usbloadergx/source/cfg.c

1160 lines
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C
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2009-05-04 23:50:46 +02:00
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include <sys/stat.h>
#include <ctype.h>
#include <ogcsys.h>
#include "cfg.h"
struct SSettings Settings;
//struct SSettings2 Settings2;
char *cfg_path = "SD:/apps/usbloader/";
//char *setting_path = "SD:/apps/usbloader/settings.cfg";
char current_path[100];
/* configurable fields */
/* default */
//int ENTRIES_PER_PAGE = 12;
//int MAX_CHARACTERS = 37;
//int CONSOLE_XCOORD = 260;
//int CONSOLE_YCOORD = 30;
//int CONSOLE_WIDTH = 340;
//int CONSOLE_HEIGHT = 290;
//int CONSOLE_FG_COLOR = 15;
//int CONSOLE_BG_COLOR = 0;
//int COVER_XCOORD = 28;
//int COVER_YCOORD = 105;
//define variables
struct CFG CFG;
struct THEME THEME;
u8 ocarinaChoice = 0;
u8 videoChoice = 0;
u8 languageChoice = 0;
u8 viChoice = 0;
u8 iosChoice = 0;
u8 parentalcontrolChoice = 0;
u8 xflip = 0;
u8 qboot = 0;
u8 wsprompt = 0;
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#define TITLE_MAX 65
struct ID_Title
{
u8 id[5];
char title[TITLE_MAX];
u8 block;
};
// renamed titles
int num_title = 0; //number of titles
struct ID_Title *cfg_title = NULL;
#define MAX_SAVED_GAMES 1000
int num_saved_games = 0;
struct Game_CFG cfg_game[MAX_SAVED_GAMES];
/* For Mapping */
static char *cfg_name, *cfg_val;
struct TextMap
{
char *name;
int id;
};
struct TextMap map_video[] =
{
{ "system", CFG_VIDEO_SYS },
{ "game", CFG_VIDEO_GAME },
{ "patch", CFG_VIDEO_PATCH },
{ "pal50", CFG_VIDEO_PAL50 },
{ "pal60", CFG_VIDEO_PAL60 },
{ "ntsc", CFG_VIDEO_NTSC },
{ NULL, -1 }
};
struct TextMap map_language[] =
{
{ "console", CFG_LANG_CONSOLE },
{ "japanese", CFG_LANG_JAPANESE },
{ "english", CFG_LANG_ENGLISH },
{ "german", CFG_LANG_GERMAN },
{ "french", CFG_LANG_FRENCH },
{ "spanish", CFG_LANG_SPANISH },
{ "italian", CFG_LANG_ITALIAN },
{ "dutch", CFG_LANG_DUTCH },
{ "s.chinese", CFG_LANG_S_CHINESE },
{ "t.chinese", CFG_LANG_T_CHINESE },
{ "korean", CFG_LANG_KOREAN },
{ NULL, -1 }
};
struct TextMap map_alignment[] =
{
{ "left", CFG_ALIGN_LEFT },
{ "right", CFG_ALIGN_RIGHT },
{ "center", CFG_ALIGN_CENTRE },
{ "top", CFG_ALIGN_TOP },
{ "bottom", CFG_ALIGN_BOTTOM },
{ "middle", CFG_ALIGN_MIDDLE },
{ NULL, -1 }
};
int map_get_id(struct TextMap *map, char *name)
{
int i;
for (i=0; map[i].name != NULL; i++) {
if (strcmp(name, map[i].name) == 0) return map[i].id;
}
return -1;
}
char* map_get_name(struct TextMap *map, short id)
{
int i;
for (i=0; map[i].name != NULL; i++) {
if (id == map[i].id) return map[i].name;
}
return NULL;
}
bool map_auto(char *name, char *name2, char *val, struct TextMap *map, short *var)
{
if (strcmp(name, name2) != 0) return false;
int id = map_get_id(map, val);
if (id == -1) {
//printf("MAP FAIL: %s=%s : %d\n", name, val, id); sleep(1);
return false;
}
*var = id;
//printf("MAP AUTO: %s=%s : %d\n", name, val, id); sleep(1);
return true;
}
bool cfg_map_auto(char *name, struct TextMap *map, short *var)
{
return map_auto(name, cfg_name, cfg_val, map, var);
}
bool cfg_map(char *name, char *val, short *var, short id)
{
if (strcmp(name, cfg_name)==0 && strcmpi(val, cfg_val)==0)
{
*var = id;
