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https://github.com/wiidev/usbloadergx.git
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52 lines
1.6 KiB
C++
52 lines
1.6 KiB
C++
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/*
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Copyright (c) 2010 - Wii Banner Player Project
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Copyright (c) 2012 - Dimok
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#include "Window.h"
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void Window::Load(Pane::Header *file)
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{
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if(!file)
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return;
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const u8 *section_start = (const u8 *)file;
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Pane::Load(file);
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header = (Window::Header *) (file+1);
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// read content
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QuadPane::Load((QuadPane::Header *)(section_start + header->content_offset));
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// read frames
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const u32 *frame_offsets = (const u32 *) (section_start + header->frame_table_offset);
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for(u32 i = 0; i < header->frame_count; i++)
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frames.push_back((Frame *) (section_start + frame_offsets[i]));
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}
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void Window::Draw(const BannerResources& resources, u8 render_alpha, const float ws_scale, Mtx &view) const
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{
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// TODO: handle "inflation"
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// TODO: handle "frames" and "texture_flip"
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QuadPane::Draw(resources, render_alpha, ws_scale, view);
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}
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