usbloadergx/source/settings/cfg.c

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#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include <sys/stat.h>
#include <ctype.h>
#include <ogcsys.h>
#include <mxml.h>
#include "language/gettext.h"
#include "listfiles.h"
#include "xml/xml.h" /* XML - Lustar*/
#include "cfg.h"
struct SSettings Settings;
char bootDevice[10] = "SD:";
struct CFG CFG;
struct THEME THEME;
u8 ocarinaChoice = 0;
u8 videoChoice = 0;
u8 faveChoice = no;
u8 languageChoice = 0;
u8 viChoice = 0;
u8 iosChoice = 0;
u8 parentalcontrolChoice = 0;
u8 fix002 = 0;
u8 reloadblock = 0;
u8 countrystrings = 0;
u8 alternatedol = 0;
u32 alternatedoloffset = 0;
u8 xflip = 0;
u8 sort = 0;
u8 fave = 0;
u8 qboot = 0;
u8 wsprompt = 0;
u8 keyset = 0;
u8 favoritevar = 0;
u16 playcount = 0;
u8 listDisplay = 0;
char alternatedname[40];
#define TITLE_MAX 200
struct ID_Title {
u8 id[5];
char title[TITLE_MAX];
};
struct ID_Control {
u8 id[5];
u8 block;
};
// renamed titles
int num_title = 0; //number of titles
struct ID_Title *cfg_title = NULL;
int num_control = 0;
struct ID_Control *cfg_control = NULL;
#define MAX_SAVED_GAMES 1000
#define MAX_SAVED_GAME_NUM 1000
int num_saved_games = 0;
int num_saved_game_num = 0;
struct Game_CFG cfg_game[MAX_SAVED_GAMES];
struct Game_NUM cfg_game_num[MAX_SAVED_GAME_NUM];
/* For Mapping */
static char *cfg_name, *cfg_val;
struct TextMap {
char *name;
int id;
};
struct TextMap map_video[] = {
{ "system", CFG_VIDEO_SYS },
{ "game", CFG_VIDEO_GAME },
{ "patch", CFG_VIDEO_PATCH },
{ "pal50", CFG_VIDEO_PAL50 },
{ "pal60", CFG_VIDEO_PAL60 },
{ "ntsc", CFG_VIDEO_NTSC },
{ NULL, -1 }
};
struct TextMap map_language[] = {
{ "console", CFG_LANG_CONSOLE },
{ "japanese", CFG_LANG_JAPANESE },
{ "english", CFG_LANG_ENGLISH },
{ "german", CFG_LANG_GERMAN },
{ "french", CFG_LANG_FRENCH },
{ "spanish", CFG_LANG_SPANISH },
{ "italian", CFG_LANG_ITALIAN },
{ "dutch", CFG_LANG_DUTCH },
{ "schinese", CFG_LANG_S_CHINESE }, // without a dot between s and chinese to match the language filename "schinese.lang"
{ "tchinese", CFG_LANG_T_CHINESE },
{ "korean", CFG_LANG_KOREAN },
{ NULL, -1 }
};
struct TextMap map_alignment[] = {
{ "left", CFG_ALIGN_LEFT },
{ "right", CFG_ALIGN_RIGHT },
{ "center", CFG_ALIGN_CENTRE },
{ "top", CFG_ALIGN_TOP },
{ "bottom", CFG_ALIGN_BOTTOM },
{ "middle", CFG_ALIGN_MIDDLE },
{ NULL, -1 }
};
int map_get_id(struct TextMap *map, char *name) {
int i;
for (i=0; map[i].name != NULL; i++) {
if (strcmp(name, map[i].name) == 0) return map[i].id;
}
return -1;
}
char* map_get_name(struct TextMap *map, short id) {
int i;
for (i=0; map[i].name != NULL; i++) {
if (id == map[i].id) return map[i].name;
}
return NULL;
}
bool map_auto(char *name, char *name2, char *val, struct TextMap *map, short *var) {
if (strcmp(name, name2) != 0) return false;
int id = map_get_id(map, val);
if (id == -1) {
//printf("MAP FAIL: %s=%s : %d\n", name, val, id); sleep(1);
return false;
}
*var = id;
//printf("MAP AUTO: %s=%s : %d\n", name, val, id); sleep(1);
return true;
}
bool cfg_map_auto(char *name, struct TextMap *map, short *var) {
return map_auto(name, cfg_name, cfg_val, map, var);
}
bool cfg_map(char *name, char *val, short *var, short id) {
if (strcmp(name, cfg_name)==0 && strcmpi(val, cfg_val)==0) {
*var = id;
return true;
}
return false;
}
bool cfg_bool(char *name, short *var) {
return (cfg_map(name, "0", var, 0) || cfg_map(name, "1", var, 1));
}
void cfg_int(char *name, short *var, int count) {
char tmp[5];
short i;
if (count > 10) //avoid overflow
return;
for (i = 0; i < count; i++) {
sprintf(tmp, "%d", i);
cfg_map(name, tmp, var, i);
}
}
/* Mapping */
//static char bg_path[100];
void CFG_Default(int widescreen) { // -1 = non forced Mode
if (widescreen == -1)
CFG.widescreen = CONF_GetAspectRatio();
else
CFG.widescreen = widescreen;
if (CFG.widescreen) {
snprintf(CFG.theme_path, sizeof(CFG.theme_path), "%s/wtheme/", bootDevice);
} else {
snprintf(CFG.theme_path, sizeof(CFG.theme_path), "%s/theme/", bootDevice);
}
if (widescreen == -1) {
snprintf(Settings.covers_path, sizeof(Settings.covers_path), "%s/images/", bootDevice); //default image path
snprintf(Settings.covers2d_path, sizeof(Settings.covers2d_path), "%s/images/2D/", bootDevice); //default image path
snprintf(Settings.disc_path, sizeof(Settings.disc_path), "%s/images/disc/", bootDevice);
snprintf(Settings.titlestxt_path, sizeof(Settings.titlestxt_path), "%s/config/", bootDevice);//default path for disc images
char * empty = "";
snprintf(Settings.unlockCode, sizeof(Settings.unlockCode), empty); // default password
snprintf(Settings.language_path, sizeof(Settings.language_path), "notset");
snprintf(Settings.languagefiles_path, sizeof(Settings.languagefiles_path), "%s/config/language/", bootDevice);
snprintf(Settings.oggload_path, sizeof(Settings.oggload_path), "%s/config/backgroundmusic/", bootDevice);
snprintf(Settings.update_path, sizeof(Settings.update_path), "%s/apps/usbloader_gx/", bootDevice);
snprintf(Settings.homebrewapps_path, sizeof(Settings.homebrewapps_path), "%s/apps/", bootDevice);
snprintf(Settings.Cheatcodespath, sizeof(Settings.Cheatcodespath), "%s/codes/", bootDevice);
snprintf(Settings.TxtCheatcodespath, sizeof(Settings.TxtCheatcodespath), "%s/txtcodes/", bootDevice);
snprintf(Settings.dolpath, sizeof(Settings.dolpath), "%s/", bootDevice);
sprintf(Settings.ogg_path, "notset");
}
//always set Theme defaults
//all alignments are left top here
THEME.gamelist_x = 200;
THEME.gamelist_y = 49;//40;
THEME.gamelist_w = 396;
THEME.gamelist_h = 280;
THEME.gamegrid_w = 640;
THEME.gamegrid_h = 400;
THEME.gamegrid_x = 0;
THEME.gamegrid_y = 20;
THEME.gamecarousel_w = 640;
THEME.gamecarousel_h = 400;
THEME.gamecarousel_x = 0;
