mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-09-09 09:03:20 +02:00
66 lines
1.5 KiB
C
66 lines
1.5 KiB
C
![]() |
/*
|
||
|
Copyright (c) 2010 - Wii Banner Player Project
|
||
|
Copyright (c) 2012 - Dimok
|
||
|
|
||
|
This software is provided 'as-is', without any express or implied
|
||
|
warranty. In no event will the authors be held liable for any damages
|
||
|
arising from the use of this software.
|
||
|
|
||
|
Permission is granted to anyone to use this software for any purpose,
|
||
|
including commercial applications, and to alter it and redistribute it
|
||
|
freely, subject to the following restrictions:
|
||
|
|
||
|
1. The origin of this software must not be misrepresented; you must not
|
||
|
claim that you wrote the original software. If you use this software
|
||
|
in a product, an acknowledgment in the product documentation would be
|
||
|
appreciated but is not required.
|
||
|
|
||
|
2. Altered source versions must be plainly marked as such, and must not be
|
||
|
misrepresented as being the original software.
|
||
|
|
||
|
3. This notice may not be removed or altered from any source
|
||
|
distribution.
|
||
|
*/
|
||
|
#ifndef WII_BNR_WINDOW_H_
|
||
|
#define WII_BNR_WINDOW_H_
|
||
|
|
||
|
#include "QuadPane.h"
|
||
|
|
||
|
class Window : public QuadPane
|
||
|
{
|
||
|
public:
|
||
|
typedef QuadPane Base;
|
||
|
|
||
|
static const u32 MAGIC = MAKE_FOURCC('w', 'n', 'd', '1');
|
||
|
|
||
|
void Load(Pane::Header *file);
|
||
|
|
||
|
private:
|
||
|
void Draw(const BannerResources& resources, u8 render_alpha, const float ws_scale, Mtx &view) const;
|
||
|
|
||
|
struct inflation
|
||
|
{
|
||
|
float l, r, t, b;
|
||
|
};
|
||
|
|
||
|
struct Header
|
||
|
{
|
||
|
inflation infl;
|
||
|
u8 frame_count;
|
||
|
u8 pad[3];
|
||
|
u32 content_offset;
|
||
|
u32 frame_table_offset;
|
||
|
} __attribute__((packed));
|
||
|
|
||
|
struct Frame
|
||
|
{
|
||
|
u16 material_index;
|
||
|
u8 texture_flip;
|
||
|
} __attribute__((packed));
|
||
|
|
||
|
Header *header;
|
||
|
std::vector<Frame *> frames;
|
||
|
};
|
||
|
|
||
|
#endif
|