usbloadergx/source/usbloader/wbfs/wbfs_base.cpp

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#include <stdio.h>
#include <unistd.h>
#include <malloc.h>
#include <ogcsys.h>
#include <errno.h>
#include "Controls/DeviceHandler.hpp"
#include "usbloader/sdhc.h"
#include "usbloader/usbstorage2.h"
#include "usbloader/wbfs.h"
#include "wbfs_rw.h"
#include "wbfs_base.h"
Wbfs::Wbfs(u32 dev, u32 l, u32 s)
: hdd(NULL), device(dev), lba(l), size(s)
{
}
s32 Wbfs::Init(u32 device)
{
s32 ret;
const DISC_INTERFACE * handle = DeviceHandler::GetUSBInterface();
switch (device)
{
case WBFS_DEVICE_USB:
/* Initialize USB storage */
ret = handle->startup();
if (ret)
{
currentHandle = handle;
/* Setup callbacks */
readCallback = __ReadUSB;
writeCallback = __WriteUSB;
}
else
return -1;
break;
case WBFS_DEVICE_SDHC:
/* Initialize SDHC */
ret = SDHC_Init();
if (ret)
{
/* Setup callbacks */
readCallback = __ReadSDHC;
writeCallback = __WriteSDHC;
}
else return -1;
break;
}
return 0;
}
// Default behavior: can't format
s32 Wbfs::Format()
{
return -1;
}
s32 Wbfs::CheckGame(u8 *discid)
{
wbfs_disc_t *disc = NULL;
/* Try to open game disc */
disc = OpenDisc(discid);
if (disc)
{
/* Close disc */
CloseDisc(disc);
return 1;
}
return 0;
}
s32 Wbfs::GameSize(u8 *discid, f32 *size)
{
wbfs_disc_t *disc = NULL;
u32 sectors;
/* Open disc */
disc = OpenDisc(discid);
if (!disc) return -2;
/* Get game size in sectors */
sectors = wbfs_sector_used(disc->p, disc->header);
/* Copy value */
*size = (disc->p->wbfs_sec_sz / GB_SIZE) * sectors;
/* Close disc */
CloseDisc(disc);
return 0;
}
bool Wbfs::ShowFreeSpace(void)
{
return true;
}