return true;
}
return false;
}
int subfoldercheck(char * dircovers) {
//check forsubfolders
char dircheck[100];
char dirslash[100];
int cnt = 0;
char * pch;
struct stat st;
sprintf(dirslash, "%s/", dircovers);
if(stat(dirslash, &st) != 0) {
pch = strrchr(dircovers, '/');
cnt = pch-dircovers;
snprintf(dircheck, cnt+1, "%s", dircovers);
subfoldercheck(dircheck);
}
if (mkdir(dircovers, 0777) == -1) {
return 0;
}
return 1;
}
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bool cfg_bool(char *name, short *var)
{
return (cfg_map(name, "0", var, 0) || cfg_map(name, "1", var, 1));
}
void cfg_int(char *name, short *var, int count)
{
char tmp[5];
short i;
if (count > 10) //avoid overflow
return;
for (i = 0; i < count; i++)
{
sprintf(tmp, "%d", i);
cfg_map(name, tmp, var, i);
}
}
/* Mapping */
//static char bg_path[100];
void CFG_Default(int widescreen) // -1 = non forced Mode
{
if(widescreen == -1)
CFG.widescreen = CONF_GetAspectRatio();
else
CFG.widescreen = widescreen;
if (CFG.widescreen) {
snprintf(CFG.theme_path, sizeof(CFG.theme_path), "SD:/wtheme/");
}
else
{
snprintf(CFG.theme_path, sizeof(CFG.theme_path), "SD:/theme/");
}
snprintf(CFG.covers_path, sizeof(CFG.covers_path), "SD:/images/"); //default image path
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snprintf(CFG.disc_path, sizeof(CFG.disc_path), "SD:/images/disc/");//default path for disc images
snprintf(CFG.unlockCode, sizeof(CFG.unlockCode), "ab121b"); // default passwore
CFG.parentalcontrol = 0;
CFG.maxcharacters = 38;
CFG.godmode = 0;
CFG.xflip = 0;
CFG.wsprompt = 0;
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//all alignments are left top here
THEME.selection_x = 200;
THEME.selection_y = 40;
THEME.selection_w = 396;
THEME.selection_h = 280;
THEME.cover_x = 26;
THEME.cover_y = 55;
THEME.showID = 1;
THEME.id_x = 68;
THEME.id_y = 305;
THEME.region_x = 68;
THEME.region_y = 30;
THEME.power_x = 576;
THEME.power_y = 355;
THEME.home_x = 485;//215;
THEME.home_y = 367;
THEME.setting_x = 60;//-210
THEME.setting_y = 367;
THEME.showHDD = -1; //default, non-force mode
THEME.showGameCnt = -1; //default, non-force mode
THEME.showToolTip = 1; //1 means use settings, 0 means force turn off
THEME.install_x = 16;//-280
THEME.install_y = 355;
THEME.showBattery = 1;
THEME.showRegion = 1;
THEME.hddInfo_x = 0;
THEME.hddInfo_y = 330;
THEME.hddInfoAlign = CFG_ALIGN_CENTRE;
THEME.gameCnt_x = 0;
THEME.gameCnt_y = 350;
THEME.gameCntAlign = CFG_ALIGN_CENTRE;
THEME.battery1_x = 245;
THEME.battery1_y = 400;
THEME.battery2_x = 335;
THEME.battery2_y = 400;
THEME.battery3_x = 245;
THEME.battery3_y = 425;
THEME.battery4_x = 335;
THEME.battery4_y = 425;
THEME.info_r = 63;
THEME.info_g = 154;
THEME.info_b = 192;
THEME.clock_x = 0;
THEME.clock_y = 330;
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THEME.clockAlign = CFG_ALIGN_CENTRE;
THEME.sdcard_x = 160;
THEME.sdcard_y = 390;
THEME.gameText_r = 0;
THEME.gameText_g = 0;
THEME.gameText_b = 0;
THEME.pagesize = 9;
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}
char* strcopy(char *dest, char *src, int size)
{
strncpy(dest,src,size);
dest[size-1] = 0;
return dest;
}
char *cfg_get_title(u8 *id)
{
int i;
for (i=0; i<num_title; i++) {
if (memcmp(id, cfg_title[i].id, 4) == 0) {