THEME.gamecarousel_y = -20;
THEME.covers_x = 26;
THEME.covers_y = 58;
THEME.show_id = 1;
THEME.id_x = 68;
THEME.id_y = 305;
THEME.show_region = 1;
THEME.region_x = 68;
THEME.region_y = 30;
THEME.sdcard_x = 160;
THEME.sdcard_y = 395;
THEME.homebrew_x = 410;
THEME.homebrew_y = 405;
THEME.power_x = 576;
THEME.power_y = 355;
THEME.home_x = 489;//215;
THEME.home_y = 371;
THEME.setting_x = 64;//-210
THEME.setting_y = 371;
THEME.install_x = 16;//-280
THEME.install_y = 355;
THEME.clock = (GXColor) {138, 138, 138, 240};
THEME.clock_align = CFG_ALIGN_CENTRE;
THEME.clock_x = 0;
THEME.clock_y = 335;//330;
THEME.info = (GXColor) {55, 190, 237, 255};
THEME.show_hddinfo = 1; //default
THEME.hddinfo_align = CFG_ALIGN_CENTRE;
THEME.hddinfo_x = 0;
THEME.hddinfo_y = 400;
THEME.show_gamecount = 1; //default
THEME.gamecount_align = CFG_ALIGN_CENTRE;
THEME.gamecount_x = 0;
THEME.gamecount_y = 420;
THEME.show_tooltip = 1; //1 means use settings, 0 means force turn off
THEME.tooltipAlpha = 255;
THEME.prompttext = (GXColor) {0, 0, 0, 255};
THEME.settingstext = (GXColor) {0, 0, 0, 255};
THEME.gametext = (GXColor) {0, 0, 0, 255};
THEME.pagesize = 9;
THEME.gamelist_favorite_x = CFG.widescreen ? 288 : 260;
THEME.gamelist_favorite_y = 13;
THEME.gamelist_search_x = CFG.widescreen ? 320 : 300;
THEME.gamelist_search_y = 13;
THEME.gamelist_abc_x = CFG.widescreen ? 352 : 340;
THEME.gamelist_abc_y = 13;
THEME.gamelist_count_x = CFG.widescreen ? 384 : 380;
THEME.gamelist_count_y = 13;
THEME.gamelist_list_x = CFG.widescreen ? 416 : 420;
THEME.gamelist_list_y = 13;
THEME.gamelist_grid_x = CFG.widescreen ? 448 : 460;
THEME.gamelist_grid_y = 13;
THEME.gamelist_carousel_x = CFG.widescreen ? 480 : 500;
THEME.gamelist_carousel_y = 13;
THEME.gamelist_dvd_x = CFG.widescreen ? 512 : 540;
THEME.gamelist_dvd_y = 13;
THEME.gamegrid_favorite_x = CFG.widescreen ? 208 : 180;
THEME.gamegrid_favorite_y = 13;
THEME.gamegrid_search_x = CFG.widescreen ? 240 : 220;
THEME.gamegrid_search_y = 13;
THEME.gamegrid_abc_x = CFG.widescreen ? 272 : 260;
THEME.gamegrid_abc_y = 13;
THEME.gamegrid_count_x = CFG.widescreen ? 304 : 300;
THEME.gamegrid_count_y = 13;
THEME.gamegrid_list_x = CFG.widescreen ? 336 : 340;
THEME.gamegrid_list_y = 13;
THEME.gamegrid_grid_x = CFG.widescreen ? 368 : 380;
THEME.gamegrid_grid_y = 13;
THEME.gamegrid_carousel_x = CFG.widescreen ? 400 : 420;
THEME.gamegrid_carousel_y = 13;
THEME.gamegrid_dvd_x = CFG.widescreen ? 432 : 460;
THEME.gamegrid_dvd_y = 13;
THEME.gamecarousel_favorite_x = CFG.widescreen ? 208 : 180;
THEME.gamecarousel_favorite_y = 13;
THEME.gamecarousel_search_x = CFG.widescreen ? 240 : 220;
THEME.gamecarousel_search_y = 13;
THEME.gamecarousel_abc_x = CFG.widescreen ? 272 : 260;
THEME.gamecarousel_abc_y = 13;
THEME.gamecarousel_count_x = CFG.widescreen ? 304 : 300;
THEME.gamecarousel_count_y = 13;
THEME.gamecarousel_list_x = CFG.widescreen ? 336 : 340;
THEME.gamecarousel_list_y = 13;
THEME.gamecarousel_grid_x = CFG.widescreen ? 368 : 380;
THEME.gamecarousel_grid_y = 13;
THEME.gamecarousel_carousel_x = CFG.widescreen ? 400 : 420;
THEME.gamecarousel_carousel_y = 13;
THEME.gamecarousel_dvd_x = CFG.widescreen ? 432 : 460;
THEME.gamecarousel_dvd_y = 13;
}
void Global_Default(void) {
Settings.video = discdefault;
Settings.vpatch = off;
Settings.language = ConsoleLangDefault;
Settings.ocarina = off;
Settings.hddinfo = hr12;
Settings.sinfo = ((THEME.show_id) ? GameID : Neither);
Settings.rumble = RumbleOn;
if (THEME.show_region) {
Settings.sinfo = ((Settings.sinfo == GameID) ? Both : GameRegion);
}
Settings.volume = 80;
Settings.sfxvolume = 80;
Settings.tooltips = TooltipsOn;
char * empty = "";
snprintf(Settings.unlockCode, sizeof(Settings.unlockCode), empty);
Settings.godmode = 1;
Settings.parentalcontrol = 0;
Settings.cios = ios249;
Settings.xflip = no;
Settings.qboot = no;
Settings.wiilight = 1;
Settings.autonetwork = 0;
Settings.discart = 0;
Settings.patchcountrystrings = 0;
Settings.gridRows = 3;
Settings.error002 = 0;
Settings.titlesOverride = 1;
snprintf(Settings.db_url, sizeof(Settings.db_url), empty);
snprintf(Settings.db_language, sizeof(Settings.db_language), empty);
Settings.db_JPtoEN = 0;
Settings.screensaver = 3;
}
char *cfg_get_title(u8 *id) {
int i;
for (i=0; i<num_title; i++) {
if (memcmp(id, cfg_title[i].id, 4) == 0) {
return cfg_title[i].title;
}
}
return NULL;
}
char *get_title(struct discHdr *header) {
char *title = cfg_get_title(header->id);
if (title) return title;
return header->title;
}
void title_set(char *id, char *title) {
char *idt = cfg_get_title((u8*)id);
if (idt) {
// replace
strlcpy(idt, title, TITLE_MAX);
} else {
cfg_title = realloc(cfg_title, (num_title+1) * sizeof(struct ID_Title));
if (!cfg_title) {
// error
num_title = 0;
return;
}
// add
memcpy(cfg_title[num_title].id, id, 4);
cfg_title[num_title].id[4] = 0;
strlcpy(cfg_title[num_title].title, title, TITLE_MAX);
num_title++;
}
}
void titles_default() {
int i;
for (i=0; i<num_title; i++) {
memcpy(cfg_title[i].id, "", 4);
cfg_title[i].id[4] = 0;
strlcpy(cfg_title[i].title, "", TITLE_MAX);
}
}
u8 cfg_get_block(u8 *id) {
int i;
for (i=0; i<num_control; i++) {
if (memcmp(id, cfg_control[i].id, 4) == 0) {
return cfg_control[i].block;
}
}
return 0;
}
u8 get_block(struct discHdr *header) {
return cfg_get_block(header->id);
}
// trim leading and trailing whitespace
// copy at max n or at max size-1
char* trim_n_copy(char *dest, char *src, int n, int size) {
int len;
// trim leading white space
while (isspace(*src)) {
src++;
n--;
}
len = strlen(src);
if (len > n) len = n;
// trim trailing white space
while (len > 0 && isspace(src[len-1])) len--;
if (len >= size) len = size-1;
strlcpy(dest, src, len+1);
//printf("trim_copy: '%s' %d\n", dest, len); //sleep(1);
