usbloadergx/source/settings/CGameSettings.h

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#ifndef _GAME_SETTINGS_H_
#define _GAME_SETTINGS_H_
#include <string>
#include <stdio.h>
#include <gctypes.h>
#include <vector>
#include "usbloader/disc.h"
typedef struct _GameCFG
{
char id[7];
u8 video;
u8 language;
u8 ocarina;
u8 vipatch;
u8 ios;
u8 parentalcontrol;
u8 errorfix002;
u8 iosreloadblock;
u8 loadalternatedol;
u32 alternatedolstart;
u8 patchcountrystrings;
char alternatedolname[40];
u8 returnTo;
} GameCFG;
class CGameSettings
{
public:
//!Constructor
CGameSettings();
//!Destructor
~CGameSettings();
//!Load
bool Load(const char * path);
//!Save
bool Save();
//!AddGame
bool AddGame(const GameCFG & NewGame);
//!Reset
bool RemoveAll();
//!Overload Reset for one Game
bool Remove(const char * id);
bool Remove(const u8 * id) { return Remove((const char *) id); };
bool Remove(const struct discHdr * game) { if(!game) return false; else return Remove(game->id); };
//!Get GameCFG
GameCFG * GetGameCFG(const char * id);
//!Overload
GameCFG * GetGameCFG(const u8 * id) { return GetGameCFG((const char *) id); };
//!Overload
GameCFG * GetGameCFG(const struct discHdr * game) { if(!game) return NULL; else return GetGameCFG(game->id); };
protected:
bool ReadGameID(const char * src, char * GameID, int size);
bool SetSetting(GameCFG & game, char *name, char *value);
//!Find the config file in the default paths
bool FindConfig();
void ParseLine(char *line);
void TrimLine(char *dest, const char *src, int size);
std::string ConfigPath;
std::vector<GameCFG> GameList;
};
extern CGameSettings GameSettings;
#endif