2009-10-01 01:10:58 +02:00
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#ifndef _GUIGAMEGRID_H_
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#define _GUIGAMEGRID_H_
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#include "gui.h"
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#include "../usbloader/disc.h"
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class GuiImageAsync;
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class GuiGameGrid : public GuiElement
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{
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public:
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GuiGameGrid(int w, int h, struct discHdr * l, int gameCnt, const char *themePath, const u8 *imagebg, int selected = 0, int offset = 0);
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~GuiGameGrid();
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int FindMenuItem(int c, int d);
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int GetClickedOption();
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int GetSelectedOption();
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void ResetState();
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void SetFocus(int f);
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void Draw();
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void Update(GuiTrigger * t);
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int GetOffset();
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void Reload(struct discHdr * l, int count, int Rows, int ListOffset);
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void ChangeRows(int n);
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protected:
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GuiImageData noCover;
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int selectedItem;
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int listOffset;
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int pagesize;
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int clickedItem;
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int rows;
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int goLeft;
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int goRight;
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struct discHdr * gameList;
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int gameCnt;
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int * gameIndex;
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GuiButton ** game;
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GuiTooltip ** titleTT;
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GuiImageAsync ** coverImg;
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GuiButton * btnRight;
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GuiButton * btnLeft;
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GuiButton * btnRowUp;
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GuiButton * btnRowDown;
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GuiImage * btnLeftImg;
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GuiImage * btnRightImg;
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GuiImageData * imgLeft;
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GuiImageData * imgRight;
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GuiSound * btnSoundOver;
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GuiSound * btnSoundClick;
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GuiTrigger * trigA;
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GuiTrigger * trigL;
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GuiTrigger * trigR;
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GuiTrigger * trigPlus;
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GuiTrigger * trigMinus;
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GuiTrigger * trig1;
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GuiTrigger * trig2;
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};
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#endif
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