usbloadergx/source/settings/GameTitles.h

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#ifndef WIITDB_TITLES_H_
#define WIITDB_TITLES_H_
#include <string>
#include <vector>
#include <gctypes.h>
#include "usbloader/disc.h"
typedef struct _GameTitle
{
char GameID[7];
std::string Title;
} GameTitle;
class CGameTitles
{
public:
//! Set a game title from wiitdb
void SetGameTitle(const char * id, const char * title);
//! Overload
void SetGameTitle(const u8 * id, const char * title) { SetGameTitle((const char *) id, title); };
//! Get a game title
const char * GetTitle(const char * id);
//! Overload
const char * GetTitle(const u8 * id) { return GetTitle((const char *) id); };
//! Overload
const char * GetTitle(const struct discHdr *header);
//! Load Game Titles from WiiTDB
void LoadTitlesFromWiiTDB(const char * path);
//! Set default game titles
void SetDefault();
protected:
std::vector<GameTitle> TitleList;
};
extern CGameTitles GameTitles;
#endif