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https://github.com/wiidev/usbloadergx.git
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56 lines
1.6 KiB
C
56 lines
1.6 KiB
C
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/*
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Copyright (c) 2010 - Wii Banner Player Project
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Copyright (c) 2012 - Dimok
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#ifndef _BANNER_H_
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#define _BANNER_H_
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#include "Layout.h"
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class Banner
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{
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public:
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Banner();
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virtual ~Banner();
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bool LoadBanner(const u8 *opening_bnr, u32 len);
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bool LoadIcon(const u8 *opening_bnr, u32 len);
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bool LoadSound(const u8 *opening_bnr, u32 len);
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Layout *getBanner() const { return layout_banner; }
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Layout *getIcon() const { return layout_icon; }
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const u8 *getSound() const { return sound_bin; }
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u32 getSoundSize() const { return sound_bin_size; }
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void swap(Banner &ban);
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protected:
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Layout* LoadLayout(const U8Archive &banner_file, const std::string& lyt_name, const std::string &language);
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u8 *banner_bin, *icon_bin, *sound_bin;
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u32 banner_bin_size, icon_bin_size, sound_bin_size;
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Layout *layout_banner, *layout_icon;
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};
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#endif
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