHeader->id];
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u32 i;
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for(i = 0; i < gameCat.size(); ++i)
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{
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if(gameCat[i] == GameCategories.CategoryList.getCurrentID())
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{
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if(!checkBox->IsChecked())
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GameCategories.RemoveCategory((const char *) gameHeader->id, gameCat[i]);
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break;
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}
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}
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if(i == gameCat.size() && checkBox->IsChecked())
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{
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GameCategories.SetCategory(gameHeader->id, GameCategories.CategoryList.getCurrentID());
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}
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}
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