usbloadergx/source/utils/rockout.cpp

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#include "GUI/gui.h"
#include "themes/CTheme.h"
#include "usbloader/GameList.h"
#include "settings/GameTitles.h"
#include "menu/menus.h"
void rockout(struct discHdr *header)
{
static bool rockoutSet = false;
HaltGui();
if (!rockoutSet && header &&
* Improved GameCube controller functions (patch by Dynamit) R+Z=Screenshot, X=Gameinfo window, Y=Covers download * Added Classic Controller and GameCube Controller support in GameInfo window: Right stick=3D Cover movement, X=Flip 3DCover 180°, L/R=Zoom * Added Wifi6 and wifi10 pictures for GameInfo window. (Thanks OriginalHamster) * Added device priority selection for GameCube listing in global Loader settings (SD->USB, or USB->SD) * Added a "Use global" language setting for Gamecube games. * Added support for USB devices with modified MBR's signature to prevent WiiU's format message. * Prevent Rockband cursor display on GameCube and WiiWare games with "band" in the title (Crach bandicoot, Beach Bandits, etc.) * Added Dol's Video mode patcher in Loader/Game settings, for games which couldn't be forced. (MadWorld, MotoGP08, Mario Party 8, etc.) ♦ Region patch = Patches the dol's known video modes to the region selected in "Video mode" setting, but keep interlace/progressive references. ♦ ON = Patch all dol's known video modes to the one selected in "Video mode" setting. ♦ ALL = Patch all dol's found video mode patterns (even unknown video modes) to the one selected in "Video mode" setting. * DML: Updated DM(L) version detection up to v2.10 * DML: Automatically enable PADHook if Screenshot setting is enabled * DML: Fixed a bug where multiple video modes could be set at the same time * DEVO: Added a prompt if trying to launch a game from a non FAT32 partition. * DEVO: Added Direct Mapping Buttons setting (Devo r200+) * DEVO: Added support for Language setting * Language files updated: Chinese, French
2013-08-18 16:30:39 +02:00
header->id[0] != 'W' && header->id[0] != 'G' && // Exclude Wiiware and GameCube games
( strcasestr(GameTitles.GetTitle(header), "guitar")
|| strcasestr(GameTitles.GetTitle(header), "band")
|| strcasestr(GameTitles.GetTitle(header), "rock")))
{
pointer[0]->SetImage("rplayer1_point.png");
pointer[1]->SetImage("rplayer2_point.png");
pointer[2]->SetImage("rplayer3_point.png");
pointer[3]->SetImage("rplayer4_point.png");
rockoutSet = true;
}
else if(rockoutSet)
{
pointer[0]->SetImage("player1_point.png");
pointer[1]->SetImage("player2_point.png");
pointer[2]->SetImage("player3_point.png");
pointer[3]->SetImage("player4_point.png");
rockoutSet = false;
}
ResumeGui();
}