return dest;
}
char* trimcopy(char *dest, char *src, int size) {
int len;
while (*src == ' ') src++;
len = strlen(src);
// trim trailing " \r\n"
while (len > 0 && strchr(" \r\n", src[len-1])) len--;
if (len >= size) len = size-1;
strlcpy(dest, src, len+1);
return dest;
}
void widescreen_set(char *name, char *val) {
cfg_name = name;
cfg_val = val;
short widescreen;
if (cfg_bool("widescreen", &widescreen) && CFG.widescreen != widescreen)
CFG_Default(widescreen); //reset default when forced an other Screenmode
}
void path_set(char *name, char *val) {
cfg_name = name;
cfg_val = val;
// if these are defined in txt file, use them. otherwise use defaults
if (!CFG.widescreen &&(strcmp(name, "theme_path") == 0)) {// if in 4:3
strlcpy(CFG.theme_path, val, sizeof(CFG.theme_path));
return;
}
if (CFG.widescreen && strcmp(name, "wtheme_path") == 0) { // if in 16:9
strlcpy(CFG.theme_path, val, sizeof(CFG.theme_path));
return;
}
if (strcmp(name, "cover_path") == 0) {
strlcpy(Settings.covers_path, val, sizeof(Settings.covers_path));
return;
}
if (strcmp(name, "cover2d_path") == 0) {
strlcpy(Settings.covers2d_path, val, sizeof(Settings.covers2d_path));
return;
}
if (strcmp(name, "disc_path") == 0) {
strlcpy(Settings.disc_path, val, sizeof(Settings.disc_path));
return;
}
if (strcmp(name, "titlestxt_path") == 0) {
strlcpy(Settings.titlestxt_path, val, sizeof(Settings.titlestxt_path));
return;
}
if (strcmp(name, "language_path") == 0) {
strlcpy(Settings.language_path, val, sizeof(Settings.language_path));
return;
}
if (strcmp(name, "languagefiles_path") == 0) {
strlcpy(Settings.languagefiles_path, val, sizeof(Settings.languagefiles_path));
return;
}
if (strcmp(name, "update_path") == 0) {
strlcpy(Settings.update_path, val, sizeof(Settings.update_path));
return;
}
if (strcmp(name, "homebrewapps_path") == 0) {
strlcpy(Settings.homebrewapps_path, val, sizeof(Settings.homebrewapps_path));
return;
}
if (strcmp(name, "Cheatcodespath") == 0) {
strlcpy(Settings.Cheatcodespath, val, sizeof(Settings.Cheatcodespath));
return;
}
if (strcmp(name, "TxtCheatcodespath") == 0) {
strlcpy(Settings.TxtCheatcodespath, val, sizeof(Settings.TxtCheatcodespath));
return;
}
if (strcmp(name, "oggload_path") == 0) {
strlcpy(Settings.oggload_path, val, sizeof(Settings.oggload_path));
return;
}
if (strcmp(name, "dolpath") == 0) {
strlcpy(Settings.dolpath, val, sizeof(Settings.dolpath));
return;
}
if (strcmp(name, "ogg_path") == 0) {
strlcpy(Settings.ogg_path, val, sizeof(Settings.ogg_path));
return;
}
return;
}
#define CFG_COORDS2(name) \
if (strcmp(cfg_name, #name "_coords") == 0) { \
short x,y; \
if (sscanf(val, "%hd,%hd", &x, &y) == 2) { \
THEME.name##_x = x; \
THEME.name##_y = y; \
} \
}
#define CFG_COORDS4(name) \
if (strcmp(cfg_name, #name "_coords") == 0) { \
short x,y,w,h; \
if (sscanf(val, "%hd,%hd,%hd,%hd", &x, &y, &w, &h) == 4) { \
THEME.name##_x = x; \
THEME.name##_y = y; \
THEME.name##_w = w; \
THEME.name##_h = h; \
} \
}
#define CFG_COLOR(name) \
if (strcmp(cfg_name, #name "_color") == 0) { \
short r,g,b,a; \
int c = sscanf(val, "%hd,%hd,%hd,%hd", &r, &g, &b, &a); \
if(c >= 3) { \
THEME.name.r = r; \
THEME.name.g = g; \
THEME.name.b = b; \
if(c >= 4) \
THEME.name.a = a; \
} \
}
#define CFG_VAL(name) \
if (strcmp(cfg_name, #name) == 0) { \
short v; \
if (sscanf(val, "%hd", &v) == 1) { \
THEME.name = v; \
} \
}
#define CFG_BOOL(name) if(cfg_bool(#name, &THEME.name));
#define CFG_ALIGN(name) if(cfg_map_auto(#name "_align", map_alignment, &THEME.name##_align));
#define OLD_FAV_ICON 1
#define OLD_ABC_ICON 2
#define OLD_COUNT_ICON 4
#define OLD_LIST_ICON 8
#define OLD_GRID_ICON 16
#define OLD_CAROUSEL_ICON 32
#define OLD_DVD_ICON 64
short WorkAroundIconSet=0;
short WorkAroundBarOffset=100;
void theme_set(char *name, char *val) {
cfg_name = name;
cfg_val = val;
CFG_COORDS4(gamelist)
else CFG_COORDS4(gamegrid)
else CFG_COORDS4(gamecarousel)
else CFG_COORDS2(covers)
else CFG_BOOL(show_id)
else CFG_COORDS2(id)
else CFG_BOOL(show_region)
else CFG_COORDS2(region)
else CFG_COORDS2(sdcard)
else CFG_COORDS2(homebrew)
else CFG_COORDS2(power)
else CFG_COORDS2(home)
else CFG_COORDS2(setting)
else CFG_COORDS2(install)
else CFG_COORDS2(clock)
else CFG_ALIGN(clock)
else CFG_COLOR(clock)
else CFG_COLOR(info)
else CFG_BOOL(show_hddinfo)
else CFG_ALIGN(hddinfo)
else CFG_COORDS2(hddinfo)
else CFG_BOOL(show_gamecount)
else CFG_ALIGN(gamecount)
else CFG_COORDS2(gamecount)
else CFG_BOOL(show_tooltip)
else CFG_VAL(tooltipAlpha)
else CFG_COLOR(prompttext)
else CFG_COLOR(settingstext)
else CFG_COLOR(gametext)
else CFG_VAL(pagesize)
else CFG_COORDS2(gamelist_favorite)
else CFG_COORDS2(gamegrid_favorite)
else CFG_COORDS2(gamecarousel_favorite)
else CFG_COORDS2(gamelist_search)
else CFG_COORDS2(gamegrid_search)
else CFG_COORDS2(gamecarousel_search)
else CFG_COORDS2(gamelist_abc)
else CFG_COORDS2(gamegrid_abc)
else CFG_COORDS2(gamecarousel_abc)
else CFG_COORDS2(gamelist_count)
else CFG_COORDS2(gamegrid_count)
else CFG_COORDS2(gamecarousel_count)
else CFG_COORDS2(gamelist_list)
else CFG_COORDS2(gamegrid_list)
else CFG_COORDS2(gamecarousel_list)
else CFG_COORDS2(gamelist_grid)
else CFG_COORDS2(gamegrid_grid)
else CFG_COORDS2(gamecarousel_grid)
else CFG_COORDS2(gamelist_carousel)
else CFG_COORDS2(gamegrid_carousel)
else CFG_COORDS2(gamecarousel_carousel)
else CFG_COORDS2(gamelist_dvd)
else CFG_COORDS2(gamegrid_dvd)
else CFG_COORDS2(gamecarousel_dvd)
//**********************************
// Workaround for old Themes
//**********************************
else if (strcmp(cfg_name, "favorite_coords") == 0) {
short x,y;
if (sscanf(val, "%hd,%hd", &x, &y) == 2) {
// the old Icons are aligned at center and the new at the left top corner.
