usbloadergx/source/utils/rockout.cpp

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#include "GUI/gui.h"
#include "themes/CTheme.h"
#include "usbloader/GameList.h"
#include "settings/GameTitles.h"
#include "menu/menus.h"
void rockout(struct discHdr *header)
{
static bool rockoutSet = false;
HaltGui();
if (!rockoutSet && header &&
( strcasestr(GameTitles.GetTitle(header), "guitar")
|| strcasestr(GameTitles.GetTitle(header), "band")
|| strcasestr(GameTitles.GetTitle(header), "rock")))
{
pointer[0]->SetImage("rplayer1_point.png");
pointer[1]->SetImage("rplayer2_point.png");
pointer[2]->SetImage("rplayer3_point.png");
pointer[3]->SetImage("rplayer4_point.png");
rockoutSet = true;
}
else if(rockoutSet)
{
pointer[0]->SetImage("player1_point.png");
pointer[1]->SetImage("player2_point.png");
pointer[2]->SetImage("player3_point.png");
pointer[3]->SetImage("player4_point.png");
rockoutSet = false;
}
ResumeGui();
}