usbloadergx/source/prompts/DiscBrowser.cpp

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/****************************************************************************
* DiscBrowser
* USB Loader GX 2009
*
* DiscBrowser.h
***************************************************************************/
#include "language/gettext.h"
#include "libwiigui/gui.h"
#include "libwiigui/gui_customoptionbrowser.h"
#include "prompts/PromptWindows.h"
#include "filelist.h"
#include "menu.h"
#include "usbloader/disc.h"
#include "usbloader/fstfile.h"
#include "usbloader/wdvd.h"
#include "main.h"
#include "sys.h"
#include "settings/cfg.h"
/*** Extern functions ***/
extern void ResumeGui();
extern void HaltGui();
/*** Extern variables ***/
extern GuiWindow * mainWindow;
extern u8 shutdown;
extern u8 reset;
/********************************************************************************
*Game specific settings
*********************************************************************************/
int DiscBrowse(struct discHdr * header)
{
bool exit = false;
int ret, choice;
u64 offset;
ret = Disc_SetUSB(header->id);
if(ret < 0) {
WindowPrompt(tr("ERROR:"), tr("Could not set USB."), tr("OK"));
return ret;
}
ret = Disc_Open();
if(ret < 0) {
WindowPrompt(tr("ERROR:"), tr("Could not open disc."), tr("OK"));
return ret;
}
ret = __Disc_FindPartition(&offset);
if (ret < 0) {
WindowPrompt(tr("ERROR:"), tr("Could not find a WBFS partition."), tr("OK"));
return ret;
}
ret = WDVD_OpenPartition(offset);
if (ret < 0) {
WindowPrompt(tr("ERROR:"), tr("Could not open WBFS partition"), tr("OK"));
return ret;
}
int *buffer = (int*)memalign(32, 0x20);
if (buffer == NULL)
{
WindowPrompt(tr("ERROR:"), tr("Not enough free memory."), tr("OK"));
return -1;
}
ret = WDVD_Read(buffer, 0x20, 0x420);
if (ret < 0) {
WindowPrompt(tr("ERROR:"), tr("Could not read the disc."), tr("OK"));
return ret;
}
void *fstbuffer = memalign(32, buffer[2]*4);
FST_ENTRY *fst = (FST_ENTRY *)fstbuffer;
if (fst == NULL)
{
WindowPrompt(tr("ERROR:"), tr("Not enough free memory."), tr("OK"));
free(buffer);
return -1;
}
ret = WDVD_Read(fstbuffer, buffer[2]*4, buffer[1]*4);
if (ret < 0) {
WindowPrompt(tr("ERROR:"), tr("Could not read the disc."), tr("OK"));
free(buffer);
free(fstbuffer);
return ret;
}
free(buffer);
WDVD_Reset();
//Disc_SetUSB(NULL);
WDVD_ClosePartition();
u32 discfilecount = fst[0].filelen;
u32 dolfilecount = 0;
//int offsetselect[20];
customOptionList options3(discfilecount);
for (u32 i = 0; i < discfilecount; i++) {
//don't add files that aren't .dol to the list
int len = (strlen(fstfiles(fst, i)));
if (fstfiles(fst, i)[len-4] =='.' &&
fstfiles(fst, i)[len-3] =='d' &&
fstfiles(fst, i)[len-2] =='o' &&
fstfiles(fst, i)[len-1] =='l')
{
options3.SetName(i, "%i", i);
options3.SetValue(i, fstfiles(fst, i));
//options3.SetName(i, fstfiles(fst, i));
dolfilecount++;
}
}
if(dolfilecount <= 0) {
WindowPrompt(tr("ERROR"), tr("No dol file found on disc."), tr("OK"));
free(fstbuffer);
return -1;
}
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM, Settings.sfxvolume);
GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, SOUND_PCM, Settings.sfxvolume);
char imgPath[100];
snprintf(imgPath, sizeof(imgPath), "%sbutton_dialogue_box.png", CFG.theme_path);
GuiImageData btnOutline(imgPath, button_dialogue_box_png);
snprintf(imgPath, sizeof(imgPath), "%sgamesettings_background.png", CFG.theme_path);
GuiImageData settingsbg(imgPath, settings_background_png);
GuiTrigger trigA;
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiTrigger trigHome;
trigHome.SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, 0);
GuiTrigger trigB;
trigB.SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
GuiText titleTxt(get_title(header), 28, (GXColor){0, 0, 0, 255});
titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
titleTxt.SetPosition(12,40);