return cfg_title[i].title;
}
}
return NULL;
}
char *get_title(struct discHdr *header)
{
char *title = cfg_get_title(header->id);
if (title) return title;
return header->title;
}
void title_set(char *id, char *title, u8 block)
{
char *idt = cfg_get_title((u8*)id);
if (idt) {
// replace
strcopy(idt, title, TITLE_MAX);
} else {
cfg_title = realloc(cfg_title, (num_title+1) * sizeof(struct ID_Title));
if (!cfg_title) {
// error
num_title = 0;
return;
}
// add
memcpy(cfg_title[num_title].id, id, 4);
cfg_title[num_title].id[4] = 0;
cfg_title[num_title].block = block;
strcopy(cfg_title[num_title].title, title, TITLE_MAX);
num_title++;
}
}
u8 cfg_get_block(u8 *id)
{
int i;
for (i=0; i<num_title; i++) {
if (memcmp(id, cfg_title[i].id, 4) == 0) {
return cfg_title[i].block;
}
}
return 0;
}
u8 get_block(struct discHdr *header)
{
return cfg_get_block(header->id);
}
// trim leading and trailing whitespace
// copy at max n or at max size-1
char* trim_n_copy(char *dest, char *src, int n, int size)
{
int len;
// trim leading white space
while (isspace(*src)) { src++; n--; }
len = strlen(src);
if (len > n) len = n;
// trim trailing white space
while (len > 0 && isspace(src[len-1])) len--;
if (len >= size) len = size-1;
strncpy(dest, src, len);
dest[len] = 0;
//printf("trim_copy: '%s' %d\n", dest, len); //sleep(1);
return dest;
}
char* trimcopy(char *dest, char *src, int size)
{
int len;
while (*src == ' ') src++;
len = strlen(src);
// trim trailing " \r\n"
while (len > 0 && strchr(" \r\n", src[len-1])) len--;
if (len >= size) len = size-1;
strncpy(dest, src, len);
dest[len] = 0;
return dest;
}
void widescreen_set(char *name, char *val)
{
cfg_name = name;
cfg_val = val;
short widescreen;
if (cfg_bool("widescreen", &widescreen) && CFG.widescreen != widescreen)
CFG_Default(widescreen); //reset default when forced an other Screenmode
/*
if (cfg_bool("widescreen", &CFG.widescreen)) //reset default
{
if (CFG.widescreen) {
// snprintf(CFG.covers_path, sizeof(CFG.covers_path), "SD:/wimages/");
snprintf(CFG.theme_path, sizeof(CFG.theme_path), "SD:/wtheme/");
}
else
{
// snprintf(CFG.covers_path, sizeof(CFG.covers_path), "SD:/images/");
snprintf(CFG.theme_path, sizeof(CFG.theme_path), "SD:/theme/");
}
}
*/
}
void cfg_set(char *name, char *val)
{
cfg_name = name;
cfg_val = val;
/*
if (!CFG.widescreen &&(strcmp(name, "images_path") == 0)) {
strcopy(CFG.images_path, val, sizeof(CFG.images_path));
snprintf(bg_path, sizeof(bg_path), "%sbg.png", CFG.images_path); //reset path
return;
}
if (CFG.widescreen && strcmp(name, "wimages_path") == 0) {
strcopy(CFG.images_path, val, sizeof(CFG.images_path));
snprintf(bg_path, sizeof(bg_path), "%swbg.png", CFG.images_path); //reset path
return;
}
if (cfg_map_auto("video", map_video, &CFG.video))
return;
if (cfg_map_auto("language", map_language, &CFG.language))
return;
if (cfg_map_auto("layout", map_layout, &CFG.layout)) {
cfg_layout();
}
cfg_bool("ocarina", &CFG.ocarina);
cfg_bool("covers", &CFG.covers);
cfg_bool("download", &CFG.download);
cfg_bool("savesettings", &CFG.savesettings);
cfg_bool("installdownload", &CFG.installdownload);
cfg_bool("hidesettingmenu", &CFG.hidesettingmenu);
cfg_map("home", "exit", &CFG.home, CFG_HOME_EXIT);
