usbloadergx/source/libwiigui/gui_gamebrowser.h

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#ifndef _GUIGAMEBROWSER_H_
#define _GUIGAMEBROWSER_H_
#include "gui.h"
#include "../disc.h"
class GuiGameBrowser : public GuiElement
{
public:
GuiGameBrowser(int w, int h, struct discHdr * l, int gameCnt, const char *themePath, const u8 *imagebg, int selected = 0, int offset = 0);
~GuiGameBrowser();
int FindMenuItem(int c, int d);
int GetClickedOption();
int GetSelectedOption();
void ResetState();
void SetFocus(int f);
void Draw();
void Update(GuiTrigger * t);
int GetOffset();
void Reload(struct discHdr * l, int count);
//GuiText * optionVal[PAGESIZE];
protected:
void UpdateListEntries();
int selectedItem;
int listOffset;
int scrollbaron;
int pagesize;
int maxTextWidth;
struct discHdr * gameList;
int gameCnt;
int * gameIndex;
GuiButton ** game;
GuiText ** gameTxt;
GuiText ** gameTxtOver;
GuiImage ** gameBg;
GuiButton * arrowUpBtn;
GuiButton * arrowDownBtn;
GuiButton * scrollbarBoxBtn;
GuiImage * bgGameImg;
GuiImage * scrollbarImg;
GuiImage * arrowDownImg;
GuiImage * arrowDownOverImg;
GuiImage * arrowUpImg;
GuiImage * arrowUpOverImg;
GuiImage * scrollbarBoxImg;
GuiImage * scrollbarBoxOverImg;
GuiImageData * bgGames;
GuiImageData * bgGamesEntry;
GuiImageData * scrollbar;
GuiImageData * arrowDown;
GuiImageData * arrowDownOver;
GuiImageData * arrowUp;
GuiImageData * arrowUpOver;
GuiImageData * scrollbarBox;
GuiImageData * scrollbarBoxOver;
GuiSound * btnSoundOver;
GuiSound * btnSoundClick;
GuiTrigger * trigA;
GuiTrigger * trigHeldA;
};
#endif