usbloadergx/source/libwiigui/gui_customoptionbrowser.h

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#include "gui.h"
class customOptionList {
public:
customOptionList(int size);
~customOptionList();
void SetName(int i, const char *format, ...) __attribute__((format (printf, 3, 4)));
const char *GetName(int i)
{
if(i >= 0 && i < length && name[i])
return name[i];
else
return "";
}
void SetValue(int i, const char *format, ...) __attribute__((format (printf, 3, 4)));
const char *GetValue(int i)
{
if(i >= 0 && i < length && value[i])
return value[i];
else
return "";
}
int GetLength() { return length; }
bool IsChanged() { bool ret = changed; changed = false; return ret;}
private:
int length;
char ** name;
char ** value;
bool changed;
};
//!Display a list of menu options
class GuiCustomOptionBrowser : public GuiElement
{
public:
GuiCustomOptionBrowser(int w, int h, customOptionList * l, const char * themePath, const char *custombg, const u8 *imagebg, int scrollbar, int col2);
~GuiCustomOptionBrowser();
int FindMenuItem(int c, int d);
int GetClickedOption();
int GetSelectedOption();
void SetClickable(bool enable);
void SetScrollbar(int enable);
void SetOffset(int optionnumber);
void ResetState();
void SetFocus(int f);
void Draw();
void Update(GuiTrigger * t);
protected:
void UpdateListEntries();
int selectedItem;
int listOffset;
int size;
int coL2;
int scrollbaron;
customOptionList * options;
int * optionIndex;
GuiButton ** optionBtn;
GuiText ** optionTxt;
GuiText ** optionVal;
GuiText ** optionValOver;
GuiImage ** optionBg;
GuiButton * arrowUpBtn;
GuiButton * arrowDownBtn;
GuiButton * scrollbarBoxBtn;
GuiImage * bgOptionsImg;
GuiImage * scrollbarImg;
GuiImage * arrowDownImg;
GuiImage * arrowDownOverImg;
GuiImage * arrowUpImg;
GuiImage * arrowUpOverImg;
GuiImage * scrollbarBoxImg;
GuiImage * scrollbarBoxOverImg;
GuiImageData * bgOptions;
GuiImageData * bgOptionsEntry;
GuiImageData * scrollbar;
GuiImageData * arrowDown;
GuiImageData * arrowDownOver;
GuiImageData * arrowUp;
GuiImageData * arrowUpOver;
GuiImageData * scrollbarBox;
GuiImageData * scrollbarBoxOver;
GuiSound * btnSoundClick;
GuiTrigger * trigA;
GuiTrigger * trigHeldA;
};