usbloadergx/source/settings/GameTitles.cpp

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#include <string.h>
#include "GameTitles.h"
#include "CSettings.h"
#include "usbloader/GameList.h"
#include "xml/WiiTDB.hpp"
CGameTitles GameTitles;
void CGameTitles::SetGameTitle(const char * id, const char * title)
{
if(!id || !title)
return;
for(u32 i = 0; i < TitleList.size(); ++i)
{
if(strncasecmp(id, TitleList[i].GameID, 6) == 0)
{
TitleList[i].Title = title;
return;
}
}
GameTitle newTitle;
newTitle.Title = title;
//! Just in case a 0 termination is missing
int n;
for(n = 0; n < 6; ++n)
newTitle.GameID[n] = id[n];
newTitle.GameID[n] = '\0';
TitleList.push_back(newTitle);
}
const char * CGameTitles::GetTitle(const char * id)
{
if(!id)
return NULL;
for(u32 i = 0; i < TitleList.size(); ++i)
{
if(strncasecmp(id, TitleList[i].GameID, 6) == 0)
return TitleList[i].Title.c_str();
}
return NULL;
}
const char * CGameTitles::GetTitle(const struct discHdr *header)
{
if(!header)
return NULL;
for(u32 i = 0; i < TitleList.size(); ++i)
{
if(strncasecmp((const char *) header->id, TitleList[i].GameID, 6) == 0)
return TitleList[i].Title.c_str();
}
return header->title;
}
void CGameTitles::SetDefault()
{
TitleList.clear();
//! Free vector memory
std::vector<GameTitle>().swap(TitleList);
}
void CGameTitles::LoadTitlesFromWiiTDB(const char * path)
{
this->SetDefault();
if(!path || !Settings.titlesOverride)
return;
gameList.LoadUnfiltered();
std::string Title;
std::string Filepath = path;
if(path[strlen(path)-1] != '/')
Filepath += '/';
Filepath += "wiitdb.xml";
WiiTDB XML_DB(Filepath.c_str());
XML_DB.SetLanguageCode(Settings.db_language);
for(int i = 0; i < gameList.GameCount(); ++i)
{
if(XML_DB.GetTitle((const char *) gameList[i]->id, Title))
this->SetGameTitle(gameList[i]->id, Title.c_str());
}
}