// we must add 320 and sub the half image width to get the correct position.
x += 300;
// the old stuff is optimized for widescreen.
// if no widescreen, we must reposition the pos
if(!CFG.widescreen) x-=20;
// old themes have no search_coords
// set the searchIcon to the Position of the favIcon
THEME.gamelist_search_x = x;
THEME.gamegrid_search_x = THEME.gamecarousel_search_x = x-WorkAroundBarOffset;
THEME.gamelist_search_y = THEME.gamegrid_search_y = THEME.gamecarousel_search_y = y;
// place the favIcon to the left side of the searchIcon
if(!CFG.widescreen) x-= CFG.widescreen ? 32 : 40;
THEME.gamelist_favorite_x = x;
THEME.gamegrid_favorite_x = THEME.gamecarousel_favorite_x = x-WorkAroundBarOffset;
THEME.gamelist_favorite_y = THEME.gamegrid_favorite_y = THEME.gamecarousel_favorite_y = y;
WorkAroundIconSet |= OLD_FAV_ICON;
}
}
else if (strcmp(cfg_name, "abc_coords") == 0) {
short x,y;
if (sscanf(val, "%hd,%hd", &x, &y) == 2) {
// the old Icons are aligned at center and the new at the left top corner.
// we must add 320 and sub the half image width to get the correct position.
x += 300;
// the old stuff is optimized for widescreen.
// if no widescreen, we must reposition the pos
if(!CFG.widescreen) x-=12;
THEME.gamelist_abc_x = x;
THEME.gamegrid_abc_x = THEME.gamecarousel_abc_x = x-WorkAroundBarOffset;
THEME.gamelist_abc_y = THEME.gamegrid_abc_y = THEME.gamecarousel_abc_y = y;
WorkAroundIconSet |= OLD_ABC_ICON;
}
}
else if (strcmp(cfg_name, "count_coords") == 0) {
short x,y;
if (sscanf(val, "%hd,%hd", &x, &y) == 2) {
// the old Icons are aligned at center and the new at the left top corner.
// we must add 320 and sub the half image width to get the correct position.
x += 300;
// the old stuff is optimized for widescreen.
// if no widescreen, we must reposition the pos
if(!CFG.widescreen) x-=4;
THEME.gamelist_count_x = x;
THEME.gamegrid_count_x = THEME.gamecarousel_count_x = x-WorkAroundBarOffset;
THEME.gamelist_count_y = THEME.gamegrid_count_y = THEME.gamecarousel_count_y = y;
WorkAroundIconSet |= OLD_COUNT_ICON;
}
}
else if (strcmp(cfg_name, "list_coords") == 0) {
short x,y;
if (sscanf(val, "%hd,%hd", &x, &y) == 2) {
// the old Icons are aligned at center and the new at the left top corner.
// we must add 320 and sub the half image width to get the correct position.
x += 300;
// the old stuff is optimized for widescreen.
// if no widescreen, we must reposition the pos
if(!CFG.widescreen) x+=4;
THEME.gamelist_list_x = x;
THEME.gamegrid_list_x = THEME.gamecarousel_list_x = x-WorkAroundBarOffset;
THEME.gamelist_list_y = THEME.gamegrid_list_y = THEME.gamecarousel_list_y = y;
WorkAroundIconSet |= OLD_LIST_ICON;
}
}
else if (strcmp(cfg_name, "grid_coords") == 0) {
short x,y;
if (sscanf(val, "%hd,%hd", &x, &y) == 2) {
// the old Icons are aligned at center and the new at the left top corner.
// we must add 320 and sub the half image width to get the correct position.
x += 300;
// the old stuff is optimized for widescreen.
// if no widescreen, we must reposition the pos
if(!CFG.widescreen) x+=12;
THEME.gamelist_grid_x = x;
THEME.gamegrid_grid_x = THEME.gamecarousel_grid_x = x-WorkAroundBarOffset;
THEME.gamelist_grid_y = THEME.gamegrid_grid_y = THEME.gamecarousel_grid_y = y;
WorkAroundIconSet |= OLD_GRID_ICON;
}
}
else if (strcmp(cfg_name, "carousel_coords") == 0) {
short x,y;
if (sscanf(val, "%hd,%hd", &x, &y) == 2) {
// the old Icons are aligned at center and the new at the left top corner.
// we must add 320 and sub the half image width to get the correct position.
x += 300;
// the old stuff is optimized for widescreen.
// if no widescreen, we must reposition the pos
if(!CFG.widescreen) x+=20;
THEME.gamelist_carousel_x = x;
THEME.gamegrid_carousel_x = THEME.gamecarousel_carousel_x = x-WorkAroundBarOffset;
THEME.gamelist_carousel_y = THEME.gamegrid_carousel_y = THEME.gamecarousel_carousel_y = y;
WorkAroundIconSet |= OLD_CAROUSEL_ICON;
}
}
else if (strcmp(cfg_name, "dvd_coords") == 0) {
short x,y;
if (sscanf(val, "%hd,%hd", &x, &y) == 2) {
if(!CFG.widescreen) x+=24;
THEME.gamelist_dvd_x = x;
THEME.gamegrid_dvd_x = THEME.gamecarousel_dvd_x = x-WorkAroundBarOffset;
THEME.gamelist_dvd_y = THEME.gamegrid_dvd_y = THEME.gamecarousel_dvd_y = y;
WorkAroundIconSet |= OLD_DVD_ICON;
}
}
else if (strcmp(cfg_name, "sortBarOffset") == 0) {
short o;
if (sscanf(val, "%hd", &o) == 1) {
if(WorkAroundIconSet & OLD_FAV_ICON)
{
THEME.gamegrid_favorite_x += WorkAroundBarOffset - o;
THEME.gamecarousel_favorite_x += WorkAroundBarOffset - o;
THEME.gamegrid_search_x += WorkAroundBarOffset - o;
THEME.gamecarousel_search_x += WorkAroundBarOffset - o;
}
if(WorkAroundIconSet & OLD_ABC_ICON)
{
THEME.gamegrid_abc_x += WorkAroundBarOffset - o;
THEME.gamecarousel_abc_x += WorkAroundBarOffset - o;
}
if(WorkAroundIconSet & OLD_COUNT_ICON)
{
THEME.gamegrid_count_x += WorkAroundBarOffset - o;
THEME.gamecarousel_count_x += WorkAroundBarOffset - o;
}
if(WorkAroundIconSet & OLD_LIST_ICON)
{
THEME.gamegrid_list_x += WorkAroundBarOffset - o;
THEME.gamecarousel_list_x += WorkAroundBarOffset - o;
}
if(WorkAroundIconSet & OLD_GRID_ICON)
{
THEME.gamegrid_grid_x += WorkAroundBarOffset - o;
THEME.gamecarousel_grid_x += WorkAroundBarOffset - o;
}
if(WorkAroundIconSet & OLD_CAROUSEL_ICON)
{
THEME.gamegrid_carousel_x += WorkAroundBarOffset - o;
THEME.gamecarousel_carousel_x += WorkAroundBarOffset - o;
}
if(WorkAroundIconSet & OLD_DVD_ICON)
{
THEME.gamegrid_dvd_x += WorkAroundBarOffset - o;
THEME.gamecarousel_dvd_x += WorkAroundBarOffset - o;
}
WorkAroundBarOffset = o;
}
}
}
void global_cfg_set(char *name, char *val) {
cfg_name = name;
cfg_val = val;
if (strcmp(name, "video") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.video = i;
}
return;
} else if (strcmp(name, "vpatch") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.vpatch =i;
}
return;
}
else if (strcmp(name, "language") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.language = i;
}
return;
} else if (strcmp(name, "ocarina") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.ocarina = i;
}
return;
} else if (strcmp(name, "sort") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.sort = i;
}
return;
