2010-12-12 16:31:13 +00:00
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#ifndef _WBFS_WBFS_H
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#define _WBFS_WBFS_H
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#include "wbfs_base.h"
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#include "libs/libwbfs/libwbfs.h"
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2011-02-02 18:30:15 +00:00
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#include "usbloader/wbfs.h"
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2011-01-28 21:19:43 +00:00
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#include "wbfs_rw.h"
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2010-12-12 16:31:13 +00:00
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class Wbfs_Wbfs: public Wbfs
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{
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public:
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Wbfs_Wbfs(u32 device, u32 lba, u32 size) :
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Wbfs(device, lba, size)
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{
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}
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s32 Open();
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2010-12-28 17:02:10 +00:00
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virtual void Close();
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2010-12-12 16:31:13 +00:00
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wbfs_disc_t* OpenDisc(u8 *);
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void CloseDisc(wbfs_disc_t *);
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s32 Format();
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s32 GetCount(u32 *);
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s32 GetHeaders(struct discHdr *, u32, u32);
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s32 AddGame();
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s32 RemoveGame(u8 *);
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s32 DiskSpace(f32 *, f32 *);
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s32 RenameGame(u8 *, const void *);
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s32 ReIDGame(u8 *, const void *);
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2011-01-16 13:12:07 +00:00
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u64 EstimateGameSize();
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2011-01-07 22:42:03 +00:00
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int GetFragList(u8 *id);
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2011-02-02 18:30:15 +00:00
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virtual const u8 GetFSType(void) const { return PART_FS_WBFS; }
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2011-01-28 21:19:43 +00:00
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private:
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2011-02-02 18:30:15 +00:00
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WBFS_PartInfo PartInfo;
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2010-12-12 16:31:13 +00:00
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};
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#endif //_WBFS_WBFS_H
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