cfg_map("home", "reboot", &CFG.home, CFG_HOME_REBOOT);
cfg_int("simple", &CFG.simple, 3);
*/
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// if these are defined in txt file, use them. otherwise use defaults
if (!CFG.widescreen &&(strcmp(name, "theme_path") == 0)) {// if in 4:3
strcopy(CFG.theme_path, val, sizeof(CFG.theme_path));
return;
}
if (CFG.widescreen && strcmp(name, "wtheme_path") == 0) { // if in 16:9
strcopy(CFG.theme_path, val, sizeof(CFG.theme_path));
return;
}
if (strcmp(name, "cover_path") == 0) {
strcopy(CFG.covers_path, val, sizeof(CFG.covers_path));
return;
}
if (strcmp(name, "disc_path") == 0) {
strcopy(CFG.disc_path, val, sizeof(CFG.disc_path));
return;
}
cfg_int("parentalcontrol", &CFG.parentalcontrol, 4);
cfg_bool("godmode", &CFG.godmode);
if (strcmp(name, "unlock_code") == 0) {
strcopy(CFG.unlockCode, val, sizeof(CFG.unlockCode));
return;
}
}
void theme_set(char *name, char *val)
{
cfg_name = name;
cfg_val = val;
if(strcmp(cfg_name, "gamelist_coords") == 0) {
int x,y,w,h;
if (sscanf(val, "%d,%d,%d,%d", &x, &y, &w, &h) == 4) {
THEME.selection_x = x - (x % 4);
THEME.selection_y = y;
THEME.selection_w = w;
THEME.selection_h = h;
}
}
else if (strcmp(cfg_name, "covers_coords") == 0) {
short x,y;
if (sscanf(val, "%hd,%hd", &x, &y) == 2) {
THEME.cover_x = x - (x % 4);
THEME.cover_y = y;
}
}
else if (strcmp(cfg_name, "id_coords") == 0) {
short x,y;
if (sscanf(val, "%hd,%hd", &x, &y) == 2) {
THEME.id_x = x - (x % 4);
THEME.id_y = y;
}
}
else if (strcmp(cfg_name, "hddinfo_coords") == 0) {
short x,y;
if (sscanf(val, "%hd,%hd", &x, &y) == 2) {
THEME.hddInfo_x = x - (x % 4);
THEME.hddInfo_y = y;
}
}
else if (strcmp(cfg_name, "gamecount_coords") == 0) {
short x,y;
if (sscanf(val, "%hd,%hd", &x, &y) == 2) {
THEME.gameCnt_x = x - (x % 4);
THEME.gameCnt_y = y;
}
}
else if (strcmp(cfg_name, "region_coords") == 0) {
short x,y;
if (sscanf(val, "%hd,%hd", &x, &y) == 2) {
THEME.region_x = x - (x % 4);
THEME.region_y = y;
}
}
else if (strcmp(cfg_name, "power_coords") == 0) {
short x,y;
if (sscanf(val, "%hd,%hd", &x, &y) == 2) {
THEME.power_x = x - (x % 4);
THEME.power_y = y;
}
}
else if (strcmp(cfg_name, "home_coords") == 0) {
short x,y;
if (sscanf(val, "%hd,%hd", &x, &y) == 2) {
THEME.home_x = x - (x % 4);
THEME.home_y = y;
}
}
else if (strcmp(cfg_name, "setting_coords") == 0) {
short x,y;
if (sscanf(val, "%hd,%hd", &x, &y) == 2) {
THEME.setting_x = x - (x % 4);
THEME.setting_y = y;
}
}
else if (strcmp(cfg_name, "install_coords") == 0) {
short x,y;
if (sscanf(val, "%hd,%hd", &x, &y) == 2) {
THEME.install_x = x - (x % 4);
THEME.install_y = y;
}
}
else if (strcmp(cfg_name, "battery1_coords") == 0) {
short x,y;
if (sscanf(val, "%hd,%hd", &x, &y) == 2) {
THEME.battery1_x = x - (x % 4);
THEME.battery1_y = y;
}
}
else if (strcmp(cfg_name, "battery2_coords") == 0) {
short x,y;
if (sscanf(val, "%hd,%hd", &x, &y) == 2) {
THEME.battery2_x = x - (x % 4);
THEME.battery2_y = y;
}
}
else if (strcmp(cfg_name, "battery3_coords") == 0) {
short x,y;
if (sscanf(val, "%hd,%hd", &x, &y) == 2) {
THEME.battery3_x = x - (x % 4);
THEME.battery3_y = y;
}
}
else if (strcmp(cfg_name, "battery4_coords") == 0) {
short x,y;
if (sscanf(val, "%hd,%hd", &x, &y) == 2) {
THEME.battery4_x = x - (x % 4);