} else if (strcmp(name, "fave") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.fave = i;
}
return;
} else if (strcmp(name, "keyset") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.keyset = i;
}
return;
} else if (strcmp(name, "hddinfo") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.hddinfo = i;
}
return;
} else if (strcmp(name, "sinfo") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.sinfo = i;
}
return;
} else if (strcmp(name, "rumble") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.rumble = i;
}
return;
} else if (strcmp(name, "volume") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.volume = i;
}
return;
} else if (strcmp(name, "sfxvolume") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.sfxvolume = i;
}
return;
} else if (strcmp(name, "tooltips") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.tooltips = i;
}
return;
} else if (strcmp(name, "password") == 0) {
strlcpy(Settings.unlockCode, val, sizeof(Settings.unlockCode));
return;
} else if (strcmp(name, "parentalcontrol") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.parentalcontrol = i;
}
return;
} else if (strcmp(name, "cios") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.cios = i;
}
return;
} else if (strcmp(name, "gridRows") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.gridRows = i;
}
return;
} else if (strcmp(name, "xflip") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.xflip = i;
}
return;
} else if (strcmp(name, "qboot") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.qboot = i;
}
return;
} else if (strcmp(name, "wsprompt") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.wsprompt = i;
}
return;
} else if (strcmp(name, "wiilight") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.wiilight = i;
}
return;
} else if (strcmp(name, "autonetwork") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.autonetwork = i;
}
return;
} else if (strcmp(name, "discart") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.discart = i;
}
return;
} else if (strcmp(name, "patchcountrystrings") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.patchcountrystrings = i;
}
return;
} else if (strcmp(name, "error002") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.error002 = i;
}
return;
} else if (strcmp(name, "titlesOverride") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.titlesOverride = i;
}
return;
} else if (strcmp(name, "db_JPtoEN") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.db_JPtoEN = i;
}
return;
} else if (strcmp(name, "gameDisplay") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.gameDisplay = i;
}
return;
} else if (strcmp(name, "screensaver") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.screensaver = i;
}
return;
}
cfg_bool("godmode", &Settings.godmode);
return;
}
// split line to part1 delimiter part2
bool trimsplit(char *line, char *part1, char *part2, char delim, int size) {
char *eq = strchr(line, delim);
if (!eq) return false;
trim_n_copy(part1, line, eq-line, size);
trimcopy(part2, eq+1, size);
return true;
}
void cfg_parseline(char *line, void (*set_func)(char*, char*)) {
// split name = value
char tmp[300], name[200], val[200];
strlcpy(tmp, line, sizeof(tmp));
char *eq = strchr(tmp, '=');
if (!eq) return;
*eq = 0;
trimcopy(name, tmp, sizeof(name));
trimcopy(val, eq+1, sizeof(val));
//printf("CFG: %s = %s\n", name, val);
set_func(name, val);
}
void cfg_parsetitleline(char *line, void (*set_func)(char*, char*, u8)) {
// split name = value
char tmp[200], name[200], val[200];
int block = 0;
strlcpy(tmp, line, sizeof(tmp));
char *eq = strchr(tmp, '=');
if (!eq) return;
*eq = 0;
trimcopy(name, tmp, sizeof(name));
char *blockpos = strrchr(eq+1, '=');
if (!blockpos)
trimcopy(val, eq+1, sizeof(val));
else {
*blockpos = 0;
trimcopy(val, eq+1, sizeof(val));
if (sscanf(blockpos+1, "%d", &block) != 1) {
block = 0;
}
}
set_func(name, val, block);
}
bool cfg_parsefile(char *fname, void (*set_func)(char*, char*)) {
FILE *f;
char line[300];
//printf("opening(%s)\n", fname);
f = fopen(fname, "r");
if (!f) {
//printf("error opening(%s)\n", fname);
return false;
}
while (fgets(line, sizeof(line), f)) {
// lines starting with # are comments
if (line[0] == '#') continue;
cfg_parseline(line, set_func);
}
fclose(f);
return true;
}
bool cfg_parsetitlefile(char *fname, void (*set_func)(char*, char*, u8)) {
FILE *f;
char line[200];
//printf("opening(%s)\n", fname);
f = fopen(fname, "r");
if (!f) {
//printf("error opening(%s)\n", fname);
return false;
}
while (fgets(line, sizeof(line), f)) {
// lines starting with # are comments
if (line[0] == '#') continue;
cfg_parsetitleline(line, set_func);
}
fclose(f);
return true;
}
/*
void cfg_parsearg(int argc, char **argv)
{
int i;
char *eq;
char pathname[200];
for (i=1; i<argc; i++) {
//printf("arg[%d]: %s\n", i, argv[i]);
eq = strchr(argv[i], '=');
if (eq) {
cfg_parseline(argv[i], &cfg_set);
} else {
snprintf(pathname, sizeof(pathname), "%s%s", cfg_path, argv[i]);
cfg_parsefile(pathname, &cfg_set);
}
}
}
*/
// PER-GAME SETTINGS
// return existing or new
struct Game_CFG* cfg_get_game(u8 *id) {
struct Game_CFG *game = CFG_get_game_opt(id);
if (game) return game;
if (num_saved_games >= MAX_SAVED_GAMES) return NULL;
game = &cfg_game[num_saved_games];
num_saved_games++;
return game;
}
// current options to game
void cfg_set_game_opt(struct Game_CFG *game, u8 *id) {
strncpy((char*)game->id, (char*)id, 6);
game->id[6] = 0;
game->video = videoChoice;
game->language = languageChoice;
game->ocarina = ocarinaChoice;
game->vipatch = viChoice;
game->ios = iosChoice;
game->parentalcontrol = parentalcontrolChoice;
game->errorfix002 = fix002;
game->iosreloadblock = reloadblock;
game->patchcountrystrings = countrystrings;
game->loadalternatedol = alternatedol;
if (game->loadalternatedol == 0) {
alternatedoloffset = 0;
strcpy(alternatedname, "");
}
game->alternatedolstart = alternatedoloffset;
strlcpy(game->alternatedolname, alternatedname,sizeof(game->alternatedolname));
}
struct Game_NUM* cfg_get_game_num(u8 *id) {
struct Game_NUM *game = CFG_get_game_num(id);
if (game) return game;
if (num_saved_game_num >= MAX_SAVED_GAME_NUM) return NULL;
game = &cfg_game_num[num_saved_game_num];
