usbloadergx/source/lstub.h

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//small group of functions to manipulate the HBC stub
//brought to you by giantpune
#ifndef _LSTUB_H_
#define _LSTUB_H_
//to set the "return to" stub for a certain ID
//!reqID is the Requested ID to return to
//!returns WII_EINTERNAL if it cant get the list of installed titles with ES functions
//!retuns -69 if the ID is not installed
//!1 if successful
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s32 Set_Stub(u64 reqID);
//!same as the above function, but expects a type and 4 char channel ID
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s32 Set_Stub_Split(u32 type, const char* reqID);
//load the default HBC stub into memory. as long as nothing writes to the 0x80001800
// +0xDC7 memory block it will stay there. by default it has 0x00010001/JODI.
void loadStub();
//get whatever ID the stub is set to load
//!returns 0 if no stub is loaded into memory (must be the HBC stub at 0x800018000)
//!otherwise returns the ID set to return to
u64 getStubDest();
//returns 0 or 1 depending on wether the stub is available
u8 hbcStubAvailable();
#endif