usbloadergx/source/usbloader/wbfs/wbfs_wbfs.h

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#ifndef _WBFS_WBFS_H
#define _WBFS_WBFS_H
#include "wbfs_base.h"
#include "libwbfs/libwbfs.h"
class Wbfs_Wbfs : public Wbfs
{
public:
Wbfs_Wbfs(u32 device, u32 lba, u32 size) : Wbfs(device, lba, size) {}
s32 Open();
wbfs_disc_t* OpenDisc(u8 *);
void CloseDisc(wbfs_disc_t *);
s32 Format();
s32 GetCount(u32 *);
s32 GetHeaders(struct discHdr *, u32, u32);
s32 AddGame();
s32 RemoveGame(u8 *);
s32 DiskSpace(f32 *, f32 *);
s32 RenameGame(u8 *, const void *);
s32 ReIDGame(u8 *, const void *);
f32 EstimateGameSize();
};
#endif //_WBFS_WBFS_H