num_saved_game_num++;
return game;
}
// current options to game
void cfg_set_game_num(struct Game_NUM *game, u8 *id) {
strncpy((char*)game->id, (char*)id, 6);
game->id[6] = 0;
game->favorite = favoritevar;
game->count = playcount;
}
bool cfg_save_global() { // save global settings
char GXGlobal_cfg[26];
sprintf(GXGlobal_cfg, "%s/config", bootDevice);
struct stat st;
if (stat(GXGlobal_cfg, &st) != 0) {
mkdir(GXGlobal_cfg, 0777);
}
FILE *f;
sprintf(GXGlobal_cfg, "%s/config/GXGlobal.cfg", bootDevice);
f = fopen(GXGlobal_cfg, "w");
if (!f) {
printf("Error saving %s\n", GXGlobal_cfg);
sleep(1);
return false;
}
fprintf(f, "# USB Loader global settings file\n");
fprintf(f, "# Note: This file is automatically generated\n");
fclose(f);
/* Closing and reopening because of a write issue we are having right now */
f = fopen(GXGlobal_cfg, "w");
fprintf(f, "# USB Loader global settings file\n");
fprintf(f, "# Note: This file is automatically generated\n");
fprintf(f, "video = %d\n ", Settings.video);
fprintf(f, "vpatch = %d\n ", Settings.vpatch);
fprintf(f, "language = %d\n ", Settings.language);
fprintf(f, "ocarina = %d\n ", Settings.ocarina);
fprintf(f, "hddinfo = %d\n ", Settings.hddinfo);
fprintf(f, "sinfo = %d\n ", Settings.sinfo);
fprintf(f, "rumble = %d\n ", Settings.rumble);
fprintf(f, "volume = %d\n ", Settings.volume);
fprintf(f, "sfxvolume = %d\n ", Settings.sfxvolume);
fprintf(f, "tooltips = %d\n ", Settings.tooltips);
fprintf(f, "password = %s\n ", Settings.unlockCode);
fprintf(f, "sort = %d\n ", Settings.sort);
fprintf(f, "fave = %d\n ", Settings.fave);
fprintf(f, "cios = %d\n ", Settings.cios);
fprintf(f, "keyset = %d\n ", Settings.keyset);
fprintf(f, "xflip = %d\n ", Settings.xflip);
fprintf(f, "gridRows = %d\n ", Settings.gridRows);
fprintf(f, "qboot = %d\n ", Settings.qboot);
fprintf(f, "wsprompt = %d\n", Settings.wsprompt);
fprintf(f, "parentalcontrol = %d\n ", Settings.parentalcontrol);
fprintf(f, "cover_path = %s\n ", Settings.covers_path);
fprintf(f, "cover2d_path = %s\n ", Settings.covers2d_path);
if (CFG.widescreen) {
fprintf(f, "wtheme_path = %s\n ", CFG.theme_path);
} else {
fprintf(f, "theme_path = %s\n ", CFG.theme_path);
}
fprintf(f, "disc_path = %s\n ", Settings.disc_path);
fprintf(f, "language_path = %s\n ", Settings.language_path);
fprintf(f, "languagefiles_path = %s\n ", Settings.languagefiles_path);
fprintf(f, "oggload_path = %s\n ", Settings.oggload_path);
fprintf(f, "TxtCheatcodespath = %s\n ", Settings.TxtCheatcodespath);
fprintf(f, "titlestxt_path = %s\n ", Settings.titlestxt_path);
if (!strcmp("", Settings.unlockCode)) {
fprintf(f, "godmode = %d\n ", Settings.godmode);
} else {
fprintf(f, "godmode = %d\n ", 0);
}
fprintf(f, "dolpath = %s\n ", Settings.dolpath);
fprintf(f, "ogg_path = %s\n ", Settings.ogg_path);
fprintf(f, "wiilight = %d\n ", Settings.wiilight);
fprintf(f, "gameDisplay = %d\n ", Settings.gameDisplay);
fprintf(f, "update_path = %s\n ", Settings.update_path);
fprintf(f, "homebrewapps_path = %s\n ", Settings.homebrewapps_path);
fprintf(f, "Cheatcodespath = %s\n ", Settings.Cheatcodespath);
fprintf(f, "titlesOverride = %d\n ", Settings.titlesOverride);
//fprintf(f, "db_url = %s\n ", Settings.db_url);
//fprintf(f, "db_JPtoEN = %d\n ", Settings.db_JPtoEN);
//fprintf(f, "db_language = %d\n ", Settings.language);
fprintf(f, "patchcountrystrings = %d\n ", Settings.patchcountrystrings);
fprintf(f, "screensaver = %d\n ", Settings.screensaver);
fprintf(f, "error002 = %d\n ", Settings.error002);
fprintf(f, "autonetwork = %d\n ", Settings.autonetwork);
fprintf(f, "discart = %d\n ", Settings.discart);
fclose(f);
return true;
}
void game_set(char *name, char *val) {
// sample line:
// game:RTNP41 = video:game; language:english; ocarina:0;
// game:RYWP01 = video:patch; language:console; ocarina:1;
//printf("GAME: '%s=%s'\n", name, val);
u8 id[8];
struct Game_CFG *game;
if (strncmp(name, "game:", 5) != 0) return;
trimcopy((char*)id, name+5, sizeof(id));
game = cfg_get_game(id);
// set id and current options as default
cfg_set_game_opt(game, id);
//printf("GAME(%s) '%s'\n", id, val); sleep(1);
// parse val
// first split options by ;
char opt[300], *p, *np;
p = val;
while (p) {
np = strchr(p, ';');
if (np) trim_n_copy(opt, p, np-p, sizeof(opt));
else trimcopy(opt, p, sizeof(opt));
//printf("GAME(%s) (%s)\n", id, opt); sleep(1);
// parse opt 'language:english'
char opt_name[200], opt_val[200];
if (trimsplit(opt, opt_name, opt_val, ':', sizeof(opt_name))) {
//printf("GAME(%s) (%s=%s)\n", id, opt_name, opt_val); sleep(1);
short opt_v, opt_l, opt_c;
if (map_auto("video", opt_name, opt_val, map_video, &opt_v)) {
// valid option, assign
game->video = opt_v;
}
if (map_auto("language", opt_name, opt_val, map_language, &opt_l)) {
// valid option, assign
game->language = opt_l;
}
if (strcmp("ocarina", opt_name) == 0) {
if (sscanf(opt_val, "%hd", &opt_c) == 1) {
game->ocarina = opt_c;
}
}
if (strcmp("vipatch", opt_name) == 0) {
if (sscanf(opt_val, "%hd", &opt_c) == 1) {
game->vipatch = opt_c;
}
}
if (strcmp("ios", opt_name) == 0) {
if (sscanf(opt_val, "%hd", &opt_c) == 1) {
game->ios = opt_c;
}
}
if (strcmp("pctrl", opt_name) == 0) {
if (sscanf(opt_val, "%hd", &opt_c) == 1) {
game->parentalcontrol = opt_c;
}
}
if (strcmp("errorfix002", opt_name) == 0) {
if (sscanf(opt_val, "%hd", &opt_c) == 1) {
game->errorfix002 = opt_c;
}
}
if (strcmp("iosreloadblock", opt_name) == 0) {
if (sscanf(opt_val, "%hd", &opt_c) == 1) {
game->iosreloadblock = opt_c;
}
}
if (strcmp("patchcountrystrings", opt_name) == 0) {
if (sscanf(opt_val, "%hd", &opt_c) == 1) {
game->patchcountrystrings = opt_c;
}
}
if (strcmp("loadalternatedol", opt_name) == 0) {
if (sscanf(opt_val, "%hd", &opt_c) == 1) {
game->loadalternatedol = opt_c;
}
}
if (strcmp("alternatedolstart", opt_name) == 0) {
if (sscanf(opt_val, "%hd", &opt_c) == 1) {
game->alternatedolstart = opt_c;
}
}
if (strcmp("alternatedolname", opt_name) == 0) {
strlcpy(game->alternatedolname, opt_val, sizeof(game->alternatedolname));
}
}
// next opt
if (np) p = np + 1;
else p = NULL;
}
}
void parental_set(char *name, char *val) {
// sample line:
// game:RTNP41 = video:game; language:english; ocarina:0;