THEME.battery4_y = y;
}
}
else if (strcmp(cfg_name, "clock_coords") == 0) {
short x,y;
if (sscanf(val, "%hd,%hd", &x, &y) == 2) {
THEME.clock_x = x - (x % 4);
THEME.clock_y = y;
}
}
else if (strcmp(cfg_name, "sdcard_coords") == 0) {
short x,y;
if (sscanf(val, "%hd,%hd", &x, &y) == 2) {
THEME.sdcard_x = x - (x % 4);
THEME.sdcard_y = y;
}
}
else if (strcmp(cfg_name, "info_color") == 0) {
short x,y,z;
if (sscanf(val, "%hd,%hd, %hd", &x, &y, &z) == 3) {
THEME.info_r = x;
THEME.info_g = y;
THEME.info_b = z;
}
}
else if (strcmp(cfg_name, "gametext_color") == 0) {
short x,y,z;
if (sscanf(val, "%hd,%hd, %hd", &x, &y, &z) == 3) {
THEME.gameText_r = x;
THEME.gameText_g = y;
THEME.gameText_b = z;
}
}
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else if (strcmp(cfg_name, "pagesize") == 0) {
short x;
if (sscanf(val, "%hd", &x) == 1) {
THEME.pagesize = x;
}
}
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cfg_bool("show_id", &THEME.showID);
cfg_bool("show_tooltip", &THEME.showToolTip);
cfg_bool("show_hddinfo", &THEME.showHDD);
cfg_bool("show_gamecount", &THEME.showGameCnt);
cfg_bool("show_region", &THEME.showRegion);
cfg_bool("show_battery", &THEME.showBattery);
cfg_map_auto("hddinfo_align", map_alignment, &THEME.hddInfoAlign);
cfg_map_auto("gamecount_align", map_alignment, &THEME.gameCntAlign);
cfg_map_auto("clock_align", map_alignment, &THEME.clockAlign);
/*
else if (strcmp(cfg_name, "entry_lines") == 0) {
int x;
if (sscanf(val, "%d", &x) == 1) {
ENTRIES_PER_PAGE = x;
}
}
else if (strcmp(cfg_name, "max_characters") == 0) {
int x;
if (sscanf(val, "%d", &x) == 1) {
MAX_CHARACTERS = x;
}
}*/
}
void global_cfg_set(char *name, char *val)
{
cfg_name = name;
cfg_val = val;
if (strcmp(name, "video") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.video = i;
}
return;
}
else if (strcmp(name, "vpatch") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.vpatch =i;
}
return;
}
else if (strcmp(name, "language") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.language = i;
}
return;
}
else if (strcmp(name, "ocarina") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.ocarina = i;
}
return;
}
else if (strcmp(name, "hddinfo") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.hddinfo = i;
}
return;
}
else if (strcmp(name, "sinfo") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.sinfo = i;
}
return;
}
else if (strcmp(name, "rumble") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.rumble = i;
}
return;
}
else if (strcmp(name, "volume") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.volume = i;
}
return;
}
else if (strcmp(name, "tooltips") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.tooltips = i;
}
return;
}
else if (strcmp(name, "password") == 0) {
strcopy(Settings.unlockCode, val, sizeof(Settings.unlockCode));
return;
}
else if (strcmp(name, "parentalcontrol") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.parentalcontrol = i;
}
return;
}
else if (strcmp(name, "cios") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.cios = i;
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}
return;
}
else if (strcmp(name, "xflip") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.xflip = i;
}
return;
}