titleTxt.SetMaxWidth(356, GuiText::SCROLL);
GuiImage settingsbackground(&settingsbg);
GuiButton settingsbackgroundbtn(settingsbackground.GetWidth(), settingsbackground.GetHeight());
settingsbackgroundbtn.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
settingsbackgroundbtn.SetPosition(0, 0);
settingsbackgroundbtn.SetImage(&settingsbackground);
GuiText cancelBtnTxt(tr("Back"), 22, (GXColor){THEME.prompttxt_r, THEME.prompttxt_g, THEME.prompttxt_b, 255});
cancelBtnTxt.SetMaxWidth(btnOutline.GetWidth()-30);
GuiImage cancelBtnImg(&btnOutline);
if (Settings.wsprompt == yes){
cancelBtnTxt.SetWidescreen(CFG.widescreen);
cancelBtnImg.SetWidescreen(CFG.widescreen);
}
GuiButton cancelBtn(&cancelBtnImg,&cancelBtnImg, 2, 3, 180, 400, &trigA, &btnSoundOver, &btnClick,1);
cancelBtn.SetScale(0.9);
cancelBtn.SetLabel(&cancelBtnTxt);
cancelBtn.SetTrigger(&trigB);
u8 scrollbaron = 0;
if(dolfilecount > 9)
scrollbaron = 1;
GuiCustomOptionBrowser optionBrowser3(396, 280, &options3, CFG.theme_path, "bg_options_gamesettings.png", bg_options_settings_png, dolfilecount>9?1:0, 200);
optionBrowser3.SetPosition(0, 90);
optionBrowser3.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
HaltGui();
GuiWindow w(screenwidth, screenheight);
w.Append(&settingsbackgroundbtn);
w.Append(&titleTxt);
w.Append(&cancelBtn);
w.Append(&optionBrowser3);
mainWindow->Append(&w);
ResumeGui();
while(!exit)
{
VIDEO_WaitVSync();
if(shutdown == 1)
Sys_Shutdown();
if(reset == 1)
Sys_Reboot();
ret = optionBrowser3.GetClickedOption();
if(ret > 0) {
char temp[100];
strncpy(temp, fstfiles(fst, ret), sizeof(temp));
choice = WindowPrompt(temp, tr("Load this dol as alternate dol?"), tr("OK"), tr("Cancel"));
if(choice) {
//ret = offsetselect[ret];
snprintf(alternatedname, sizeof(alternatedname), "%s", temp);
exit = true;
break;
}
}
if (cancelBtn.GetState() == STATE_CLICKED)
{
exit = true;
ret = 696969;
//break;
}
}
HaltGui();
mainWindow->Remove(&w);
ResumeGui();
//free not needed list buffer anymore
free(fstbuffer);
return ret;
}
int autoSelectDol(const char *id)
{
//this is the list missing the 4th digit. im treating it like garbage until i know that it works for all regions
// i started teh ID6 list because fifa 08 has different numbers for different regions
/*if (strcmp(id,"RSX69") == 0) return 337;
if (strcmp(id,"RED41") == 0) return 1957;
if (strcmp(id,"RM269") == 0) return 492;
if (strcmp(id,"RM213") == 0) return 492;//uncomfirmed. this is what lustar's site has for the jap version
if (strcmp(id,"RKM5D") == 0) return 290;
if (strcmp(id,"RJ864") == 0) return 8;
if (strcmp(id,"RM269") == 0) return 517;
if (strcmp(id,"RMLH4") == 0) return 54;
if (strcmp(id,"R9O69") == 0) return 1973;
if (strcmp(id,"RBO69") == 0) return 675;
if (strcmp(id,"RF869") == 0) return 439;
if (strcmp(id,"R5T69") == 0) return 1493;
if (strcmp(id,"RVU8P") == 0) return 16405;
if (strcmp(id,"RZT01") == 0) return 952;*/
//////////ID6/////////////////
if (strcmp(id,"RF8E69") == 0) return 439;
if (strcmp(id,"RF8P69") == 0) return 463;
if (strcmp(id,"RF8X69") == 0) return 464;
if (strcmp(id,"RZTP01") == 0) return 952;
if (strcmp(id,"RMZX69") == 0) return 492;
if (strcmp(id,"RMZP69") == 0) return 492;
//if (strcmp(id,"REDP41") == 0) return 1957;
if (strcmp(id,"RSXP69") == 0) return 337;
if (strcmp(id,"RNBX69") == 0) return 964;
if (strcmp(id,"RMLP7U") == 0) return 56;
if (strcmp(id,"RKMP5D") == 0) return 290;
if (strcmp(id,"RHDP8P") == 0) return 149;
/*
Fifa08 RF8P69 463
Fifa08 RF8X69 464
Wii Sports Resort RZTP01 952
Medal of Honor Heroes RMZX69 492
Medal of Honor Heroes RMZP69 492
Redsteel REDP41 1957
SSX RSXP69 337
NBA08 RNBX69 964
Metal Slug Anthology RMLP7U 56
Mortal Kombat RKMP5D 290
House of Dead 2+3 RHDP8P 149
Metroid Prime 1 and/or 2? listed on the alt dol list but not on lustar's site
*/
//if (strcmp(id,"") == 0) return ; //blank line for more dols
return -1;
}