// game:RYWP01 = video:patch; language:console; ocarina:1;
//printf("GAME: '%s=%s'\n", name, val);
u8 id[8];
if (strncmp(name, "game:", 5) != 0) return;
trimcopy((char*)id, name+5, sizeof(id));
// parse val
// first split options by ;
char opt[200], *p, *np;
p = val;
while (p) {
np = strchr(p, ';');
if (np) trim_n_copy(opt, p, np-p, sizeof(opt));
else trimcopy(opt, p, sizeof(opt));
//printf("GAME(%s) (%s)\n", id, opt); sleep(1);
// parse opt 'language:english'
char opt_name[200], opt_val[200];
if (trimsplit(opt, opt_name, opt_val, ':', sizeof(opt_name))) {
//printf("GAME(%s) (%s=%s)\n", id, opt_name, opt_val); sleep(1);
short opt_c;
if (strcmp("pctrl", opt_name) == 0) {
if (sscanf(opt_val, "%hd", &opt_c) == 1) {
cfg_control = realloc(cfg_control, (num_control+1) * sizeof(struct ID_Control));
if (!cfg_control) {
// error
num_control = 0;
return;
}
// add
memcpy(cfg_control[num_control].id, id, 4);
cfg_control[num_control].id[4] = 0;
cfg_control[num_control].block = opt_c;
num_control++;
}
}
}
// next opt
if (np) p = np + 1;
else p = NULL;
}
}
void game_set_num(char *name, char *val) {
u8 id[8];
struct Game_NUM *game;
if (strncmp(name, "game:", 5) != 0) return;
trimcopy((char*)id, name+5, sizeof(id));
game = cfg_get_game_num(id);
cfg_set_game_num(game, id);
// parse val
// first split options by ;
char opt[200], *p, *np;
p = val;
while (p) {
np = strchr(p, ';');
if (np) trim_n_copy(opt, p, np-p, sizeof(opt));
else trimcopy(opt, p, sizeof(opt));
char opt_name[200], opt_val[200];
if (trimsplit(opt, opt_name, opt_val, ':', sizeof(opt_name))) {
short opt_c;
if (strcmp("favorite", opt_name) == 0) {
if (sscanf(opt_val, "%hd", &opt_c) == 1) {
game->favorite = opt_c;
}
}
if (strcmp("count", opt_name) == 0) {
if (sscanf(opt_val, "%hd", &opt_c) == 1) {
game->count = opt_c;
}
}
}
if (np) p = np + 1;
else p = NULL;
}
}
bool cfg_load_games() {
char GXGameSettings_cfg[32];
sprintf(GXGameSettings_cfg, "%s/config/GXGameSettings.cfg", bootDevice);
return cfg_parsefile(GXGameSettings_cfg, &game_set);
}
bool cfg_load_game_num() {
char GXGameFavorites_cfg[32];
sprintf(GXGameFavorites_cfg, "%s/config/GXGameFavorites.cfg", bootDevice);
return cfg_parsefile(GXGameFavorites_cfg, &game_set_num);
}
bool cfg_save_games() {
FILE *f;
int i;
char GXGameSettings_cfg[50];
sprintf(GXGameSettings_cfg, "%s/config", bootDevice);
mkdir(GXGameSettings_cfg, 0777);
sprintf(GXGameSettings_cfg, "%s/config/GXGameSettings.cfg", bootDevice);
f = fopen(GXGameSettings_cfg, "w");
if (!f) {
printf("Error saving %s\n", "GXGameSettings.cfg");
sleep(1);
return false;
}
fprintf(f, "# USB Loader settings file\n");
fprintf(f, "# note: this file is automatically generated\n");
fclose(f);
/* Closing and reopening because of a write issue we are having right now */
f = fopen(GXGameSettings_cfg, "w");
fprintf(f, "# USB Loader settings file\n");
fprintf(f, "# note: this file is automatically generated\n");
fprintf(f, "# Num Games: %d\n", num_saved_games);
for (i=0; i<num_saved_games; i++) {
char *s;
fprintf(f, "game:%s = ", cfg_game[i].id);
s = map_get_name(map_video, cfg_game[i].video);
if (s) fprintf(f, "video:%s; ", s);
s = map_get_name(map_language, cfg_game[i].language);
if (s) fprintf(f, "language:%s; ", s);
fprintf(f, "ocarina:%d; ", cfg_game[i].ocarina);
fprintf(f, "vipatch:%d; ", cfg_game[i].vipatch);
fprintf(f, "ios:%d; ", cfg_game[i].ios);
fprintf(f, "pctrl:%d; ", cfg_game[i].parentalcontrol);
fprintf(f, "errorfix002:%d; ", cfg_game[i].errorfix002);
fprintf(f, "iosreloadblock:%d; ", cfg_game[i].iosreloadblock);
fprintf(f, "patchcountrystrings:%d; ", cfg_game[i].patchcountrystrings);
fprintf(f, "loadalternatedol:%d;", cfg_game[i].loadalternatedol);
fprintf(f, "alternatedolstart:%d;", cfg_game[i].alternatedolstart);
fprintf(f, "alternatedolname:%s;\n", cfg_game[i].alternatedolname);
}
fprintf(f, "# END\n");
fclose(f);
return true;
}
bool cfg_save_game_num() {
FILE *f;
int i;
char GXGameFavorites_cfg[32];
sprintf(GXGameFavorites_cfg, "%s/config", bootDevice);
mkdir(GXGameFavorites_cfg, 0777);
sprintf(GXGameFavorites_cfg, "%s/config/GXGameFavorites.cfg", bootDevice);
f = fopen(GXGameFavorites_cfg, "w");
if (!f) {
printf("Error saving %s\n", "GXGameFavorites.cfg");
sleep(1);
return false;
}
fprintf(f, "# USB Loader settings file\n");
fprintf(f, "# note: this file is automatically generated\n");
fclose(f);
/* Closing and reopening because of a write issue we are having right now */
f = fopen(GXGameFavorites_cfg, "w");
fprintf(f, "# USB Loader settings file\n");
fprintf(f, "# note: this file is automatically generated\n");
fprintf(f, "# Num Games: %d\n", num_saved_game_num);
for (i=0; i<num_saved_game_num; i++) {
fprintf(f, "game:%s = ", cfg_game_num[i].id);
fprintf(f, "favorite:%d; ", cfg_game_num[i].favorite);
fprintf(f, "count:%d;\n", cfg_game_num[i].count);
}
fprintf(f, "# END\n");
fclose(f);
return true;
}
bool CFG_reset_all_playcounters() {
FILE *f;
int i;
char GXGameFavorites_cfg[32];
sprintf(GXGameFavorites_cfg, "%s/config", bootDevice);
mkdir(GXGameFavorites_cfg, 0777);
sprintf(GXGameFavorites_cfg, "%s/config/GXGameFavorites.cfg", bootDevice);
f = fopen(GXGameFavorites_cfg, "w");
if (!f) {
printf("Error saving %s\n", "GXGameFavorites.cfg");
sleep(1);
return false;
}
fprintf(f, "# USB Loader settings file\n");
fprintf(f, "# note: this file is automatically generated\n");
fclose(f);
/* Closing and reopening because of a write issue we are having right now */
f = fopen(GXGameFavorites_cfg, "w");
fprintf(f, "# USB Loader settings file\n");
fprintf(f, "# note: this file is automatically generated\n");
fprintf(f, "# Num Games: %d\n", num_saved_game_num);
for (i=0; i<num_saved_game_num; i++) {
fprintf(f, "game:%s = ", cfg_game_num[i].id);
fprintf(f, "favorite:%d; ", cfg_game_num[i].favorite);
fprintf(f, "count:0;\n");
}
fprintf(f, "# END\n");
fclose(f);
return true;
}
bool cfg_load_global() {
char GXGlobal_cfg[26];
sprintf(GXGlobal_cfg, "%s/config/GXGlobal.cfg", bootDevice);
//Default values defined by dev team
Settings.video = discdefault;
Settings.vpatch = off;
Settings.language = ConsoleLangDefault;
Settings.ocarina = off;
Settings.xflip = off;
Settings.qboot = off;
Settings.wsprompt = off;