else if (strcmp(name, "qboot") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.qboot = i;
}
return;
}
else if (strcmp(name, "wsprompt") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.wsprompt = i;
}
return;
}
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}
// split line to part1 delimiter part2
bool trimsplit(char *line, char *part1, char *part2, char delim, int size)
{
char *eq = strchr(line, delim);
if (!eq) return false;
trim_n_copy(part1, line, eq-line, size);
trimcopy(part2, eq+1, size);
return true;
}
void cfg_parseline(char *line, void (*set_func)(char*, char*))
{
// split name = value
char tmp[200], name[100], val[100];
strcopy(tmp, line, sizeof(tmp));
char *eq = strchr(tmp, '=');
if (!eq) return;
*eq = 0;
trimcopy(name, tmp, sizeof(name));
trimcopy(val, eq+1, sizeof(val));
//printf("CFG: %s = %s\n", name, val);
set_func(name, val);
}
void cfg_parsetitleline(char *line, void (*set_func)(char*, char*, u8))
{
// split name = value
char tmp[200], name[100], val[100];
int block = 0;
strcopy(tmp, line, sizeof(tmp));
char *eq = strchr(tmp, '=');
if (!eq) return;
*eq = 0;
trimcopy(name, tmp, sizeof(name));
char *blockpos = strrchr(eq+1, '=');
if (!blockpos)
trimcopy(val, eq+1, sizeof(val));
else
{
*blockpos = 0;
trimcopy(val, eq+1, sizeof(val));
if (sscanf(blockpos+1, "%d", &block) != 1)
{
block = 0;
}
}
set_func(name, val, block);
}
bool cfg_parsefile(char *fname, void (*set_func)(char*, char*))
{
FILE *f;
char line[200];
//printf("opening(%s)\n", fname);
f = fopen(fname, "rb");
if (!f) {
//printf("error opening(%s)\n", fname);
return false;
}
while (fgets(line, sizeof(line), f)) {
// lines starting with # are comments
if (line[0] == '#') continue;
cfg_parseline(line, set_func);
}
return true;
}
bool cfg_parsetitlefile(char *fname, void (*set_func)(char*, char*, u8))
{
FILE *f;
char line[200];
//printf("opening(%s)\n", fname);
f = fopen(fname, "rb");
if (!f) {
//printf("error opening(%s)\n", fname);
return false;
}
while (fgets(line, sizeof(line), f)) {
// lines starting with # are comments
if (line[0] == '#') continue;
cfg_parsetitleline(line, set_func);
}
return true;
}
/*
void cfg_parsearg(int argc, char **argv)
{
int i;
char *eq;
char pathname[200];
for (i=1; i<argc; i++) {
//printf("arg[%d]: %s\n", i, argv[i]);
eq = strchr(argv[i], '=');
if (eq) {
cfg_parseline(argv[i], &cfg_set);
} else {
snprintf(pathname, sizeof(pathname), "%s%s", cfg_path, argv[i]);
cfg_parsefile(pathname, &cfg_set);
}
}
}
*/
// PER-GAME SETTINGS
// return existing or new
struct Game_CFG* cfg_get_game(u8 *id)
{
struct Game_CFG *game = CFG_get_game_opt(id);
if (game) return game;
if (num_saved_games >= MAX_SAVED_GAMES) return NULL;
game = &cfg_game[num_saved_games];
num_saved_games++;
return game;
}
// current options to game
void cfg_set_game_opt(struct Game_CFG *game, u8 *id)
{
strncpy((char*)game->id, (char*)id, 6);
game->id[6] = 0;
game->video = videoChoice;
game->language = languageChoice;
game->ocarina = ocarinaChoice;
game->vipatch = viChoice;
game->ios = iosChoice;
game->parentalcontrol = parentalcontrolChoice;
}
bool cfg_save_global()// save global settings
{
struct stat st;
if(stat("SD:/config/", &st) != 0) {
mkdir("SD:/config", 0777);
}
FILE *f;
f = fopen("SD:/config/global_settings.cfg", "wb");