Settings.keyset = us;
Settings.hddinfo = hr12;
Settings.gameDisplay = list;
Settings.sinfo = ((THEME.show_id) ? GameID : Neither);
Settings.rumble = RumbleOn;
if (THEME.show_region) {
Settings.sinfo = ((Settings.sinfo == GameID) ? Both : GameRegion);
}
Settings.volume = 80;
Settings.sfxvolume = 80;
Settings.titlesOverride = 1;
char * empty = "";
snprintf(Settings.db_url, sizeof(Settings.db_url), empty);
snprintf(Settings.db_language, sizeof(Settings.db_language), empty);
Settings.db_JPtoEN = 0;
return cfg_parsefile(GXGlobal_cfg, &global_cfg_set);
}
struct Game_CFG* CFG_get_game_opt(u8 *id) {
int i;
for (i=0; i<num_saved_games; i++) {
if (memcmp(id, cfg_game[i].id, 6) == 0) {
return &cfg_game[i];
}
}
return NULL;
}
struct Game_NUM* CFG_get_game_num(u8 *id) {
int i;
for (i=0; i<num_saved_game_num; i++) {
if (memcmp(id, cfg_game_num[i].id, 6) == 0) {
return &cfg_game_num[i];
}
}
return NULL;
}
bool CFG_save_game_opt(u8 *id) {
struct Game_CFG *game = cfg_get_game(id);
if (!game) return false;
cfg_set_game_opt(game, id);
return cfg_save_games();
}
bool CFG_save_game_num(u8 *id) {
struct Game_NUM *game = cfg_get_game_num(id);
if (!game) return false;
cfg_set_game_num(game, id);
return cfg_save_game_num();
}
bool CFG_forget_game_opt(u8 *id) {
struct Game_CFG *game = CFG_get_game_opt(id);
int i;
if (!game) return true;
// move entries down
num_saved_games--;
for (i=game-cfg_game; i<num_saved_games; i++) {
cfg_game[i] = cfg_game[i+1];
}
memset(&cfg_game[num_saved_games], 0, sizeof(struct Game_CFG));
return cfg_save_games();
}
bool CFG_forget_game_num(u8 *id) {
struct Game_NUM *game = CFG_get_game_num(id);
int i;
if (!game) return true;
// move entries down
num_saved_game_num--;
for (i=game-cfg_game_num; i<num_saved_game_num; i++) {
cfg_game[i] = cfg_game[i+1];
}
memset(&cfg_game[num_saved_game_num], 0, sizeof(struct Game_NUM));
return cfg_save_game_num();
}
void CFG_Load(void) {
// GUI should be stopped at the time of calling CFG_Load() to prevent default settings from having any effect
char pathname[200];
// bool ret = false;
//set app path
// chdir_app(argv[0]);
CFG_Default(-1); // set defaults non forced
snprintf(pathname, sizeof(pathname), "%s/config/GXGlobal.cfg", bootDevice);
cfg_parsefile(pathname, &widescreen_set); //first set widescreen
cfg_parsefile(pathname, &path_set); //then set config and layout options
WorkAroundIconSet=0; WorkAroundBarOffset=100; // set Workaroundstuff to defaults
snprintf(pathname, sizeof(pathname), "%sGXtheme.cfg", CFG.theme_path);
cfg_parsefile(pathname, &theme_set); //finally set theme information
// set GUI language, use Wii's language setting if language is set to default
int wiilang;
bool langisdefault = false;
wiilang = CONF_GetLanguage();
if (!strcmp("notset", Settings.language_path)) {
snprintf(Settings.language_path, sizeof(Settings.language_path), "%s%s.lang", Settings.languagefiles_path, map_get_name(map_language, wiilang + 1)); // + 1 because because CONF_LANG starts at 0
if (!checkfile(Settings.language_path)) {
sprintf(Settings.language_path, "notset");
}
gettextLoadLanguage(Settings.language_path);
langisdefault = true;
}
snprintf(pathname, sizeof(pathname), Settings.language_path);
gettextLoadLanguage(pathname);
// cfg_parsefile(pathname, &language_set);
snprintf(pathname, sizeof(pathname), "%s/config/GXGameSettings.cfg", bootDevice);
cfg_parsefile(pathname, &parental_set);
// load per-game settings
cfg_load_games();
cfg_load_game_num();
Global_Default(); //global default depends on theme information
CFG_LoadGlobal();
// use GUI language for the database (Settings.db_language is used for game info/titles and covers)
char * languagefile;
languagefile = strrchr(Settings.language_path, '/')+1;
int mainlangid = -1;
int i;
if(strcmp("notset", Settings.language_path)) {
for (i=0; map_language[i].name != NULL; i++) {
if (strstr(languagefile, map_language[i].name) != NULL) {
mainlangid = i - 1; // - 1 because CONF_LANG starts at 0
break;
}
}
} else {
mainlangid = wiilang;
}
GetLanguageToLangCode(&mainlangid, Settings.db_language);
// set language code for countries that don't have a language setting on the Wii
if (!strcmp(Settings.db_language,"")) {
if (strstr(languagefile, "portuguese") != NULL)
strcpy(Settings.db_language,"PT");
}
if (CONF_GetArea() == CONF_AREA_AUS)
strcpy(Settings.db_language,"AU");
// open database if needed, load titles if needed
OpenXMLDatabase(Settings.titlestxt_path,Settings.db_language, Settings.db_JPtoEN, true, Settings.titlesOverride==1?true:false, true);
// titles.txt loaded after database to override database titles with custom titles
//took out this titles.txt shit because it is useless now. teh xml has all the titles in it
//snprintf(pathname, sizeof(pathname), "%stitles.txt", Settings.titlestxt_path);
//cfg_parsefile(pathname, &title_set);
// cfg_parsearg(argc, argv);
// if GUI language is set to default Settings.language_path needs to remain "notset" (if the detected setting was kept detection wouldn't work next time)
if (langisdefault)
sprintf(Settings.language_path, "notset");
}
void CFG_LoadGlobal(void) {
char GXGlobal_cfg[26];
sprintf(GXGlobal_cfg, "%s/config/GXGlobal.cfg", bootDevice);
cfg_parsefile(GXGlobal_cfg, &global_cfg_set);
}
void CFG_Cleanup(void) {
if (cfg_title) {
free(cfg_title);
cfg_title = NULL;
}
}
/* map language id (or Wii language settting if langid is set to -1) to language code. CONF_LANG_JAPANESE = 0, not 1 */
void GetLanguageToLangCode(int *langid, char *langcode) {
if (langid < 0)
*langid = CONF_GetLanguage();
switch (*langid) {
case CONF_LANG_JAPANESE:
sprintf(langcode, "JA");
break;
case CONF_LANG_ENGLISH:
sprintf(langcode, "EN");
break;
case CONF_LANG_GERMAN:
sprintf(langcode, "DE");
break;
case CONF_LANG_FRENCH:
sprintf(langcode, "FR");
break;
case CONF_LANG_SPANISH:
sprintf(langcode, "ES");
break;
case CONF_LANG_ITALIAN:
sprintf(langcode, "IT");
break;
case CONF_LANG_DUTCH:
sprintf(langcode, "NL");
break;
case CONF_LANG_SIMP_CHINESE:
sprintf(langcode, "ZHCN"); // People's Republic of China
break;
case CONF_LANG_TRAD_CHINESE:
sprintf(langcode, "ZHTW"); // Taiwan
break;
case CONF_LANG_KOREAN:
sprintf(langcode, "KO");
break;
}
}