if (!f) {
printf("Error saving %s\n", "global_settings.cfg");
sleep(1);
return false;
}
fprintf(f, "# USB Loader global settings file\n");
fprintf(f, "# Note: This file is automatically generated\n");
fprintf(f, "video = %d\n ", Settings.video);
fprintf(f, "vpatch = %d\n ", Settings.vpatch);
fprintf(f, "language = %d\n ", Settings.language);
fprintf(f, "ocarina = %d\n ", Settings.ocarina);
fprintf(f, "hddinfo = %d\n ", Settings.hddinfo);
fprintf(f, "sinfo = %d\n ", Settings.sinfo);
fprintf(f, "rumble = %d\n ", Settings.rumble);
fprintf(f, "volume = %d\n ", Settings.volume);
fprintf(f, "tooltips = %d\n ", Settings.tooltips);
fprintf(f, "password = %s\n ", Settings.unlockCode);
fprintf(f, "cios = %d\n ", Settings.cios);
fprintf(f, "xflip = %d\n ", Settings.xflip);
fprintf(f, "qboot = %d\n ", Settings.qboot);
fprintf(f, "wsprompt = %d\n", Settings.wsprompt);
fprintf(f, "parentalcontrol = %d\n ", CFG.parentalcontrol);
fprintf(f, "cover_path = %s\n ", CFG.covers_path);
if(CFG.widescreen) {
fprintf(f, "wtheme_path = %s\n ", CFG.theme_path);
} else {
fprintf(f, "theme_path = %s\n ", CFG.theme_path);
}
fprintf(f, "disc_path = %s\n ", CFG.disc_path);
if(!strcmp("", Settings.unlockCode)) {
fprintf(f, "godmode = %d\n ", CFG.godmode);
} else {
fprintf(f, "godmode = %d\n ", 0);
}
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fclose(f);
return true;
}
void game_set(char *name, char *val)
{
// sample line:
// game:RTNP41 = video:game; language:english; ocarina:0;
// game:RYWP01 = video:patch; language:console; ocarina:1;
//printf("GAME: '%s=%s'\n", name, val);
u8 id[8];
struct Game_CFG *game;
if (strncmp(name, "game:", 5) != 0) return;
trimcopy((char*)id, name+5, sizeof(id));
game = cfg_get_game(id);
// set id and current options as default
cfg_set_game_opt(game, id);
//printf("GAME(%s) '%s'\n", id, val); sleep(1);
// parse val
// first split options by ;
char opt[100], *p, *np;
p = val;
while(p) {
np = strchr(p, ';');
if (np) trim_n_copy(opt, p, np-p, sizeof(opt));
else trimcopy(opt, p, sizeof(opt));
//printf("GAME(%s) (%s)\n", id, opt); sleep(1);
// parse opt 'language:english'
char opt_name[100], opt_val[100];
if (trimsplit(opt, opt_name, opt_val, ':', sizeof(opt_name))){
//printf("GAME(%s) (%s=%s)\n", id, opt_name, opt_val); sleep(1);
short opt_v, opt_l, opt_c;
if (map_auto("video", opt_name, opt_val, map_video, &opt_v)) {
// valid option, assign
game->video = opt_v;
}
if (map_auto("language", opt_name, opt_val, map_language, &opt_l)) {
// valid option, assign
game->language = opt_l;
}
if (strcmp("ocarina", opt_name) == 0) {
if (sscanf(opt_val, "%hd", &opt_c) == 1) {
game->ocarina = opt_c;
}
}
if (strcmp("vipatch", opt_name) == 0) {
if (sscanf(opt_val, "%hd", &opt_c) == 1) {
game->vipatch = opt_c;
}
}
if (strcmp("ios", opt_name) == 0) {
if (sscanf(opt_val, "%hd", &opt_c) == 1) {
game->ios = opt_c;
}
}
if (strcmp("pctrl", opt_name) == 0) {
if (sscanf(opt_val, "%hd", &opt_c) == 1) {
game->parentalcontrol = opt_c;
}
}
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}
// next opt
if (np) p = np + 1; else p = NULL;
}
}
bool cfg_load_games()
{
return cfg_parsefile("SD:/config/settings.cfg", &game_set);
}
bool cfg_save_games()// save per game setings
{
FILE *f;
int i;
mkdir("SD:/config/", 0777);
f = fopen("SD:/config/settings.cfg", "wb");
if (!f) {
printf("Error saving %s\n", "settings.cfg");
sleep(1);
return false;
}
fprintf(f, "# USB Loader settings file\n");
fprintf(f, "# note: this file is automatically generated\n");
fprintf(f, "# Num Games: %d\n", num_saved_games);
for (i=0; i<num_saved_games; i++) {
char *s;
fprintf(f, "game:%s = ", cfg_game[i].id);
s = map_get_name(map_video, cfg_game[i].video);
if (s) fprintf(f, "video:%s; ", s);
s = map_get_name(map_language, cfg_game[i].language);
if (s) fprintf(f, "language:%s; ", s);
fprintf(f, "ocarina:%d; ", cfg_game[i].ocarina);
fprintf(f, "vipatch:%d; ", cfg_game[i].vipatch);
fprintf(f, "ios:%d;", cfg_game[i].ios);
fprintf(f, "pctrl:%d;\n", cfg_game[i].parentalcontrol);
}
fprintf(f, "# END\n");
fclose(f);
return true;
}
bool cfg_load_global()
{
//Default values defined by dev team
Settings.video = discdefault;
Settings.vpatch = off;
Settings.language = ConsoleLangDefault;
Settings.ocarina = off;
Settings.xflip = off;
Settings.qboot = off;
Settings.wsprompt = off;
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Settings.hddinfo = HDDInfo;
Settings.sinfo = ((THEME.showID) ? GameID : Neither);
Settings.rumble = RumbleOn;
if (THEME.showRegion)
{
Settings.sinfo = ((Settings.sinfo == GameID) ? Both : GameRegion);
}
Settings.volume = v80;
return cfg_parsefile("SD:/config/global_settings.cfg", &global_cfg_set);
}
struct Game_CFG* CFG_get_game_opt(u8 *id)
{
int i;
for (i=0; i<num_saved_games; i++) {
if (memcmp(id, cfg_game[i].id, 6) == 0) {
return &cfg_game[i];
}
}
return NULL;
}
bool CFG_save_game_opt(u8 *id)
{
struct Game_CFG *game = cfg_get_game(id);
if (!game) return false;
cfg_set_game_opt(game, id);
return cfg_save_games();
}
bool CFG_forget_game_opt(u8 *id)
{
struct Game_CFG *game = CFG_get_game_opt(id);
int i;
if (!game) return true;
// move entries down
num_saved_games--;
for (i=game-cfg_game; i<num_saved_games; i++) {
cfg_game[i] = cfg_game[i+1];
}
memset(&cfg_game[num_saved_games], 0, sizeof(struct Game_CFG));
return cfg_save_games();
}
void CFG_Load(int argc, char **argv)
{
char pathname[200];
// bool ret = false;
//set app path
// chdir_app(argv[0]);
CFG_Default(-1); // set defaults non forced
snprintf(pathname, sizeof(pathname), "SD:/config/global_settings.cfg");
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cfg_parsefile(pathname, &widescreen_set); //first set widescreen
cfg_parsefile(pathname, &cfg_set); //then set config and layout options
snprintf(pathname, sizeof(pathname), "%stheme.txt", CFG.theme_path);
cfg_parsefile(pathname, &theme_set); //finally set console information
// if (!ret)
// {
// cfg_parsefile("SD:/config.txt", &widescreen_set);
// cfg_parsefile("SD:/config.txt", &cfg_set);
// cfg_parsefile("SD:/config.txt", &console_set);
// }
snprintf(pathname, sizeof(pathname), "SD:/config/titles.txt");
cfg_parsetitlefile(pathname, &title_set);
// load per-game settings
cfg_load_games();
// cfg_parsearg(argc, argv);
}
void CFG_LoadGlobal(void)
{
cfg_parsefile("SD:/config/global_settings.cfg", &global_cfg_set);
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}
void CFG_Cleanup(void)
{
if (cfg_title)
{
free(cfg_title);
cfg_title = NULL;
}
}